2nd ETW hurts too much off Ad Naus. Mox Diamond seems only useful post Ad Naus, which isn't very helpful.
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although.. that is why Bryant keeps 4x chrome mox..
sorry, I feel flooded with this deck all the time, so I'm tempted..
the only reason why I don't try it is a financial one..
I once had a Team America player awed by my ability to rip lands off of several shuffled ponders.
That was when I played the 11 land build...
Hi all.
I might as well start by admitting I'm another ANT transitioner moving on to more playable grounds...
With that said, I have a question for Bryant, or anyone else experienced with the deck;
there are 3 pryoblasts in the SB, which I assume are boarded in against blue decks (yes indeed...), however, what cards are usually boarded out for these 3 spells? Also, do you usually board in anything in addition to those 3 pyroblasts, depending on wheter you're playing against a CBtop based deck (such as wipe away, krosan grip etc) or a tempo based deck (i.e. Canadian threshold, Merfolk). In that case what goes out for those slots? Do you have anything in particular to say about other (slower) blue matchups (Landstill, MUC) or do you pretty much consider them a bye?
I realize the answers to some of these questions are quite obvious, but the focus in this post is meant to be, what do you board out in these matchups?
Thanks for all replies.
7/15/2010
Round 1 vs Stiflenaught/Emerakul Bridge.dec
Game one: He Thoughtseizes me and take my duress. I combo out the next turn but I have brainstorm fetch land so i wait a turn mostly because I don't know if he has a force or not. Unfortunatly he has another thoughtseize and i brainstorm in response and find double duress land and hide led infernal tutor, he takes cabal ritual. I duress him next turn and take Lim-Dul's Vault, he has no counter magic :(. He untaps passes the turn. I decide i should wait for the turn I'm going to go off to play the duress and im one mana short right now and any ritual adds two so i wait. He plays the Lim-Dul's Vault that he drew and stacks his deck. He draws play brainstorm then plays show and tell. He shows me Emerakul and tell him I'm gonna kill him with a tendrils. I draw the ritual and play ritual duress take he force he has nothing else then go through the motions and kill him via ad nauseum.
Sideboard
-3 Chrome Mox
-1 Ponder
-1 Polluted Delta
+3 Pyroblast
+2 Echoing Truth
Game Two: He Starts off with thoughtsieze on each of his first three turns. Luckily he doesn't have gas after killing my hand. I manage to draw pretty well for myself as my hand just got crushed. He later plays a lim-dul's vault to set himself up. He plays show and tell I pyroblast it. The next turn he plays show and tell I pyroblast it again he forces my pyroblast, emerakul hits the table. I have a million mana in rituals and land but no business. My turn i draw infernal tutor!!!! He has one card in hand and one mana open I decide I need to go for Ad Nauseum as if that is a stifle i just lose he askes why i don't just go for tendrils and kill him I explain what I'm doing and he concedes after I a few cards are shown off the top of my deck and says he doesn't have stifle.
Round 2 vs Hexmage Depths
Game One: I have a solid hand with some accel and Burning wish and Brainstorm. He plays turn one thoughtseize and takes my burning wish. I tell him that's okay my best card is on top of my library. It is it is infernal tutor. I play city of brass and pass the turn. He wastes the city and i brainstorm in response and hide my infernal and a ponder. He takes another burning wish after seeing dark ritual, led, led, rite of flame lotus petal and the burning wish. I draw infernal tutor and go off via Ad Nauseum.
Sideboard
+2 Echoing Truth
- 2 Chrome Mox
Game Two: He destroys my hand with turn one thoughtseize turn two hymn to tourach turn three thoughtseize and cabal therapy. Due to all this hand disruption he doesn't have any pressure. After 2 turns of draw go my hand is LED, Lotus petal Infernal tutor and Echoing truth. I Draw a brainstorm and brainstorm main phase to see if i can hit a land drop (i have two in play) or a cabal ritual or two rituals to go off instead I hit a burning wish. I hide the burning wish on top and play my LED and lotus petal and pass the turn. He draws plays hymn and gets my last two cards. Then he plays hexmage but no depths. I draw my burning wish and play it using LED in response for 3 Blue and lotus petal for whatever and play Diminishing Returns unfortunately I play land say go. He then plays dark depths and play thoughtseize taking my Infernal tutor. I just need to untap and would have gone off but of course there is another infernal tutor on top and i kill him via Ill-gotten gains.
Round 3 vs Aggro Rock
Game one: He plays plains says go and I play Dark ritual Duress he has nothing I play LED LED infernal tutor crack LED's and find Ad Nauseum and kill him.
+2 Echoing Truth
-2 Chrome mox
Game two: He plays Chalice at zero. i play a land pass the turn. He play another land and passes i play brainstorm finding all accel, i hide some unusable stuff. draw the land i hid play it play 2 LED's they get countered i play dark Ritual duress and he has nothing again then i play dark ritual Rite of flame and ad nauseum and win.
Round 4 ID
Top 8 vs New Horizons -stifle +counterbalance
Game One: I mull to five to find disruption or a fast hand I find an okay hand at 5 i duress him and he brainstorms and i still get to see fow fow daze goyf and lands i take a fow. He plays goyf says go. I cant play though force so i say go. he draws swings with goyf. next turn i play silence and he forces pitching daze and i go for it but he has another force and blue card.
Game two: I keep a need to get a bit lucky seven card hand. I have accel and disruption and a brainstorm but no infernal or burning wish. I get the only card in his hand that matters with my duress and he plays land that i hadn't seen i the duress so im gold if one of the next 4 cards is a way to win but it isn't then he draws counterbalance off the top and then plays some goyf's and i die soon there after.
This is the list im playing.
4 Burning Wish
3 Infernal Tutor
3 Chrome Mox
4 Lotus Petal
4 LED
4 Dark Ritual
4 Rite of Flame
2 Cabal Ritual
4 Silence
4 Duress
1 Tendrils of Agony
1 Ill-gotten Gains
1 Ad Nauseum
4 Brainstorm
3 Ponder
4 Gemstone Mine
4 City of Brass
1 Underground Sea
1 Volcanic Island
4 Blue Fetches
Sideboard
1 Empty the Warrens
1 Tendrills of Agony
1 Infernal Tutor
1 Thoughtseize
1 Shattering Spree
1 Diminishing Returns
1 Ill-gottten Gains
1 Grapeshot
2 Krosan Grip
2 Echoing Truth
3 Pyroblast
Also I think there should be a one of cleanfall as I have heard many ppl talk about playing that white leyline in their boards. I know you just side in echoing truth and or krosan grip, but it seems nice to have a wish target that gets it. I just don't know what to cut from the board. I have seen a lot of list run 2 pyroblast but really like 3 do to the fact that counterbalance is like the only the deck really struggles. I would like to hear your guy's input of the subject. Thanks.
I really dislike the way you sideboard. Why would you board out Chrome Mox? Especially when you're already playing three.
Cabal Ritual and Ill-Gotten Gains should not be in the maindeck. Gains is always a dead draw.
-Ill-Gotten-Pains]Why Cabal Ritual sucks. All of my thoughts on it are in here.
If you want a wishable answer play Eye of Nowhere. I'm running it right now, it also answers Iona.
I'm not seeing it; I've played with the deck some and read threads and reports. Can you help explain to me the reasons to play Grapeshot besides showboating?
I'm pretty sure it is because of the utility provided by the fact that grapshot can kill hate bears or majus of the moon as well as being a kill condition.
It gives the deck reach after an Empty the Warrens or a Tendrils that wasn't able to get there.
Hands with Tendrils and Burning Wish become very good since you can just storm 5 Wish, Grapeshot, Tendrils.
It kills dudes.
So, I had my first tournament with this today. My first time playing any kind of Storm and the only Matchup I tested was Lands, so my 4-3 is not too surprising. My list was Bryants latest, with the following board:
SB: 1 [TSP] Empty the Warrens
SB: 1 [SC] Tendrils of Agony
SB: 1 [LRW] Thoughtseize
SB: 1 [US] Ill-Gotten Gains
SB: 1 [6E] Diminishing Returns
SB: 1 [TSP] Grapeshot
SB: 1 [TSP] Krosan Grip
SB: 1 [DS] Echoing Truth
SB: 1 [CHK] Eye of Nowhere
SB: 1 [CS] Deathmark
SB: 2 [GP] Shattering Spree
SB: 3 [5E] Pyroblast
No full report, just some recaps for those who are interested:
Faeries:
I keep a 1-lander + Ponder and run right into Wasteland
---
Lots of Countermagic, didn't get there
MUCrw:
Turn 1 AN:resolves
----
I make 14 Tokens, he got the Firespout
-------
I sculp a great hand an plow through 4 Counterspells or so
Mono B Sui:
Turn 1 Specter, Turn 2 Hymn, Turn 3 Specter, gg
-----
Ad Nauseam at 19 life and it fizzles -.-
GBWr (Survival?)
Lots of Goblins get there
------
I resolve AN Turn 2 and he concedes
Elves:
Two games of goldfishing, a good moment to try out going off via IGG
Mirror:
He gets off AN at 19 but fizzles
-------
He makes 10 Tokens, I make lethal Tendrils
Bant CB:
I Duress his Balance and go off 2 Turns later
-------
I fail to find any action, while he sits on Countermagic
--------
This time I got action, but active CounterTop locks me out
I will probably switch Deathmark for a CoV, me meta seems to not know hatebears and even if they have them, bouncing them EOT is probably the best play.
I generally liked the Main and I obviously don't know how it feels to play with Mystical, but generally I can say that I think another piece of action (Lim Duls?/Preordain?) might be worth considering. I feel like I could have won 1 or 2 more games if I had something to actually spend all my mana on.
The reason I put IGGY in the main deck is there has been alot of deeds, explosives and firespouts in my meta lately, even wrath of god is seeing play. I guess the reason I keep siding out the chrome moxen is just due the fact i don't like the card disadvantage. I maybe wrong but most of the time I just like having them after a Ad Nauseum that is why i use them as a 3 of in the main deck and don't mind only having one or two of them post board so I hopefully just draw them after Ad Nauseum. I maybe wrong. How would you have sided differently? I do want you to know that I am just trying to learn from you. I believe that you and emidln are two of the best combo minds on this site and would like to learn as much as possible to become a better player. So please don't take my asking as an insult.
I also had my first tournament with this deck yesterday. 48 people attended and we played 6 rounds. Since i didn't have much time to test before the tournament i just copied Bryant's list.
Round 1 against Dreadstill
Seriously. Every time i drive there i have to face first round Dreadstill, when i play a Tendrils based combo deck. So here we go.
I don't know what he's playing and keep a quite good hand, which was a litte low on protection. In response to his 2nd turn Dreadnought i play a Chant. He doesn't counter. I know now that he has a Stifle in hand and try to find some protection to go off. He beats me down with a factory meanwhile. I can't find anything and in a desperated last attempt to try and win this game, my Empty the Warrens gets stifled. I probably shouldn't have chanted that Dreadnought, but at that point i was missing 1 acceleration piece, which i had to drew off the top, so i thought chanting the Nought was my best call.
-1 Chrome Mox, -1 Ponder, +2 Pyroblast
I can't remember exactly what happened this game. I only remember that i had 3 Chant effects this game. I used two of them to "counter" his Nought's and the third for my combo attempt, but he always had answers for every play i did.
Round 2 against Hypergenesis
I'm on the play and start with a Duress. My opponent shows me his hand, which has 3 Lands, Iona, Ulamog, Emrakul and a Cascade spell. I take the cascade spell and lethal tendrils him on my second turn.
-1 Chrome Mox, -1 Ponder, +1 Chain of Vapor, +1 Echoing Truth
I do turn 1 Duress again and take a cascade spell from his hand. He doesn't have any critters yet, but a second cascade spell. On my second turn i simply need to find a red initial mana source to go off. I do Chrome Mox imprint Echoing Truth, Ponder, take Lotus Petal, tap my land for black mana, Dark Ritual, play the Petal, sacc for red mana play Rite of Flame, play Infernal Tutor showing my opponent Rite of Flame, play the other two Rite of Flame, play Burning Wish for Empty the Warrens, since i was one black mana short of lethal Tendrils. 20 Goblin Tokens get there the next turn.
Round 3 against Imperial Painter
I'm on the draw and have to mull to five, since i dont open any lands on my first two hands. He does first turn Magus of the Moon. I play Scalding Tarn. He plays Painter and blasts my land. I do nothing. He plays Grindstone. I scoop.
-1 Chrome Mox, -1 Ponder, +2 Krosan Grip
I didn't board any bounce here, because i thought Burning Wish for Grapeshot is my best call against Magus of the Moon. This was a mistake since he also had Blood Moon. I think i should have taken out 1 Infernal and 1 Chant for 2 more bounce spells.
I start with a rainbow land into a Ponder. I had a hand, which could go off on the second turn, but i had to find 1 more initial mana source, but he has first turn Magus again. And i'm cut off the initial mana for my rituals. I make my next landdrop looking for a Burning Wish. He plays Blood Moon. Now I'm looking for a Burning Wish and a Grip. He plays Painter and blasts a Ponder which i wanted to play off a Lotus Petal. The next turn he plays Grindstone and activates it.
Round 4 against BUG Landstill
I keep a 1 land hand and start with Underground Sea Ponder. He has the wasteland and i need 2 turns to find my next land. Meanwhile he found 2 Factories and started to beat me down. He has counters for my protection pieces and three turns later 4 Factories beat me down.
-1 Chrome Mox, -1 Ponder, +2 Pyroblast
I play Duress turn 1 and he has no counters in hand. I take his Brainstorm and go off on the second turn with Ad Nauseum. He can't do anything.
Again i can't remember exactly how the game went, until the point which i had to go off. I'm on eleven life and have LED, Chrome Mox, Chant, Chant, Infernal and Dark Ritual in hand and four lands in play (Underground Sea, Volcanic Island, 2 Scalding Tarn). I play Chrome Mox imprinting Chant and play the other one. He has no counter. I play LED, Dark Ritual, Infernal into Ad Nauseum since i was missing 2 Mana for Burning Wish into Ill-Gotten Gains. 11 Life doesn't seem that bad with this storm list. I shuffle my library and reveal Duress, Empty the Warrens, Tendrils of Agony. Thank you.
Round 5 against Zoo
I go off on turn 2 and have to storm with Diminishing Returns as Engine. I remove the top ten cards of my library and open up those 7 cards: Brainstorm, Brainstorm, Brainstorm, Duress, Duress, Empty the Warrens, Lotus Petal. I'm on storm 8 at that point and have 1 Petal still in play. I try to find something via Brainstorm, but can't find anything. Turns out my opponent opened a hand with 6 burn spells and a critter, which killed me two turns later.
-1 Infernal Tutor, -1 Chrome Mox, +1 Chain of Vapor, +1 Echoing Truth
Game 2: 12 Goblin Tokens Turn 1 get there.
Game 3: 14 Goblin Tokens Turn 1 get there. I chanted him on his third turn to avoid him playing more critters, which was really good for me.
Round 6 against Rock
I play Duress turn 1 and realize he plays Rock. Lethal Tendrils on turn 2.
-1 Chrome Mox, -1 Infernal Tutor, +1 Chain of Vapor, +1 Echoing Truth
Again I`m playing Duress turn 1 and he has no hate in his hand. I play Ad Nauseum on my second turn and after i drew half of my library he scoops.
Overall im quite satisfied with the performance of the deck. I don`t like that fourth Infernal main, so i will cut it for 1 Preordain. I really wanted to wish for Infernal sometimes on game 1. Any ideas on the Dreadstill matchup?
Good discussion.. I have to say, I can see where you are coming from about the cabal rituals. To sum up for the other people who haven't read it:
Cabal Ritual is inferior to Rite of Flame in this deck because Rite of Flame has the same effect as Cabal Ritual early and late game with a cheaper initial cost. This makes it more effective when initial mana sources are tight. Since this deck runs a low fetchland count, the chance of drawing double Rite of Flame is higher than reaching threshold. Plus the reliance on graveyard is just bad anyway, although Rite of Flame does have a bit of graveyard reliance since it requires other Rite of Flames to be in the graveyard, but thats not a big problem since you only need other Rite of Flames and not 7 other cards.
I have to agree with the argument about Chrome Mox #4 as well. With the cutting of SSG, I feel that after Ad Nauseum, the initial mana sources are becoming more scarce and cutting it is a very bad idea. TES was really good at going Ad Nauseum without having mana floating and winning and now I find it a bit more difficult to win without mana floating. I think winning without mana floating is important since it allows for a faster win/protected win. I often find myself putting lotus pedals and chrome moxes back just so that my Ad Nauseum would have a higher chance of catching these initials. I really miss SSG.
Hey guys, this was my first time playing this deck in a tournament. we had 6 rounds, cut to top 8. I went 4-2...i was in contention until the second to last round =(
But I played onward.
My matches were...
Lands- 2-1: he got Knight of Reliquiry game 1 while I drew blanks. g2 and g3 I beat him.
R/B Stuff- 0-2: my deck handed me the first turn kill g1, but I had a feeling he was playing blue, so I went land go. Stupid mistake. I get thoughtsiezed and then lose while drawing no other business. G2, i drew 3 chants in a row, and he killed me with PoP and double bolt in response to my last chant...still no business.
All in Red - 2-1: Turn 1 kill g1. G2, he gets chalice, and i couldnt beat it. G3- I get EtW for 16 gobbos turn 1. He scooped.
TES Mirror 1-2: He got Ad Nas off g1....I beat him g2, g3 we had a cripple fight, where I wasn't drawing ANYTHING AT ALL, and he was playing Brainstorms and Ponders. I eventually get a diminishing returns, and draw mana. He doesn't get there on his turn and I rip Infernal Tutor. I play my manas and tutor...he responds with Brainstorm...rips Silence like a champ. I get Ad Nas and he kills me on his turn. We almost went to time lol.
B/W Aggro- 2-0: he doesn't know what I'm doing half the time, so I kill him g1 on turn 3, g2 he Faerie Macabre in response to IGG, but it didn't matter because I had a B-Wish in hand already...so he lost.
Gobbos- 2-0: Turn 2 kill g1, turn 2 kill AFTER duressing his Thorn g2. He apperently beat the other TES player. I gave him the win though because he was 3-1-1 and got paired down. He ended up top8ing and then losing to Hypergenesis....
Hypergenesis Vs. Merfolk in the finals. Folk took down the Lotus.
This deck is extremely fun to play and is absolutely one of my favorite decks to play in legacy. Hats off to Mr. Bryant Cook for this deck.
Thanks!
Yet another Top 9 in an 81 people tournament with T.E.S.
The list I played is the same I played last week but:
-1x Cabal Ritual (Main)
-1x Cabal Therapy (Side)
+1x Chrome Mox (Main)
+1x Oust (Side)
I missed Cabal therapy so much, and found the Card disadvantage the Mox have too painful, I think I'll be back to my former list, and I would play the 4x Chrome Moxen only if I give a try to the 2nd Ad Nauseam (instead of the EtW).
I really think Cabal Ritual does a good job in TES (at least in my list, since I'm extra black discard as protection), and this is for many reasons:
-Threshold is not that difficult to reach if you cantrip/play discard for a couple of turns, also gemstone mine and petals help with this.
-They are the extra mana you need to go off early. you can Dark ritual --> Cabal ritual for 4 mana which could be enough if you have Infernal + LED in hand to play Ad Nauseam, this is just an example, it can also give you the mana you need to play protection the turn you go off.
-There are some matches where the mid game arrives, inevitably, and then C. Ritual shines.
I know is not the best card in the deck, but actually it fills the place properly.
Greetings,
Iñaki.-
P.S. as soon as I can do some playtesting I 'll try this configuration (taking my former list as reference):
-1x Empty the warrens
-3 Cabal Ritual
+1 Ad Nauseam
+1 Chrome Mox
+1 Mox Diamond
+1 Preordein (not sure about this slot, maybe a 2nd Diamond or the 4th infernal tutor)
(+1 Time Reversal if I take the Inferal tutor out)
Thre reason is just because, due to mystical ban, lots of aggro decks have appeard in the metagame and with them the massive removal in both, main and side decks, so having to fight with EE/Prenicious deed/firespout and the kind is not impossible, but makes EtW weaker. I'll just give it a try.
I still believe the right choice is to play Empty the Warrens over Ill-Gotten Gains. If you’ll notice all the cards that you mentioned are played by blue decks. Blue decks is where Empty the Warrens shines. All of them besides Engineered Explosives can’t be played until turn 3 anyway. You could’ve won by then.
The card disadvantage is well worth it to be able to win at a low life total against a real opponent. Yes, goldfishing is nice and awesome. But when you learn to win in sticky situations, that’s where you grow as a player. When I goldfish I attempt to win at 11 life or lower most of the time.
Check the opening post for siding instructions.
Congrats to Magicplaya10, Pak0, and Firn on your first events with T. E. S.
I also switched Deathmark to a bounce spell. Eye of Nowhere, bringing me up to 4 bounce spells. I cut the second Shattering Spree for Chain of Vapor too. I figured what’s the point of boarding in one Spree. Might as well be a bounce spell.
You want more business spells? Did you put Infernal number four in the maindeck with a Silence? Lim’s Vault just sucks for combo and Pre-Ordain is just too many cantrips.
Why didn’t you like the 4th Infernal maindeck? Is there a specific reason or situation? The only card people get with the sideboard Infernal is Ad Nauseam. Combo players, not just you, need to wean off of Ad Nauseam. It’s been possible for years to win without the card, that hasn’t changed. Returns and Gains are perfectly viable options to win with.
Why Cabal Therapy? Just run the 4th Thoughtsieze in the sideboard. Well, you’re one step closer to not playing Cabal Ritual, that’s a plus.
Oust? Really? Try Eye of Nowhere, it’s more versatile.
As for Chrome Mox, I’ve repeated my self too many times to continue to do so. You’ll realize one day.
To quote jin, quoting me.
Thanks Jin.
I really disagree with cutting Empty, it makes your blue match-ups worse.
Mox Diamond? The card is literally useless before Ad Nauseam. I recommend not using this.
4th infernal > Preordein.
Time Reversal? Run Diminishing Returns, don’t be foolish.
I played DDANT before, so I`m aware of having other options than Ad Nauseum to win the game. If you don't already have a win option or an Infernal Tutor in hand, you can't win via Ill-Gotten Gains. I also feel it`s hard to get the blue mana for Diminishing Returns without Lion's Eye Diamond.
I mostly used Infernal Tutor to get me extra acceleration or protection. I have a Thoughtseize in board and wished often for it, but in 1 or 2 games i used Infernal on Chant to play around hate. When i was looking at my hand during the games i often had the Burning Wish and thought, if that Burning Wish was now an Infernal Tutor it could have gotten me an extra Dark Ritual/Rite of Flame/LED and i could combo off the next turn. That's why i want to try Preordain instead to move the Infernal to the board.
I also find it nearly impossible to win against Dreadstill. They have Counterbalance, Force, Stifle, Wasteland, a fast clock, Spell Snare, Daze, Explosives for the tokens and Blood Moon and Spell Snare from their boards and it feels like they always draw everything against me.
@Bryant: I can see why Rite fo flame is >> to Cabal ritual, and I' ve never said it is not, but as I said in my 3 color maindeck it accomplishes its mission perfectly, i' ve won due to cabal ritual too many times, and I never felt I wanted it to be anything else, it may be different if I played Orim' s chant in maindeck, but actually I don' t.
About EtW, I feel very confortable with it, but what I meant is that it should go out if I play a 2x Ad Nauseam version, actually I ' ve done some testing and the changes to my main list would be quite different to the ones I wrote, adding: 1x Ad Nauseam, 1x Mox Diamond (it strengthens Ad Nauseam since it might be the main plan), 1x Infernal Tutor and 1x Chrome Mox, in detriment of 3x Cabal Ritual and 1x EtW, and since I have the 4th IT in my maindeck I'll add the 2nd EtW to the sideboard. This will give you higher chance to win decks that need time to set up, and against, non-landstill, blue this is what I'd side:
-1 Ad Nauseam
-1 Mox Diamond
-1 Infernal Tutor
+2 Pyroblast
+1 Empty the Warrens.
I think this version can fit in a metame that is strong in mid game decks, and low on tempo ones.
Greetings,
Iñaki.-
Every mana source in the deck adds blue. Casting Returns should never be an issue. Well why would you Infernal for Chant, instead of wishing for thoughtsieze? Then you wouldn’t need to waste extra mana on Wish-> Infernal -> Nauseam.
Sure.
tnx
I'll keep the Spree for now since every now and then I run across Stax, and Lands showed up briefly as well. It's not a lot but over the field there are some Chalices, so I'm not comfortable dropping it for a 1cc card.
Yeah, I have 4 IT, the only difference from your list is that I play a 2/2 split of Chant and Silence so I can go IT-> Silence if I need double protection.
As I said, I only played a few games yet but in the tournament I often thought "Man, I wouldn't mind another tutor". I'll keep it at that until I got more experience.