I've actually cut the blade part, since I witnessed myself boarding it out way too often. - I'm aware it might not be appropriate to post bladeless lists on this thread, but maybe the approach sparks another more on topic stream of thought.
Anyway, Cliques haven't convinced me lately (I'm facing an aggro meta) which is why I replaced them with 2 Vedalken Shackles. And well, I've built the list around S. Hawks - once again. Snapcaster doubling your Brainstorms (the card that breaks Hawks) is an insane addition to this strategy. You now don't have to hold back you early BSs, which is huge. Hawks basically replace Sprites - a reasonable switch imo.
Further more, the manabase is rock solid and B2B is a neat addition to the SB. 7 reusable cantrips justify low land count (21) - I hardly ever get screwed, but draw a tad more action throughout the game.
4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
2 Volcanic Island
2 Tundra
1 Mountain
5 Island
1 Plains
4 Snapcaster Mage
4 Squadron Hawk
4 Brainstorm
3 Ponder
3 Lightning Bolt
3 Spell Snare
4 Jace, the Mind Sculptor
4 Swords to Plowshares
3 Counterspell
4 Force of Will
1 Path to Exile
2 Vedalken Shackles
SB:
1 Path to Exile
2 Back to Basics
4 Surgical Extraction
2 Red Elemental Blast
2 Pyroblast
2 Disenchant
2 Wrath of God
Interestingly I seem to win most games via combat damage (even w/o Shackles), which confuses me a little bit, since I'm only running 8 mini dudes w/o any equipment. Apparently it's the abnormal CA/CQ that this deck generates, while controlling the ground (and most decks don't play 8 removal spells).
Possible change: -1 Bolt +1 Clique/Lavamancer
Check out
this thread for further insights: