Originally Posted by
Zlatzman
I playtested some against Merfolk yesterday, went 1-4 (all preboard games). Granted I played a suboptimal build of Spring Tide (no Remand, only 3 Merchant Scroll, and I tried a green splash [which didn't really help me at all]), and the merfolk player had maindeck Spell Snare, in addition to FoW, Daze and Cursecatcher. My problem was really the clock Merfolk put up, forcing me to go off into Daze and Cursecatcher, resulting in fizzling before I could play the first untap-spell.
I believe that with better play from my side in addition to a more optimized main deck this matchup could look rather different. I wouldn't be surprised to see it being close to even, although I have no data to support this.