You made my day :laugh:
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wut?
the hell?
The conclusion is said: I'll sell my cards. Pro tip: read my previous pro tip.
I wrote about these for several times, if, instead of trying to be clever, you'd rather read the thread before posting...
I see that you fell in love with word "analogy" and with and idea that people can't use them or w/e. There's nothing bad about it, everybody has some communication twitch, e.g. in my country it's usual to add "ty vole" (literally "you ox") anywhere in the sentence without any intention to offend anyone; it's just a twitch.
So, what was your analogy about?
I got this idea that you came here trolling, am I right? I'm not sure what's the trouble to understand that when you lose 2 dollars it doesn't hurt that much as when you lose 60 dollars. Do you need some Power Point presentation to understand what I'm writing about?
That's because you didn't read the thread.
Then you're troll. Welcome to my ignore list.
If that is the issue the dialog should be whether or not we should be moving towards unsanctioned events, not whether or not we should be supporting counterfeit cards. Well I say we but at this point I don't think that's going to include me for the reasons mentioned already to excess, so "you all". Enough of the community seems to have already made it's mind up and enough people seem to be on the side of "Fuck it, I don't own the cards but I want them so I will support counterfeiting even though it is to the detriment of everyone and everything that has supported the community for the past 20 years," that I don't feel like the game is stable anymore.
I guess that altered cards won't glow, then, as the protective layer is under a new oil/varnish.
This means that my UNL duals coloured to black to resemble Beta (btw, I should have done this with Revised to make it a "confessed phony"; now it really looks like Beta and p̶e̶o̶p̶l̶e̶ Magic players have all kinds of silly comments), it won't glow under UV anymore. Not that I plan to sell them right now, but the day DCI bans the alters from sanctioned events will be the day I'll mourn a lot.
Holmes, what's wrong with you? To me it seems that prateta ordered that stuff to acknowledge how they look like, and to inform all of us what we should take care of. Your posts are beyond ridiculous. Please, sell your stuff and stfu.
*clap* *clap*
The site in my sig is under construction now, but we cooperate with the Centrum for Adictology and also with Anonymous Magicians.
Never. Anyone who orders those samples will be hunted down by dontbiteitholmes and ritually slain at the fullmoon.
I have decided to hold off judgement on this whole issue until I see an official statement from Wizards/Hasbro. They are responsible for letting it come to this by refusing to meet the desperate demand for more Legacy cards on the market, and I would like to see them admit that before I condemn the fakes. Legacy has been deteriorating for some time now because of the price inflation. New players who become bored with Standard now migrate to Modern instead of Legacy, not because it is a better format (we all know it isn't), and not because of the support from Wizards (although that helps) but because Legacy has a reputation for being simply too expensive, a niche format for rich kids and old people. If it were not for SCG and BoM, and the two GPs each year, I fear Legacy would be as good as dead already.
This, I think, is why many players have mixed feelings about these fake cards: It is hard to uphold your high moral virtues, when the very survival of Legacy is on the line.
What is the point of owning all these real, expensive cards, if if there are no one to play the game with in the end? Think about Vintage.
We can be reasonably sure that Wizards will try to stop the fakes with every means at their disposal. But at the same time Wizards has done nothing, and for all we know will continue to do nothing, to halt the price inflation and continued decay of Legacy.
It is on this background that it is possible to view perfect fakes as a hope for change, admittedly regrettable in form and not what we hoped for, but change nevertheless.
Because everything ever that people said in Skype is true. Also, I can't imagine how else one may check the fakes than by checking them and then there's that need to order them, but as this thread is a fucking example of ppl's stupidity, I'll just leave it and go browse some adult action...
The fact he is too stupid to realize he just placed an order for the fake cards and expressed interest in more printings directly to the supplier doesn't really make it better in my book. Even the people who claim to oppose counterfeits aren't doing anyone any favors. Wow this shit is a mess. Yeah I'm out at this point. I'm gonna call it a night and probably just be done with the game except maybe pauper online which is a top notch time vampire. This is my last post here. Good luck guys, it was fun while it lasted. I hope for the sake of people who enjoy the game (beyond standard) that I am wrong but I have to trust my instincts on this one.
Eh the value of my collection that I priced out last night is about $36000. That's just stuff in binders. 95% of that was purchased oh 10-15+ years ago at less than maybe 20% of current tcgplayer mid price. The market could lose close to 80% of current value and I lose nothing.
Sent from 15 min in the future via Tapatalk Timewarp.
I just spent $1600 building a Legacy Reanimator Deck. Sideboard Show and Tell, the works. I was away for 10 years. When I sold my collection it was right before 5th Dawn and I had playsets of everything from Mirage - Darksteel. I think I got $2200 - $2300 for the collection. (I'm not bragging, plenty of players had x2-x3 as much as me plus duals and power, just showing that I know first hand the price explosion). The most expensive Extended card at the time I believe was Vampiric Tutor, maybe Spiritmonger, not sure. It was around $20. The most expensive Standard card was Exalted Angel, which ballooned to like $30 I believe. Even in 2002 time my parents looked at me like people were crazy for paying $2200~ for a few thousand non-sports cards. With that being said, this just isn't the answer. Maybe short-term could be argued. Except for the guy who saved his money for Tarmogoyfs or Fetch Lands and got ripped by one of the guys from 4chan.
To contribute another bad analogy to this thread :tongue:, I am into video games and unmarked reproduction labels and boxes are a problem in the hobby. Often times the makers are charging cheap prices and not identifying them as reproduction. That doesn't stop buyers from turning around, replacing a damaged label, and selling it as original. The manfacturers know what buyers are doing. They are enabling fraud.
I am certainly not infallible and haven't considered every scenario and possibility, but I want players to consider the end game of these counterfeits. What happens if they perfect the process? At what point do they stop printing cards? The investment has already been made. The most expensive and time intensive part is a sunk cost. Bulk orders are as cheap as $0.10 a card. Forget Duals, Fetches, and Legacy Cards. Every constructed playable mythic and rare in Standard will be printed. I made a list of the counterfeit cards the from the first pictures and counted 19 Standard legal cards (not counting the Unhinged lands). Why not print Abrupt Decay, Rest in Peace, Pithing Needle, Temple of Deceit, Boon Satyr, etc. Even $2-$5 cards are worth infinitely more than the cost to print them.
At first I enjoyed the serious discussion in this thread, but then it became a flame war with people arguing over something they agreed with (wtf and lol).
Keep going guys, this is some serious entertainment :D
Weeeeeeeird!
I think you're confused. Something is either illegal or not and one looks at the likelihood of action and potential penalties to assess the value of a potentially illegal action; but this is not justification. One only needs to justify immoral and unethical actions. No one has really raised a convincing case why buying counterfeit Magic cards is unethical or immoral.Quote:
More attempts to justify illegal activity.
Although if we were to discuss the issue of whether something should be legal, the issue of damages would certainly be central and then it would in fact be on you to demonstrate the harm caused by counterfeit Magic cards.Quote:
Stop trying to shift the burden of proof.
Idiots never get tired of dismissing arguments they don't want to hear as trolling, apparently.Quote:
You obviously know the reason's against counterfeiting so your just trolling right?
Yet I just suggested otherwise, strange.Quote:
Yes people listen to pirated music and there has been theft at some magic tournaments neither one has anything to do with the topic at hand.
People violate lots of laws if they don't think those laws are just. You're sort of begging the question here.
You might, but approximately 95% of the internet does and the music industry survives. Why is the case different? In both cases you are cheaply replicating the item of value that someone is trying to sell at a higher cost.Quote:
This isn't pirating music (which I don't do for that matter)
Don't be silly, even a perfectly indistinguishable counterfeit card wouldn't stop you from using your other cards.Quote:
and this isn't Cockatrice. As others have said, Cockatrice hasn't broken MTGO because it doesn't completely throw into question the legitimacy of every MTGO product.
You're not going to get very far into your compelling moral case for why anyone should care if you dismiss motivation and usage out of hand.Quote:
This is rather simple stuff guys. I don't care if you are buying these proxies only for personal use. Pure and simple, you are providing the funding for criminals to release more and better fakes into the market.
But to many people it is in fact about reducing the cost of Legacy, and the game in general. Why the fuck does the "legitimacy and credibility" of individual Magic cards, as you put it, matter so much? People enjoy games with proxies.Quote:
This isn't about reducing the cost of playing Legacy because WotC can (and probably should work on that) and many of us would be in agreement over this. This is about potentially ruining the legitimacy and credibility of every single Magic card you set your eyes on.
You even say you want cheaper Magic cards, which is the motivating complaint for most people who are defending the printing of counterfeits. What if the flood happened without even your awareness and you simply thought the game had gotten more accessible? If you never knew that Wizards had not printed most of the new cards, would you still have been upset?
@ holmes: please send me a list of the most important stuff in your collection, and an estimate of what you want for it.
1. To deem something moral or immoral, that is your personal value. According to a world-renown famous book, one should not judge.
2. Legal or illegal is not determined by you, it actually depends on the country you live in and the enforcement of the version of the law of that country. Unless you are a judge or lawyer of that particular country, I don't think your opinion matters.
That brings me to the bottom line: your opinion doesn't matter. It really doesn't. Your opinion will not stop counterfeiters from doing what they do, this is driven by the market of supply and demand. If there's a demand for cheaper cards, there will be people around the world making it.
This might be true in a vacuum, but your analysis rather limited in scope. Yes, its good for players to get access to cheaper cards. However, that's not even close to the whole picture here.
You're argument is that counterfeiting is rampant in the music industry, but that the music industry has survived. That might be a true statement, but its short sighted and really not applicable. First, come on, are you really going to argue that Napster didn't fundamentally change how the music industry operates? The industry responded by increasing protections on its products, moving toward secured digital media, and prosecuting people who where illegally downloading music. That's not to mention the thousands of stores that went out of business as the industry shifted away from the physical medium of discriminating music. I'll grant that part of that shift was related to technological advances, but it was also in part to security/protection concerns (look back at the creation of iTunes).
Regardless of all of that, he's where the comparison falls woefully short - Magic is not the music industry. Since you're primary assertion is increasing access to cards on the cheap, lets assume you're operating with the interests of the players in mind. Magic is a social game - by this I mean that it requires interactions between players. It's also a game that's usually organized and hosted through a LGS. So what happens when LGS start collapsing? If you're argument is true that counterfeiting will decrease the value of the cards that kills margins or even eliminates potential profits that stores can make selling cards. Additionally, for this plan of using counterfeit cards to lower prices, the knowledge of how to locate or get access to these cards would have to be wide spread. This only further incentives people from buying from traditional outlets like LGS. Furthermore, LGS are deterred from selling the counterfeits because they would be sued by WotC if it was brought to their attention and it would likely mean the loss of their ability to host events.
I'll concede that some people enjoy games with proxies but some don't. More importantly, what kind of a selling point is it when you have to tell a new player that the best way to get into the format is to buy counterfeit card? So the new line is let's encourage new players to buy illegal products, but it doesn't matter since we're getting new players into the game and they don't have to pay a lot to do it?
This is a much larger issue than just getting access to cheaper cards. I'm not saying the status quo is sustainable in the long term, but relying on counterfeits is the answer either.