Hey people, I played the mkm series Frankfurt last week with the following list:
Main:
4 Delver of Secrets
4 Monastery Swiftspear
2 Stormchaser Mage
2 Young Pyromancer
1 Grim Lavamancer
1 True-Name Nemesis
1 Bedlam Reveler
4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Daze
4 Force of Will
4 Lightning Bolt
3 Chain Lightning
2 Price of Progress
4 Scalding Tarn
3 Polluted Delta
2 Bloodstained Mire
3 Volcanic Island
2 Island
2 Mountain
Sideboard:
2 Surgical Extraction
1 Vapor Snag
1 Blood Moon
1 Price of Progress
1 Pyroblast
1 Hydroblast
1 Spell Pierce
2 Smash to Smithereens
1 Abrade
1 Sulfuric Vortex
1 Flusterstorm
1 Eidolon of the Great Revel
1 Pyrostatic Pillar
I played 2 trials and the main event, my results were in that order: 3-1, 2-2, 6-4. At the end I went positive over 3 days of playing that deck with 11-7 so I guess it is an acceptable result. There are a couple of things I like to say about Ur Delver and how to play that deck:
1. Even though it is hard to generalize what's the "best" build, you will see that Ur Delver/Prowess shines with it's super aggressive "Zoo" draws which means every turn a creature and hopefully finishing the game T5-6 with Burn. I allready seen builds which add even more cantrips to find more creatures which is the wrong way imho. My build played 15 creatures and 29 instant & sorceries and the thought was to play more cards which DO something instead of playing a cantrip and finding more cantrips. A huge advantage in ALL the matchups and compared to other decks in general is that Ur Delver runs by the cards itself instead of finding something very "specific". Also other Delver decks work like this since all the cards have a porpuse and do quite a lot by themselfes without needing other cards. That means every creature and every burn is a solid draw and you play it very straight forward like the old Zoo builds. Against other Delver decks I boarded out 4 FoW and 2-3 Gitaxian Probe and I never missed the Probe. The deck Ur Delver is a very linear deck and is practically divided by 3 types of cards: 1. creatures, 2. burn and 3. counter. The manabase is running pretty smooth and you never really miss any card because of all of the 3 types you play enough to consistently draw them. This is a big advantage of Ur Delver at least in my experience, you do not rely on your cantrips like other decks. I say that 4 Brainstorm and 4 Ponder are enough for this deck and allready do their job pretty excellent (also while looking for boarded cards postboard), Gitaxian Probe is only okay by replacing itself but I most of the time boarded it out and have REAL sideboard cards instead of it.
2. The manabase is good and works solid, but not perfect. There are scenarios which will force you to have a mulligan because you have double Swiftspear on your hand and a basic Island with no cantrip or 2 Ponder, 1 Delver, 1 Daze, burn spells and a basic Mountain. Playing a mulligan on 6 or even 5 is not that rare. On the other side you will most of the time fetch on basics anyway. When you start playing against other blue decks and you see the first blue dual or something you immediately protect yourself from Wasteland. You just need a single Scalding Tarn and some other Basic or fetchland and you allready have all the colors you need. There is no need at all to fetch on Volcanics and take the risk to get wasted and being cut of a color. This is a very powerful advantage letting your opponent keeping 2 Watelands which dont make any colored mana for them and are dead against us. This is also the reason I cutted the single Fireblast in my list for the third Chain Lightning. But since 90% of the time you always wanna fetch on double red and never on double blue with 3 lands on the board I still missed it though and would change it for the next event (so 4 Bolt, 2 Chain, 2 PoP and 1 Fireblast). It know it worked since my opponents which lost told me the kept the hand preboard with a Wasteland and draw another one since they didn't know my deck yet. 2 dead cards in hands can allready decide the game which they did.
3. As you can see there is a 2/2 split of Stormchaser and Pyromancer. I know it's not that popular but in all honesty that was the BEST addition and change I made with that deck. Very often Stormchaser comes for 1 or 2 which is not that great. But the ability which makes Stormchaser interesting is flying. It can ignore the board and still make Haste damage and also block a Marit Lage. Young Pyormancer is an extremely powerful card but lacks speed in this deck. I tested 4 like the old build with Treasure Cruise it was way to slow, even 3 were a little bit clunky and not aggressive enough. The 2/2 split on the other hand was great. T2 I played Stormchaser and attacked with a 3/2 Delver of T1 which makes a lot of damage in the beginning. When the opponent handles the threats I handled his and the board is empty topdecking Pyromancer practically wins you the game if it was not removed quickly. The 2/2 split was literally the best idea I had for that deck and worked overwhelmingly good.
Also you see a single Reveler, TNN and Grim Lavamcer. The point with Lavamancer was to play a 3/1 split with Chain Lightning. The thing is if Grim Lavamancer is active its obviously a MUCH better card than Chain Lightning. Lavamancer always was countered and removed immediately by all of the opponents which played creature decks. Still Lavamancer is kind of slow and sometimes it has to attack for 1 instead of shooting 2. I still keep it but I could also imagine myself playing the Chain Lightning instead since Lavamancer is kind of slow. Maybe I put him back in the board if I am not playing in a heavy creauture meta. The Bedlam Reveler and True-Name Nemesis split also worked really well. TNN won me the mirror, Reveler won against a grindy Grixis match. Reveler is in general much better against midrange and control decks and TNN is much better against faster decks and creature decks so it is dependend on meta and also a little bit on preference.
4. You loose against Chalice of the Void. There is nothing you can do except having a FoW in your hand or Daze if youre on the play. I lost against it and hated it. I had 3 artifact removals against Chalice but since you cannot search for it because Ponder and Brainstorm does not work when Chalice once resolved you rely on topdecking them. The matchup is horrible and I officially hate Chalice of the Void from now on...
These are my results against all the decks I played. The numbers don't mean a single match itself, they mean the whole result of 11-7 (so 18 matches/rounds played in 3 days):
Grixis Delver: 2-1 -> I lost when I got hit by a Wasteland and never found a second land. The rest of the matches I won by outracing Grixis. Still Grixis is a really really hard matchup and it is almost 50:50 depending on who starts and who actually draws better cards.
4c Leovold: 2-0 -> Price of Progress comes hard, boarded Blood Moon with a couple of Burn spell was always GG. Played 2 times against 4c Leovold and lost just a single game of it so my end result was 4-1.
Lands: 2-0 -> Played also 2 times against Lands, Trial and main event. I always found Vapor Snag and Blood Moon so GG. In this matchup Ponder and Brainstorm do their job excellent.
Storm: 0-2 -> I didn't win a single game against Storm, this deck killed me T2 consistently. One of our worst matchups, I found once Flusterstorm and Pyrostatic Pillar which where removed by Cabal Therapy, there was nothing I could do. 0-4.
Aggro Loam: 1-1 -> The matchup depends on how fast Chalice of the Void is in game. I was very happy to win in the main event against Aggro Loam just to face Aggro Loam in the next round again which killed me in both games with Chalice of the Void.
Big Red: 0-2 -> This was even more frustrating. I played 1-4 in 2 matches and lost all 4 to T1 Chalice of the Void and T2 Trinisphere. If I had Daze, he payed with Simian Spirit Guide. If I had a FoW, he continued with Trinisphere. Horrible and frustrating to face Big Red two times.
Mirror: 1-0 -> I won the mirror 2-1 and lost one game because I took a mulligan on 5. I think I overall had the better build and was faster, he played a more controlish list with Stifle and Spell Pierce main which didn't work that good as mine.
Eldrazi: 0-1 -> Ur Delver is pretty bad against big creatures which can't be countered. Still I managed to play 1-2 because of a Vortex he couldn't removed.
Esper Stoneblade 1-0 -> My fast clock and Burn killed him game 1 pretty fast. Game 2 the same plus a Smash to Smithereens on his Baleful Strix was enough. 2-0.
I had 1 bye because of the first trial and in one round my opponent didn't show up. These were all of my 18 matches of MtG with Ur Delver.
At the end I have to say how much I just love Ur Delver. My all time favorite deck was always Zoo back in 2009/2010 which I played in Legacy and Extended (nowadays Modern). Ur Delver comes pretty close to it. It just has a little bit more answers since you have counter spells. Even though I do not consider Ur Delver truely Tier 1 (more like between Tier 1 and 2) I will still continue to play it on the next big events. The style as a hybrid Zoo build with counter spells is something which suits me and the fact of playing PoP and punishing greedy manabases is just something I don't wanna miss. Also as more blue and fair decks are in your meta the better Ur Delver performs. The deck gets weak against unfair decks such as Storm, Elves and decks which play Chalice of the Void and big creatures. So building and playing this deck is also a choice of your meta. Other blue decks are much more flexible because they are able to play more hate cards since they got more colors to play with. Thanks for reading :)