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Re: [DTW] ANT (Ad Nauseam Tendrils)
I'd run all Sensei's, Tops and then if you have open slots, fill in with Ponder. Honestly, Ponder isn't any better than Top when you are running a D-Day in the MD and 2 in the Board; in fact, it really puts you at a disadvantage due to the fact that it's a card good against only what you are already good against, i.e. aggro and etc like what you played against in the tourney. It makes no sense to run 3x D-Days and only 2x Top. Blue Cantrip piles are significantly more difficult to pull off as LED isn't an option prior to cantripping into your 5 card stack.
That's my opinion.
Pce,
--DC
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Exactly what I was thinking, going down to 3x Top will substantially weaken DD, but my thought process was it might speed the deck up a little with less Top and more Ponder, but I might be trying to solve problems that aren't there. In just regular ANT without DD I really like 3x Top and 2x Ponder but .. didn't run DD, and in the hopes of making the aggro matchups even better it would weaken the blue matchups.
@FredMaster: I have played Mox Diamond in TES Hybrids with 13 lands and really didn't like it, but with 15 that is a different story. Do you think Mox Diamond or a 3rd Chrome Mox would be better? Cause in the opening hand Chrome Mox can always be used and Mox Diamond seems a little situational.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
Do you think Mox Diamond or a 3rd Chrome Mox would be better? Cause in the opening hand Chrome Mox can always be used and Mox Diamond seems a little situational.
I'd go with the Mox Diamond (you might have guessed it) because I think there are less situations in which you are willing to sacrifice a spell than those in which you find yourself with a "useless" land in hand.
On a minor note Mox Diamond can be better with AN, if you don't flip that much cards (very rare).
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I have a general question about the gameplay of magic . no one i know is acually 100% certain on the answer. Here is the 1st part. Say I play an an AdN and in response to my own AdN i play an Angel's Grace. Can the AdN be countered by my opponent? if that answer is no it cant be countered, Say now my opponent has a Counterbalance in play and happens to have a 1 mana CC Spell on top. If the Counterbalance counters my Angels Grace and he still has the mana up to play a counterspell on my AdN, Can he or has his chance for priority been taken by my Angels Grace...?
My assumption is that once the Angels Grace resolves priorty then passes to my opponent, and he or she at that time can counter my AdN. But if someone could confirm it would be much appreciated. Thanks Enigma for responding but as you said i want someone to confirm...
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Once Angel's Grace resolves, it is no longer on the stack. At this time, since there is no longer a split second card on the stack, your opponent can counter AdN.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I went 6-1 in a tournament with 78 attendants, becoming 2nd.
I hardly had any bad matchups all day, the deck did a good job though.
First of all the 75:
// Lands
4 [ON] Flooded Strand
4 [ON] Polluted Delta
2 [B] Tundra
1 [B] Scrubland
2 [B] Underground Sea
1 [B] Tropical Island
1 [B] Island
// Spells
4 [DIS] Infernal Tutor
1 [TSP] Krosan Grip
1 [SC] Tendrils of Agony
1 [US] Ill-Gotten Gains
1 [TE] Meditate
1 [WL] Doomsday
4 [MI] Mystical Tutor
4 [TE] Lotus Petal
2 [M10] Silence
4 [PS] Orim's Chant
4 [CHK] Sensei's Divining Top
4 [B] Dark Ritual
4 [MI] Lion's Eye Diamond
4 [IA] Brainstorm
3 [TO] Cabal Ritual
2 [MR] Chrome Mox
1 [ALA] Ad Nauseam
// Sideboard
SB: 2 [TSP] Krosan Grip
SB: 2 [WL] Doomsday
SB: 2 [M10] Silence
SB: 1 [TO] Cabal Ritual
SB: 1 [ON] Chain of Vapor
SB: 1 [SH] Mox Diamond
SB: 2 [FUT] Slaughter Pact
SB: 1 [DS] Echoing Truth
SB: 1 [B] Plains
SB: 1 [AQ] Hurkyl's Recall
SB: 1 [PLC] Extirpate
The matchups I won't add any comments to were:
2x Zoo/Sligh
1x Affinity
1x BG (Aggro?)Rock
I also won against Solidarity (8 Chants ftw, in game 2 he wins against 3 of em -.-) and Progenitus Threshhold due to the lack of Counterbalances in his hand. My loss was against Merfolk, because I'm apparently not able to win against Merfolk with any deck.
My opponents always go berserk, after they've showed me some of their mana denial and disruption package. I hate it...
Props:
- Deck
- Team L.A.
- Lack of Sleep and Doomsday Piles
Slops:
- Lack of Sleep and Doomsday Piles
- long way there/home
- Price Payout (three wb nonblue Duals for the winner??)
- throwing away one game against Affinity (without Hate), due to inattention
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
FredMaster
- Price Payout (three wb nonblue Duals for the winner??)
That has to be Dülmen, right?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
FredMaster
// Lands
4 [ON] Flooded Strand
4 [ON] Polluted Delta
2 [B] Tundra
1 [B] Scrubland
2 [B] Underground Sea
1 [B] Tropical Island
1 [B] Island
// Spells
4 [DIS] Infernal Tutor
1 [TSP] Krosan Grip
1 [SC] Tendrils of Agony
1 [US] Ill-Gotten Gains
1 [TE] Meditate
1 [WL] Doomsday
4 [MI] Mystical Tutor
4 [TE] Lotus Petal
2 [M10] Silence
4 [PS] Orim's Chant
4 [CHK] Sensei's Divining Top
4 [B] Dark Ritual
4 [MI] Lion's Eye Diamond
4 [IA] Brainstorm
3 [TO] Cabal Ritual
2 [MR] Chrome Mox
1 [ALA] Ad Nauseam
// Sideboard
SB: 2 [TSP] Krosan Grip
SB: 2 [WL] Doomsday
SB: 2 [M10] Silence
SB: 1 [TO] Cabal Ritual
SB: 1 [ON] Chain of Vapor
SB: 1 [SH] Mox Diamond
SB: 2 [FUT] Slaughter Pact
SB: 1 [DS] Echoing Truth
SB: 1 [B] Plains
SB: 1 [AQ] Hurkyl's Recall
SB: 1 [PLC] Extirpate
First off, I'm playing your maindeck with -1 Tundra, -1 Tropical, -1 Krosan Grip, -1 IT, -1 Cabal Ritual, +1 Swamp, +1 Wipe Away, +3 Ponder. My SB is a bit different:
SB: 2 [M10] Silence
SB: 2 [DS] Echoing Truth
SB: 1 [ON] Chain of Vapor
SB: 1 [VI] Helm of Awakening
SB: 1 [TSP] Grapeshot
SB: 1 [FUT] Slaughter Pact
SB: 3 [TSP] Krosan Grip
SB: 2 [U] Tropical Island
SB: 1 [UL] Rebuild
SB: 1 [PS] Rushing River
I got some questions:
- Why no Ponder? Only 8 draw spells aren't great with 1+2 Doomsdays in the deck, and also with the cabal rituals.
- Why 2 Slaughter pact? isn't 1 + Bounce spells enough? You can also mystical for it, play it, and put it again in a Doomsday stack.
- Why 3 Doomsday, but no Helm+Grapeshot? It's indeed a solution against almost every hate bear and if Tendrils gets exiled.
- I did never test Extirpate in the 8 chant versions, how is it? what are siding it against?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Well, it's about time this deck hit DTW status. I have a question about the price of this deck as I was interested in making it at some point.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
DragoFireheart
Well, it's about time this deck hit DTW status. I have a question about the price of this deck as I was interested in making it at some point.
Depends on what you already got.
Duals and fetches aside, the really costy part of the deck are Chants (10€) and LEDs (15€). The rest is below 5 Euros a piece.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Manhattan
That has to be Dülmen, right?
Correct.
Quote:
Originally Posted by
GreenOne
I got some questions:
Why no Ponder? Only 8 draw spells aren't great with 1+2 Doomsdays in the deck, and also with the cabal rituals.
I never liked the card in this still fairly tempo-oriented Deck (that's the reason why I posted it in the ANT-thread and not in the one for Fetchland Tendrils). I often had the problem that I held a too slow hand with a bunch of cantrips. If I'm sideboarding in my 2nd and 3rd copy of DD, I'll have a reasonable amount of time more to build I my comboturn, and therefore finding my drawspell/Top. Ponder always felt almost as weak as Chrome Mox to me or Cabal Ritual.
Also:
Quote:
Originally Posted by
FredMaster
But I wouldn't change the maindeck except for 1 Cabal Ritual and/or 1 Lotus Petal.
Lotus Petal though is definitely one of the best cards, AN flips can give you.
I wouldn't like to weaken that part of the deck more and more.
Quote:
Originally Posted by
GreenOne
Why 2 Slaughter pact? isn't 1 + Bounce spells enough? You can also mystical for it, play it, and put it again in a Doomsday stack.
The sideboard was more or less thrown together, at least looking at the last 2-3 slots.
Quote:
Originally Posted by
GreenOne
Why 3 Doomsday, but no Helm+Grapeshot? It's indeed a solution against almost every hate bear and if Tendrils gets exiled.
The last time I saw a Meddling Mage was ages ago and cards like Gaddock Teeg can just be handled by Slaughter Pact much easier.
That's mainly the reason (as I claimed a few posts earlier) why the alternate combo is not the way to go for me anymore.
Having my Tendrils exiled has actually never happened to me, since Extirpate is an (luckily) underplayed card and Leyline of the Void/Relic + Discard is something you will rarely find. Plus you will not often be holding a Tendrils in your hand or at least you will be trying to get rid of it by Brainstorm+shuffle effect or the like.
Therefore it's rather unlikely that they will have you discard it and then remove it as well.
Quote:
Originally Posted by
GreenOne
I did never test Extirpate in the 8 chant versions, how is it? what are siding it against?
Well you know, it's not really that much of a difference since you will have your Chant forced/counterspelled even more often than you have the chance to actually pick a Force with your Duress (Brainstorm).
I've been siding it in against Solidarity, Merfolk, Treshhold and the like. Almost any deck with a Force should be right. You obviously don't side it in if there are more important things, like more Chants or Krosan Grips.
The other kind of Archetype I side it in against is the one that disrupts you with either Manadenial or Discardspells (Eva Green/Dead Ale/etc.).
I will mark the slots in my sideboard that I am unsure about (even if it's just the number).
// Sideboard
SB: 2 [TSP] Krosan Grip
SB: 2 [WL] Doomsday
SB: 2 [M10] Silence
SB: 1 [TO] Cabal Ritual
SB: 1 [ON] Chain of Vapor
SB: 1 [SH] Mox Diamond
SB: 2 [FUT] Slaughter Pact
SB: 1 [DS] Echoing Truth
SB: 1 Plains
SB: 1 [AQ] Hurkyl's Recall
SB: 1 [PLC] Extirpate
Oh and Chrome Mox should also be above 5 Euros, Green One.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
You're right about Mox! :rolleyes:
What's your plan against CB decks? I usually go with -2 Mox, -1 Cabal Ritual, -3 Ponder, -1 Wipe Away, +2 Tropical, +3 K.Grip +2 Silence. I'm unsure about the Silences and if keeping AN or not post SB: the cmc of the deck is way higher, and I don't have moxes anymore.
Against the other decks the plan is pretty simple: if they're playing counters then side silence, if not then take aout the silences and chants and bring some serious number of bounce.
I played for some time with the SB plains too, but found myself wanting it only if I'm playing Serenity in the SB.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
GreenOne
What's your plan against CB decks? I usually go with -2 Mox, -1 Cabal Ritual, -3 Ponder, -1 Wipe Away, +2 Tropical, +3 K.Grip +2 Silence. I'm unsure about the Silences and if keeping AN or not post SB: the cmc of the deck is way higher, and I don't have moxes anymore.
I'd board roughly this:
-2 Chrome Mox
-1 Ad Nauseam
-1 Infernal Tutor
-1 Cabal Ritual
-1 Lotus Petal
+1 Doomsday
+2 Krosan Grip
+2 Silence
+1 Extirpate
Boarding out Moxes and keeping in AN is not the way to go. In case you board out more tempo like Cabal Ritual or slowing yourself down with more lands, AN becomes more and more useless.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
FredMaster
I'd board roughly this:
-1 Cabal Ritual
-1 Lotus Petal
Why do you board it in favor of -2 Cabak Ritual?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Additional Cabal Rituals let you pursue the Infernal Tutor->IGG plan easier than Lotus Petal. Given that they're both pretty bad postboard against CB, the one that helps one of your two win conditions is likely the better choice. I'd also board in the Plains against CB.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I find many people boarding Relic of Progenitus when there's nothing better, I don't believe Cabal Ritual becomes better post SB, and even more better than Lotus Petal, that it's an effective Green source and 3rd mana for K.Grip, and helps against Daze.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
hey everyone...I am new to this deck and had a few questions:
1. for those who use doomsday, what do you typically doomsday for
2. what is the iggy plan?
3. how do you usually win out?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
What's the matchup ratio vs CounterTop? 40/60? 30/70? (In CounterTops favor)
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Re: [DTW] ANT (Ad Nauseam Tendrils)
@FredMaster: Good job man, glad to see the Hybrid DDFT lists putting up results :) Can we get a short tournament report about a few individual matches or get a little detail about what happened with Merfolk?
@lilrikki2000: Please read the thread, I am not sure how many times I have actually described to people what the IGG loop is. In short: LED + LED + IT + IGG is a loop that usually generates enough storm to win, nowadays we only have 1 IGG so you have to play some shit beforehand to reach lethal storm.
If you do not know what the IGG loop is I would strongly suggest you NOT play Doomsday. Go onto deckcheck.net and look at the Spanish ANT lists that win by casting Ad Nauseam, and that alone, that would be a good place to start if you want to learn combo. Doomsday is ridiculously hard to get the hang of playing and even worse while playing people when the opponent is pressuring you to hurry up, I take my time because ... fuck them, but still, it is very difficult, especially if you don't play combo.
@drago: Give us a list instead of saying "how does this deck do against .....". This is not productive, there are numerous different builds for ANT so simply post a list you like or play around with on MWS and we will tell you how it will do or what you should to do improve the matchup.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
@drago: Give us a list instead of saying "how does this deck do against .....". This is not productive, there are numerous different builds for ANT so simply post a list you like or play around with on MWS and we will tell you how it will do or what you should to do improve the matchup.
I don't have a specific list and wasn't aware if variations would make a difference in the matchup. I was simply trying to get an idea of how favorable/unfavorable CounterTop matchups are.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
DragoFireheart
I don't have a specific list and wasn't aware if variations would make a difference in the matchup. I was simply trying to get an idea of how favorable/unfavorable CounterTop matchups are.
Generally unfavorable (40-60 maybe a little worse, maybe slightly better depending on the exact list) unless you are playing a 0-LED list with a bunch of red blasts main. The infy red blast lists have a favorable CB matchup (generally in favor of a worse everything else).
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I hate to speculate because there are a ton of things to consider, land count, protection spells, SB cards, etc. I will give you the stats for a deck like this, here is my standard list for ANT:
4x Dark Ritual
4x LED
4x Mystical Tutor
4x Infernal Tutor
4x Brainstorm
4x Orim's Chant
4x Lotus Petal
4x Cabal Ritual
3x Silence
2x Chrome mox
2x Ponder
2x Sensei's Divining Top
1x Tendrils
1x IGG
1x Ad Nauseam
1x Krosan Grip
4x Flooded Strand
4x Polluted Delta
2x Underground Sea
1x tundra
1x Scrubland
1x Bayou
1x Tropical Island
1x Island
Sideboard
2x Xantid Swarm
2x Krosan Grip
2x Slaughter Pact
2x Disenchant
2x Chain of Vapor
1x Ray of Revelation
1x Ad Nauseam
1x IGG
1x Hurkyl's Recall
1x Plains
With a build like this your matchup is roughly 45/55 in favor of Thresh with CB and then about 50/50 after SB. I always say it depends on how good the combo decks draw is because combo decks are the most unfair archetype and just simply are that good, but they are their own worst enemy. The reason for these odds is the deck is not running Doomsday, and after Krosan Grip comes in I always cut Ad Nauseam because the odds of winning with it while having minimal Rituals/Moxen/Draw in the deck and having more KGrips and Swarms is bad. You can take you chances but they aren't good. So in this matchup I just play it like Iggy Pop because I have a shit ton of Chants. BUT this suffers if they bring in graveyard hate.
If you are playing Doomsday your odds go up because you are essentially reliant on nothing and don't run AdN or it is sided out for more DD. Odds are a lot better. But it depends on the build of DD. Chants, Blasts, land count. But everything is give and take, this deck obliterates literally everything except Stax/Stompy variants and CB Thresh. But a deck like DDFT w/ 10-12 protection spells will have a spectacular matchup with blue but suffer a little in the aggro matchups because it can not consistently kill on turns 1-4.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
Standard ANT List
Why do you play Xantid Swarm instead of just more Chant-effects?
With Xantid Swarm it feels like having a permanent-Chant that suffers from EE, Deed, Stifle, other Spotremoval (maybe even flying creatures on the other side, if you just need that safe cantrip/set up spell) while also weakening your manabase.
Quote:
Originally Posted by
Pulp_Fiction
Can we get a short tournament report about a few individual matches or get a little detail about what happened with Merfolk?
Before the match, both of us have been playing at the front tables so I should have known, he was playing the Goatsefolk. But when we were rolling dices to see who starts, I suddenly was pretty sure that he played Elves...
I kept a hand of (approximately), on the draw: Chrome Mox, Brainstorm, Brainstorm, Mystical Tutor, Mystical Tutor, Lotus Petal, Dark Ritual.
This could have been a mulligan but I figured that it should be enough for Elves together with the 8th card.
Well he opened with Island, Cursecatcher and I already knew what had to come. Brainstorm did find some good cards + a land but it was obviously wasted on his next turn.
So yeah, that was game 1. In game 2 I held a decent hand (as far as I can remember) but he had multiple Cursecatcher + Lords and therefore a pretty fast clock. As I said, I hate to loose against that kind of deck but he made me even more angry when he said that he had no idea what he was playing against and showed me that he boarded Relics out for Kira, Great Glass-Spinner to have more critters, since he thought I was playing a slowish deck. :mad:
The rest of my games where really boring, to be honest. I was always able to assemble the IGG-loop or an early AN against Zoo/Sligh and Affinity (I even killed the Affinityplayer first turn on the play, g2 - yeah, I scrubbed game 1).
I didn't have a tough time against the one Thoughtseize of the Rockplayer from round 1, just assemble an early kill easily.
In game 2 though he made me discard LED, then extirpated it and dropped a Hypnotic Specter. I held two LPs, a threshed CRitual as my only handcards and knew from my Top I was going to draw AN. I casted it on like 18 life and won easily. That's why I love playing combo.
The games were over fast and when I watched my Teammate play against target random opponent, I looked to the match on his right and saw Solidarity own a Countertopplayer. Then I told my Teammate in jest, that I'd love to play against that Solidarity guy with my 8 Chants :P
Guess what I was paired against the next round xD
The three games were all thrilling, I really had a blast. But in the end, I can go of protected, on turn 2 (I boarded Doomsday, Meditate and Grip out for Mox, Cabal and Extirpate) and he will even have trouble doing that on turn 3.
The last round was also easier than expected because the CB player only had Daze and Force against my Chants, which is obviously not enough.
//Edit: Top 4 can be found here, by the way: http://www.trader-online.de/turniere...09-08-T15.html
I was pretty tired so please don't blame me for that deckname. I really thought I was going to fail fucking hard.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Took the following list to my local, had about 35 people this weekend...
4x Dark Ritual
4x LED
4x Mystical Tutor
4x Infernal Tutor
4x Brainstorm
4x Orim's Chant
4x Lotus Petal
4x Cabal Ritual
4x Duress
2x Chrome mox
2x Ponder
2x Sensei's Divining Top
1x Tendrils
1x IGG
1x Ad Nauseam
1x Krosan Grip
4x Flooded Strand
4x Polluted Delta
2x Underground Sea
2x tundra
1x Scrubland
1x Tropical Island
1x Island
Sideboard
1x Tropical Island
3x Krosan Grip
2x Silence
2x Angel's Grace
2x Chain of Vapor
2x Disenchant
1x Slaughter Pact
2x Hurkyl's Recall
Please Criticize anything you may disagree with,
tournament was 4 rounds of swiss...
Round 1, Dredge (I knew what he was playing)
Game 1: Im on the play, draw the NUTS... RIT RIT Land AdN = GG
Game 2: hand is (SdT Sea Mystical LED Petal Tundra ) 1st turn land StP, opponents 2nd turn gives me a scare he does alot of dredging but just doesnt quite have it. My 2nd turn drop LED Lotus Mystical for AdN, crack LED and Lotus top for AdN = GG...
Round 2, Goyf Sligh
Game 1 He bolts me 2x I IGG Loop on turn 3 ( he also had a goyf in play)
Game 2 side in the 1 Grace 1 chain of vapor and 2 disenchant... he borded in 4 cards i still have no idea what they were... i played Adn and Grace on turn 4...
Round 3, Painter/CounterTop
this kid drew God hands against me...
Game 1 (Im on the draw) He goes 1st turn Ancient Tomb Painter. I go Sea Ponder. He Goes on Turn 2 Another Ancient Tomb Gindestone!!! = Gmaeover
Game 2 1st turn i play duress snag a counterbalance he didnt have a grindstone or painter in hand... but he did have 2 ancient tomb... he goes ancient tomb painter!!! TOP DECK... i go, not exactly what i played but i didnt go off. he goes Ancient Tomb Grindstong!!! R U SERIOUS KID... TOP DECKS AGAIN...
Round 4, Painter, Control
Game 1 i mull down to 5 cards... not a good start... i didnt get any chants or duress, he counters my mysticals and infernal tutors. he gets a Magus of the moon in play and i cant recover, he eventually kills me with painter combo, this match took like 30 min. i have no idea how...
Game 2 1st turn StP, 2nd turn top deck Adn... I duress take his only counter. Rit Rit AdN = GG
Game 3 kind like the 1st, we ran out of time. I seriously have no idea how a painter deck and a Combo ran out of time... but whatever we were talking and joking around alot...
Overall i enjoyed the deck as i have for a while now... the thing i would like to discuss the most is my sideboard... any sugestions at all i would appreciate.
also StP was a house and i am in the process of depating on taking out the ponder for 2 more top. i saw some previouse discussion in the forum on that but i would like some more opinions on the matter, after doing some playtesting which ill admit hasnt been to extensive i feel like 2/2 is the best. but if someone thinks otherwise, please post your reasoning...
@Pulp Fiction: How do u feel the Doomsday version would have done against the Painter Control Decks? Clearly the my 3rd matchup was rediculous, but i still feel like the amount of control and the speed of his combo might be problematic... I have the Doomsday and have been thinking about trying that version...
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Re: [DTW] ANT (Ad Nauseam Tendrils)
@FredMaster: I play Xantid Swarm because it saves mana on the combo turn and oftentimes just the threat of it makes you opponent keep in their removal and take out cards that actually matter. I have always loved how hard he is to answer, and if they do ... sweet, thats less storm I have to account for when they StP their own creature. If it resolves and you have life, it is also an auto-win against Merfolk as they have no real answer for it.
Glad to see you did so well with the deck, and you did have pretty good pairings ... ah, 8 Chants, yet another reason to not play Solidarity :)
@Moosedog: The 2/2 Ponder/Top split has been working very well for me, glad to see you agree. Doomsday would have been a little better but don't expect to win all your blue matches with it. DD makes things a shit ton easier and you usually have ample time to setup the combo but blue can sometimes just have "that hand" that you can't do anything about, but that is how combo is to just about every single other deck so I think it is an even tradeoff! I would highly recommend DD as it is the most versatile and adaptable combo card that there is! If you want to learn how to play with DD read emidln's primer on MTG Salvation
http://forums.mtgsalvation.com/showt...light=doomsday
He talks about all the different stacks and how to play it. You will have to spend a LOT of time getting the hang of it, but in the end DD is the best card to have against blue!
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Re: [DTW] ANT (Ad Nauseam Tendrils)
If you want to play Doomsday, you're going to need to test and read a lot. First off, I recommend that everyone playing storm combo read this:
Four Tips on Winning With Mana Drain by Brian Demars
This is about Vintage, but lessons 1 and 4 are very relevant to Legacy storm combo. After that, there are two articles on the mindset for building Doomsday piles that I can recommend:
Rehearsing the Doomsday Scenario by Stephen Menendian is an article about the original Vintage Doomsday deck that goes in depth about how to create Doomsday piles. While the piles themselves are not relevant at all to this format, the procedures are largely the same.
Crafting Doomsday Piles in Legacy Storm Combo is an article that I wrote about exactly this subject. It walks you through the steps for constructing Doomsday piles (in particular piles through onboard hate).
I had a page somewhere explaining Doomsday piles but I think i lost it. I'll try to write something up listing known useful piles.
I'd recommend reading over the ANT and Fetchland Tendrils threads here on the source. Further, join the storm boards and read our discussions on the deck.
There have been various attempts at a primer over the last year or so. I never quite get around to finishing them. There is the remnants of one on MTGSalvation in their Legacy archives.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
emidln
I had a page somewhere explaining Doomsday piles but I think i lost it. I'll try to write something up listing known useful piles.
Do you mean this page? http://emidln.googlepages.com/doomsdaystacks
Found this by googling for dd piles about a year ago.
Quote:
Originally Posted by
emidln
I'd recommend reading over the ANT and Fetchland Tendrils threads here on the source. Further, join the storm boards and read our discussions on the deck.
I heard a lot about these stormboards, but I couldn't find any link to it. Mind posting a link?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
katakis
That and I had an updated, more comprehensive one on a test server. That one is sadly lost unless I can find it in my backups. The googlepages site is really old and doesn't reflect some useful technology available, although the piles that are listed there should all work.
Quote:
I heard a lot about these stormboards, but I couldn't find any link to it. Mind posting a link?
http://teamstormboards.proboards107.com
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Once again I took a DDFT Hybrid to my local tournament and went 4-1 then we all did a top 8 split because everyone was ready to leave. The tournament was about 33ish people and here is the list I played followed by a short tournament report:
4x LED
4x Orim's Chant
4x Dark Ritual
4x Brainstorm
4x Top
4x Mystical Tutor
4x Lotus Petal
3x Infernal Tutor
2x Ponder
2x Cabal Ritual
2x Silence
2x Chrome Mox
1x Tendrils
1x Wipe Away
1x Meditate
1x IGG
1x Ad Nauseam
1x Doomsday
4x Polluted Delta
4x Flooded Strand
2x Underground Sea
1x Tundra
1x Bayou
1x Scrubland
1x Tropical Island
1x Island
Sideboard
2x Xantid Swarm
2x Disenchant
2x Chain of Vapor
2x Doomsday
2x Krosan Grip
1x Hurkyl's Recall
1x Naturalize
1x Slaughter Pact
1x Mox Diamond
1x Plains
Round 1 - ANT
g1: We both mull to 6 and I keep a double Chant hand, he only play's Pact and Duress. He attempts to go off through double Chant but he can't and I have a Top in play, a lot of lands and my hand was: DRit, MT, LED. MT into AdN, cast LED and Rit, blow up LED, activate Top and win!
g2: I mull to 5 and keep. He keeps a hand with all acceleration and I eventually draw into Top and filter into 2 Silence, Doomsday, Meditate, and a lot of rituals. He has no answer for the second Chant and loses to a DD pile of: DRit, DRit, Top, Top, Tendrils.
Round 2 - Merfolk
g1: Mull to 6, keep a hand with Top and lose after fetching numerous times and being unable to with because I can't draw a Ritual or Petal.
g2: Keep an awesome hand a lose to: FoW, double Daze, and double Cursecatcher. This is the kind of bullshit I would argue should not happen, again I am 1 mana short of comboing off because I can't draw a single Ritual or Petal. However, I should have won because I had Silence resolve with Curse catcher in play and I had enough mana to cast Infernal Tutor and blow up both LEDs but Cursecatcher stopped me. I had Top in play and fetched IGG with UUUBB floating and play it with U floating, I bring back LED, LED, Ponder and play both LEDs. I SHOULD HAVE BROKEN THE LEDS with Ponder on the stack but because I had 4 hours of sleep the night before I fucked up, Ponder revealed MT which would have fetched a lethal Tendrils and Top draws it ... fucking hell.
Round 3 - Rock
g1: Mull to 5 and keep MT, DRit, land, CRit, Chrome Mox. Draw IT on turn 1 and win on turn 2.
g1: Win on turn 2 with IGG loop after being Throughtseized.
Round 4 - Affinity
g1: He keeps a slower hand and gets Chanted on turn 3 and I win with AdN easily.
g2: After a mull to 6 my hand is: LED, CRit, DRit, Petal, land, IT. I draw another DRit and win on turn 1!
Round 5 - R/W Board control
g1: I keep a good hand and IGG him out on turn 2.
g2: We are both screwed. He draws a shit ton of mana and I look at the top 3 of my library (after shuffling each time) at least 5 times and never draw a second land. He plays 2 Pyrostatic Pillars and they both get Disenchanted (kept an opener of: land, Disenchant, Disenchant, Top, Top, DRit, CMox. I never hit my second land and win on turn .... 10 with DD. The pile was: Meditate, Petal, Rit, Rit, Tendrils. All he could draw was mana, Pyrostatic Pillars, and Engineered Explosives that killed a Mox and LED.
Top 8 split. Overall the deck was performing VERY well. I am really liking the 2 Ponders and never missed the 4th IT. The 3rd Cabal Ritual would have been hella nice but I really liked the Ponders. Overall the deck felt solid and I really like this build. Only thing I would change is the SB. I really want that 3rd Xantid Swarm for the Merfolk matchup. Maybe I will only board in 2 in the Thresh but I really want that third in the board. Other than that, everything was tip top! Thoughts?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
I am really liking the 2 Ponders and never missed the 4th IT. The 3rd Cabal Ritual would have been hella nice but I really liked the Ponders. Overall the deck felt solid and I really like this build. Only thing I would change is the SB. I really want that 3rd Xantid Swarm for the Merfolk matchup. Maybe I will only board in 2 in the Thresh but I really want that third in the board. Other than that, everything was tip top! Thoughts?
I really like that list, and indeed I'm playing with a similar one (I recently cut the 3rd ponder for the 15th land), with the only difference being a Wipe Away instead of Krosan Grip, and no green lands MD (2 SB though).
I'm glad you found those Ponders useful, you won't miss the third Cabal Ritual, cause with more cantrips you're going to make Threshold more relevant for the 2 you got.
Why are you playing with Disenchant/Naturalize? you already have a Krosan Grip MD and 2 SB, shouldn't it be enough? You also seem lacking in the bounce department. Why don't you switch some number of DE effects for bounce? Why 2nd-3rd disenchant/naturalize over Serenity?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
GreenOne
Why are you playing with Disenchant/Naturalize? you already have a Krosan Grip MD and 2 SB, shouldn't it be enough? You also seem lacking in the bounce department. Why don't you switch some number of DE effects for bounce? Why 2nd-3rd disenchant/naturalize over Serenity?
As he already pointed out earlier in this thread (really not too long ago), he wants to side that stuff in against Aggro.
I wouldn't play Serenity just due to the fact that you can't tutor it up, if needed.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
FredMaster
As he already pointed out earlier in this thread (really not too long ago), he wants to side that stuff in against Aggro.
I wouldn't play Serenity just due to the fact that you can't tutor it up, if needed.
Sorry, I'm really too lazy (and busy) to read the last X pages of this thread. In some days I'll gain confidence with the thread and ask less stupid things.
However, I was arguing playing serenity over the 2nd or 3rd copy of Disenchant/Naturalize, so you still have one or two tutorable ones.
I find myself siding in the tropicals more than not:
I side out the chrome moxes for lands when I'm also siding out AN.
I obviously side them against LD decks.
Against aggro decks I usually go for -6 chants, +2 lands +4 bounce/removal.
Are you experiencing the same thing?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Sorry, totally forgot that I still had Grip in the list. I ran Wipe Away instead as I was testing it out and seeing which I liked better, never needed it and it was sided out every match.
I stopped playing Serenity after it kept getting Disenchanted and ORinged. The people in my meta choose to run Pyrostatil Pillar and Null Rod as their hate cards so I just run Disenchants in the board. They are strictly a meta choice and I run a mix of Disenchants and Naturalize because there are times when I may be color screwed and only have access to one of the colors so I can Tutor up which one I need. I really just don't like Serenity since I can't Tutor for it and it usually gets removed before it does anything. Maybe I have just had bad luck with the card, but I have never once encountered problems with Disenchant being ineffective against hate so I prefer them. 2x Chain and 1x Slaughter Pact has been very spectacular removal for the hate bears. I would like a second Slaughter Pact but I currently don't have room. Most likely the 3rd Swarm is going back in and I am cutting the Mox Diamond. I never really drew it or flipped it with AdN and thus far I have only failed on 1 AdN in a tournament running 4x Petal 2x Mox so I am not sure how necessary it is. BUT Mox Diamond would be great against Dragon Stompy and Stax.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I am starting to get the hang of this....just alot more pre-planning than most decks
@pulp: I noticed you were switching b/w krosan grip and wipe away....are you considering changing that spot to ponder, IT, or c ritual? btw...do you play at supergames?
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Damn, I am not that runk, only took me 1 attempt to login! No, you have to have 1 maindeck bounce spell to make the deck viable against hate. Basically I have 1 maindeck answer to CB and a bunch of SB answers to the card. Yes, I do play at Supergames, its the best card shop in Atlanta and has the best Legacy turnout of any shop I have seen. If you are in the area I highly recommend checking it out!
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Re: [DTW] ANT (Ad Nauseam Tendrils)
I just returned from another big tournament (120+ players), same story as last time to be honest. I went 6-1 again, ending up 3rd without any bad matchups.
The list was the same as last time except for -1 Slaughter Pact +1 Angel's Grace in my sideboard (post #1046).
The meta turned out to be very strange this time. Just a little randomness for reference:
3 Enchantress Decks
4 Belcher
3 Ichorid
2 Elfball
2 43lands.dec
I won against 2x Zoo/Sligh, 1x Elfball (thx Chants), 1x Belcher (same), 1 BW Deadguy, 1x Aggro Loam (just remembered).
I only lost to Belcher in game 3 due to a stupid mistake.
After Game 2 I forgot to change my counter for his lifepoints back to 20. Since he used Street Wraith twice in game 2, I figured he'd be on 16. I was unable to see his graveyard because there was some stuff above and I really really forgot about it. Therefore I did some strange stuff, which would have worked out perfectly, if only he had been on 16 lp.
I took Mystical, Sensei's Divining Top and Silence back from IGG, knowing that he'll have a Pyroblast. I had 3 black and 3 blue floating and an untapped Tundra. I dropped the Top, used it to look at my top 3, then had to pass the turn.
He drops a Charbelcher shortly after that (2 LP in play) so I responded with my Silence. I was even able to assemble Tutor+LED the next turn but he just responded with Desperate Ritual and won :/
If I would have won that game I would have been paired against ITF though, which is definitely less favourable then my Goyfsligh Matchup in round 7.
Overall it was a fun event, but I really don't want to participate in another big tournament filled with Goldfish-matchups. :frown:
//Edit: Last matchup added.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Congrats man, good finish. I love playing against Belcher, just wait for Seething Song! I am not sure that I get what you are saying. You actually seem bothered that you are playing the best deck (DDFT) in the environment and then gorilla fucking all your opponents with it. This is the whole point of a combo deck, your opponet has cards ... but most of them don't even matter. Consistent combo decks that can reliably fight through hate cards are on a whole different level than everything else. Personally I like goldfishing the deck, and everytime you stomp the shit out of some person who is un-prepared for combo, just goes to show how much better DDFT is than the rest of the decks in the format. Personally I am happy either way, whether I get a shit ton of easy matchups and turn 1 wins or fight my way out of several tight spots using strategies I had previously not thought of, makes no difference to me, just as long as the deck is performing well and I am not encountering bad luck and bad draws, its a good day!
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
Congrats man, good finish. I love playing against Belcher, just wait for Seething Song! I am not sure that I get what you are saying. You actually seem bothered that you are playing the best deck (DDFT) in the environment and then gorilla fucking all your opponents with it. This is the whole point of a combo deck, your opponet has cards ... but most of them don't even matter. Consistent combo decks that can reliably fight through hate cards are on a whole different level than everything else. Personally I like goldfishing the deck, and everytime you stomp the shit out of some person who is un-prepared for combo, just goes to show how much better DDFT is than the rest of the decks in the format. Personally I am happy either way, whether I get a shit ton of easy matchups and turn 1 wins or fight my way out of several tight spots using strategies I had previously not thought of, makes no difference to me, just as long as the deck is performing well and I am not encountering bad luck and bad draws, its a good day!
Well you see, he has some midlife crisis and just can't be happy with himself
@Fred:
Mad propz man, I knew team L.A. would've get a top finish, even if you were the lone attendant.
I couldnt come cuz I was lying around somewhere - naked and drunk.
But I had some chick, so it was ok ;)
And hell, you convinced me to play this again.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Pulp_Fiction
I am not sure that I get what you are saying. You actually seem bothered that you are playing the best deck (DDFT) in the environment and then gorilla fucking all your opponents with it.
It's obviously another good result with the deck, but I feel like it's not worth much. I don't need to spend 7+ hours with nerds in a hot, smelling room just to goldfish them away, one after the other - then spending 30 minutes with smoking, waiting and laughing at douches.
I find it far more interesting to play against decks that really have the power to harm you. I just want to prove that I can do good against those decks too :/
Quote:
Originally Posted by
Pulp_Fiction
I love playing against Belcher, just wait for Seething Song.
Round one against Belcher was really fun, since it ended after 2 minutes with a 2:0 for me and an unhappy Belcher player (am I sadistic?).
The guy was really a clichee Belcher player, he had almost his entire deck pimped and still ran the Stomping Ground (foil, though) instead of Taiga. :tongue:
What makes my loss against Belcher in round 5 less humiliating was the fact that I knew the pilot and also knew that he's an experienced Stormcombo player. So it was overall the most exciting of all rounds.
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Re: [DTW] ANT (Ad Nauseam Tendrils)
Fair enough, I know I can beat blue players with combo but I prefer to not play them very often because I don't like leaving luck to decide the matchup. The blue match is largely dependent on your draws, how many land drops you hit, pieces of protection you have, what Top gives you, where as against decks that don't run CB you oftentimes don't even need a land to win. The reason I honestly can't play anything besides combo is no other deck challenges my brain enough or keeps me entertained long enough to play it. There is only so much joy you can get attacking with Tarmogoyf again and again and again. But everytime I figure out how to play the hand the deck gave me, in particular when I am getting shit and still find a way to win, thats what keeps me playing combo. Contrary to what people want to think, there is a lot more to it that rituals and AdN. If you ever find a deck that is not monotonous and racks your brain like combo, please tell me so I can give it a try. Only deck that I have ever played that came close is Eternal Garden, but there is no reason to play that when Aggro Loam is just better, much more boring, but better.