The scenario I cited regarding discard was about how Wish > Infernal > Ad Nauseam is so vulnerable to discard. It's not devastating like Thoughtseize into Hymn to Tourach, but you
are way behind if your only line is through Burning Wish and you're playing against possible Duress/Therapy. If you're hit by discard beforehand, it's going to be very hard to go ahead and get that 9 mana, and if you go "Burning Wish for Infernal Tutor, go" it's a huge tell for their discard and makes their Cabal Therapy 100% accurate. By having Dim. Ret in the sb you can do something with Wish + 6-8 mana, you can also play all your Infernal Tutors main deck after board without turning all your Wishes into less productive cards.
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You asume that the discard aimed at you isn't stripping the Wish in the first place here. 9 mana in the combo mirror is hardcore but there is still the option to run cards like Bribery or Telemin in the side over Returns as it is possible to board in the SB infernal. Diminishing Returns remains a turn 1 gamble card which can even help you opponent after he mulled or such. It's a nice tool to recover from a mulligan or a Chrome Mox, but tight play and keeps do this too while DimRet just resets the game in most cases ... and nearly as often: not in your favor. As non-blue or non-black decks are no longer existing in Legacy (minor hyperbole), DimRet is a miserable storm-engine now and left as a risky walk-right-into-FoW/Daze/Pierce-and-then-still-not-win-on-it's-own-card, refilling your opponents hand with either counterspells or discard. For my taste, you can't argue for DimRet with the help of combo decks especially due to randomness dealing a low blow to yourself at times.
The last fatal DimRet backlash, I witnessed was at BoM8 as Sawatarix casted DimRet and passed against Sloshthedark's ANT.
In my big paragraph about Dim Ret, you bolded my reference to it interacting with discard, but the main point mentioned before and after it is
threat density. I can go in with 8 tutors that need only either 6 or 7 mana minimum to go do stuff, instead of 7 that need 7 or 9. Logically, by increasing the number of tutors and lowering the resources needed for them to be useful, I would then have more opening hands on average that just go off without giving the opponent a chance to touch me. It's not as though the fringe benefits of resetting GY or hands that i noted are the primary allure, it's just about having more combinations of cards on any given turn that let me play some bomb of a spell. The opportunity to foil a t1 Breakthrough/Ponder or strand them on a less-than-great 7 is just a little bonus that makes the situation potentially better.
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Again: I sure see your topic of mana in the combo mirror and I agree that you might want cheaper options than the 9-mana-line, but I can't see Returns being the answer to the question of "what is the cheapest sorcery blowout to play in side against combo?". However, the answer is pretty simple: Thoughtseize
You say yourself Returns is a value turn 1 play and in a combo mirror where both players are trying to be as fast as possible, isn't increasing the number of big turn 1 plays just the sort of thing you'd want to do? Roughly 25% of the matches I've played this month were against Storm combo (3 of which were tes mirrors) or Dredge. When combo has that much of the meta it seems only naturally to try and grab an edge against those matches. Cards like Flusterstorm, Surgical Extraction and the like just felt too narrow or reactive, whereas Diminishing Returns is something you can be very aggressive with and seems to fit TES better.
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The first sentence is correct to the point where you have to ask what a "big turn 1 Play" actually is. Is it being on the play and giving your non-FoW-opponent a random, crappy hands without mana? It is. Is it being on the draw (with your opponent potentially mulled before) against a deck with FoW or it being able to fling discard at YOUR new, random 7 or it being able to combo you out turn 2? Not in the slightest. DimRet is an equalizer and situations in which this might be desired became too rare to reserve a slot. Moreover, an equalizer isn't what I consider the best "big turn 1 play".
I do get the logic that TES is one of the fastest combos, and that nut hands just happen on either side of the matchup, and with those 2 facts combined it becomes really difficult to have any worthwhile considerations for combo matchups specifically. However, I don't want to be flipping coins against 25% of my meta if I can avoid it. I don't mean to overvalue the card, and if anyone thinks of better tech I'll be down to try it, it's just a frustrating situation and I'm looking for solutions
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The SB discard spell is just there for these situations, where you have to stall your opponents combo. If you want to blow out your 25% storm meta, use Telemin as it was a viable meta choice in Berlin as well during it's time.