Originally Posted by
sdematt
So Depths was bad. Not super terrible, but because I'm not fully built around that combo, Dark Depths as part of the combo was worse than Maze of Ith would have been, in general. I never stuck Knight and Hexmage at the same time ever, so it never mattered. The combo is fine if you're building around it, but sliding it in as a nice "got you!" never worked out. Depths will be cut for Maze again.
Glissa was VERY solid in the creature matchups. Against Jund, it just wrecked the board. In Miracles, it was nice against Cliques (don't want to attack with Teegs into surprise Clique blockers and doesn't die to RIP), etc. In the matchups it's bad in, it's still as bad as Lingering Souls. The only difference is Souls is better against walkers, Moat, and Humility. Otherwise, very solid and would run again.
3 GSZ is still where I want to be.
I didn't miss the 1 Maelstrom Pulse I cut. It's fine.
3 Souls was fine. I like 4, but 3 was also okay.
Golgari Charm taking out 10 Goblins on turn 2 was a nice play of the day.
Hexmage pulled her weight in keeping Jaces off the table and first striking in combat, killing Lilianas, etc.
I placed 3rd to win a Badlands, losing only to TES in game 3 by getting manascrewed. This is the list I played:
3 Tarmogoyf
3 Knight of the Reqliquary
4 Deathrite Shaman
4 Dark Confidant
2 Vampire Hexmage
1 Glissa
3 Thoughtseize
2 Cabal Therapy
3 Swords to Plowshares
4 Abrupt Decay
3 Green Sun's Zenith
3 Lingering Souls
3 Sylvan Library
4 Verdant Catacombs
2 Windswept Heath
2 Marsh Flats
1 Swamp
1 Forest
3 Wasteland
1 Karakas
1 Dark Depths
1 Dryad Arbor
3 Bayou
2 Scrubland
2 Savannah
------
2 Pernicious Deed
2 Golgari Charm
2 Gaddock Teeg
3 Thalia
1 Tower of the Magistrate
2 Sorin, Lord of Innistrad
1 Life from the Loam
1 Ooze
1 Cabal Therapy
-Matt