Ok, just want some opinions on this, as of now I have not gotten Root Maze and so I am going to build to deal with a Combo heavy meta without a green splash. I am not going to add white just yet leaving that for later when we are closer to tournament time and just spring the rabbit from the hat. I also think Mono red is better to help me relearn my deck. (I also found out that one of the ladies that plays locally and her boyfriend read this so Hi, please don't build too harshly against me please.)
Ok so the deck list was (and I wish there was spoiler tags):
Now what I have done to deal with combo:Quote:
Critters
4 Goblin Lackey
1 Skirk Prospector
4 Goblin Piledriver
3 Mogg War Marshal
2 Stingscourger
3 Gempalm Incinerator
4 Goblin Matron
1 Goblin Sharpshooter
1 Goblin Chieftain
3 Goblin Warchief
4 Goblin Ringleader
1 Lightning Crafter
1 Kiki-Jiki, Mirror Breaker
2 Siege-Gang Commander
Artifacts
4 Ęther Vial
Land
4 Wasteland
4 Cavern of Souls
4 Rishadan Port
10 Mountain
//Sideboard
SB: 4 Chalice of the Void
SB: 3 Tormod's Crypt
SB: 3 Pithing Needle
SB: 1 Tuktuk Scrapper
SB: 4 Pyrokinesis
-1 SGC
-1 Gempalm
-1 Port
-3 MWM
+2 Stinger
+2 Winsigator
+2 Basic Mountain
Yet undecided
-1 Chieftain
+1 Warchief
Sideboard
-1 CotV
-1 Kinesis
-3 Pithing
-3 Crypt
+1 Scrapper
+3 Relic
+4 Pyroblast (thinking about splitting 2 and 2 REB)
Thoughts:
Running 4 stingers is a risk, I am not sure if it will pay off but I am finding more and more that I am seeing critters I can not handle and if I could bounce them I would have less trouble. I will take this number to 3 no matter but 4 seams like an ok starting point and I would like to test it.
The drop of the MWM for WIn is an attempt to speed up the deck. I am finding the tokens useful for pumping Piledriver though and this test will likely find itself reversed. I have also added the extra Mountain to deal with the cost of said creature. I dislike the drop of a port but it was the best option I had.
On the sideboard
Pithing is not so useful to me in this deck, moving them to my burn deck.
Crypt is making way for Relic
Pyro comes in as a counter to blue, somthing that is running rampant locally.
The extra Scrapper is to deal with a few artifacts that are local and a Trinisphere deck I may have buffed in trading.
So what are the thoughts on these changes? I am of two minds mostly on Kiki, I think putting SGC in that slot might be best. The drop of the Chieftain for the Warchief might speed the deck up but I am not sure if I like the power drop. Anyway those are my thoughts.
Dice.

