Originally Posted by
flrn
but you wont have that 4 mana to play that card. i dont know what the zoo players are doing in your meta, but they can kill you most of the time on their fourth turn, so if they are on the play you only have 3 mana to combo out. same goes for goblins, burn, goyfsligh and other aggro decks. thatīs why cryptic command got cut in my list. because a lot of people are playing those decks in my meta. and against meerfolk it gets nasty. they have a slightly slower clock than those aggro decks, but on the other hand a nice disruption part. we dont wanna see cursecatcher, we dont wanna see stifle and standstill, force of will and daze are also bad for us. so we might have the mana here to play cryptic command in theory, but practically we have like 4-5 lands in play when we need to play it. by that moment the meerfolk guy should have enough stuff to handle it properly. and most of the time we are the guy which has to play cryptic command to keep him from killing us. at that moment we are most likely breaking his standstill, which gives him even more cards to handle it.
and i dont think we need to discuss cryptic command against tendril-based combo decks, which kill most of the time turn 2 or 3 or dredge decks with LED, which kill most of the time turn 1-3.