I'm playing 1 Magma Jet in those slots. The scry ability is quite good.
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So another Zendikar card, this one can actually replace Disrupt in the sb... right Gooba?
Spell Pierce
U
Instant
Counter target noncreature spell unless its controler pays 2.
Common
Obv doesnt cantrip but it hits other things on the draw like CB/TOP/etc.. and it asks for 2 mana instead of 1.
I dunno cantripping was always quite important in counterwars for me.
Also disrupt was there to meddle the opponents EOT spells, countering brainstorms and giving you another counter.
I think it needs some testing.
But for all of those maindecking force spikes this is good news.
It's a pity that you guys (or actually u EaD) think that I chose Force Spike because it could counter Artifact's and Enchantment's and not Creatures.
The new counter is in my opinion not good enough since it cannot counter creatures.
I'll know that Force Spike will/is better, without testing since it cannot counter Creatures. The "unless pay 2" is only a mediocre change and therefore should not be played instead of Force Spike.
I will be testing it over Disrupt in the board. I have a feeling that it will be pretty good.
Dude, I don't know your list and it was not thrown towards you.Quote:
It's a pity that you guys (or actually u EaD) think that I chose Force Spike because it could counter Artifact's and Enchantment's and not Creatures.
I said it needs testings that's all.
I had the exact same thoughts about the card. After have faced Dragon Stompy twice in a row at 10K SCG Charlotte, I must admit a more versatile SB might be good. Countering Blood moon, Cotv and Trini now looks way easier, and this card is still good against MBA, Eva Green, Control, Combo, etc. (i.e. deck that Disrupt is good to board in against).
P-M
Well thats one of the reasons why I started playing Force Spike in the mainboard. Another thing is that half of my team plays Combo at a high level so extra counters should not be a bad thing about it.
EaD, you know my build since we discussed it earlier:
#4: Fow, daze, stifle, brainstorm, ponder, bolt, F/I, Polluted Delta, Wooded Foothills, Wasteland, Tarmogoyf, Nimble Mongoose.
#3: Spell Snare, Force Spike, Tropical Island, Volcanic Island.
Second:
"Do you guys have any special boarding plans against zoo?
how do you play this particular matchup?
because my meta strongly consists of zoo decks of almost any variant.
i play goobafish's list.
my sb looks like this:
4 disrupt
2 reb
2 pyroblast
1 krosan grip
1 pyroclasm
2 engineered explosives
3 submerge
do you have any further ideas?"
Well considering the David Caplan's list I would board the following on the play:
-1 Rushing River (submerge is better + the rest of you board is probably too strong to board out)
-1 Vendillion Clique
-3 Fire/Ice (submerge is better + the rest of you board is probably too strong to board out)
+3 Submerge
+2 Engineered Explosives
On the draw I would board:
-1 Rushing River (submerge is still better + the rest of you board is probably too strong to board out)
-1 Vendillion Clique
-1 Daze
-2 Fire/Ice
+3 Submerge
+2 Engineered Explosives
How do you play against Zoo?
Thats a good question. I think its just surviving the first 3/4 rounds. Praying to god that you get an hand with 2 bolts and enough counters. Your late game is better than Zoo, although it totally depends on the list of Zoo.
--> What do you guys think?
--> How should I board against Zoo considering the list above?
Thanks for answering my question even if the outcome of your answer is not very satisfying for me.
do any players who recently faced zoo have any further ideas of playing against zoo?
I think likewise. A deck like CT packing stifle/waste could make a bigger profit from this spell.Quote:
I will be testing it over Disrupt in the board. I have a feeling that it will be pretty good
It fulfills disrupt's role and it seems quite useful against CBtop, landstill, MUC and Stax. Against burn/goyf sligh this seems less avoidable than disrupts. The question is wether the extra card from disrupt is more valuable than a plus of inevitability+targets.
I'll get my 4 for sure.
I played against zoo in a tournament very recently, against a skilled and experienced player. It's an even matchup in my opinion, but as stated above, if you can defend against the initial assault of cats and apes, you're in a good position.
I believe that your best strategy is to focus on their lands, while burning away the initial 1-drops. Keeping their lands down will not only make it harder for them to play spells (obv), but also make their creatures smaller, wich can give you good opportunities to 2 for 1 with a fire. Also, daze remains relevant for a longer time, which could be extremely powerful game 1. This means a good keep for you would be a hand consisting of stifle, wasteland, bolts, and free counters, even though I don't recommend aggresive mulligans in this matchup, you'll need your cards.
My recomendations for sideboard strategy:
On the draw, bring in 4 submerge, bring out 2 bounce and 2 daze. Also bring in EE if you have it (I don't). Do not board out fire // ice for heaven's sake.
On the play, keep the dazes and board out something else, like 1 ponder and 1 spell snare, but bring in the same cards.
I won this last game with my breath caught in the throat, it is t i g h t !
However, that ensured my top8, and also later let me win the tournament, lucky me.
EDIT: I also must add that I think spell pierce looks extremely useful.
Well it's ofcourse easy to say to not board out Fire/Ice, but all the other cards are just way better than fire/ice, which cannot kill tarmogoyf, nacatl, kird ape etc.
Taking out ponder should not be a great idea. In every way: EE > Fire/Ice and Submerge > Fire/Ice and Whole deck > Fire/Ice against that matchup. Spell snare counters pretty important spells: Goyf and Tribal Flames are just few examples. Therefore should NOT be boarded out instead of Fire/Ice.
One man's meat is another man's poison.
Fire ice is great because if you are able to deal with thier first turn 1 drop followed by ice on thier first land sometimes they had no turn 2 or its another meh 1 drop. The above stratigy of focusing on lands is a VERY good one. It also sets up wasteland 2 for 1s.
I split in the top4 going 4-0-2 with 2 ID's in a 22 person tournament yesterday.
I played Goobafish' list from Gencon with the following changes due to card availability:
MD:
-1 Fire/Ice
-1 Rushing River
+1 Wipe Away
+1 Trygon Predator
SB:
-1 Disrupt
+1 Krosan Grip
I played the following matches:
UWB Landstill 2-0
RGb Loam 2-0
Mono R Goblins ID (teammate)
RGb Loam 2-1 (should've been 2-0, I lost g1 because of an extremely stupid play from my part, he stabilized at 1 life)
UGr Goyf/Kudzu/Shackles 2-0
Merfolk ID (i was in already)
Predator won me 1 game, but I would've also won if it were Fire/Ice #4. I never used Disrupt, but that was because of my matchups. Submerge were golden as I expected.
I picked up the deck for the first time (I had never played a game with it before yesterday). The most difficult part was what to board out in certain matchups.
Hi folks, it has been few weeks when wrote here last time. I had a legacy tournament in local cardshop yesterday and here is few thought about it.
There was +20 participants and I went 3-1-1 nad I was 4th.
Here is my list that I played...
4x Goofy
4xGoose
4x Brainstorm
4x Daze
4x FoW
4x Lightning Bolt
4x Stifle
3x Fire/Ice
3x Spell Snare
2x Force Spike
2x Rushing River
4x Ponder
4x Wooded Foothills
2x Polluted Delta
4x Wasteland
4x Tropical Island
4x Volcanic Island
------------------------
2x Trygon Predator
2x Krosan Grip
4x ReB
2x Pithing Needle
3x Submerge
1x Pyroclasm
1x EE
I played a second time Force Spikes in maindeck and they rocked
like in a last tournament. Everytime spike came "behind the tree".
I played agains RGW zoo (2-1), 4C Meathooks (2-0), Boros (2-0),
Dreaded Cephalid Breakfast (1-2) and Fetchland Tendrils (tie).
First 3 maches were quite easy for me and I had nice topdeckmode
agains Meathooks. The hardest matchup was Cephalid cause I really
didnt know what deck it was after first game. I sided in ReBs and needles
cause I saw dazez ,vials and I lose to combo. In a second game i was
quite supriced when opponent played dreadnought after he failed to get
combo to table and I really couldnt do anything to nought so that big guy
beat me. In third game opponent started playing land vial and pass.
I played land needle to vial but after few seconds I realizet that the
problem wasnt vial it was en-kors so cause of my mistake I lose after
he got combo. Last match agains Doomsdaydeck was awful. I didnt
drew a tropical and I had 3 goofies in my hand so it was too late even I
finally got tropicals. Second game I mulligan to 5 and both players had
problems with lands. Finally opponent played doomsday and tried to finish
me but I had ReB for meditate and I wont with goose & bolt. Time run out
before we started 3rd game.
Trygon predators were quite useless cause I didnt face up any stax
or CBtop decks but I think those are still relevant cards in SB.
I think I should play couple gravehatecards especially wotc unbanned
entomb so I think there will be a lot of hulk decks and more ichorids
in future. What do you think about adding gravehate? and plz leave
comment if you have something to say :D
How does every one else play the mirror, I was testing it and it seems like the matchup goes into a stalemate and goes on for 15-20 min.
the last mirror i played was 3 years ago. and i won it because i had fire/ice and/or bolt whenever i needed them. and i had 2 or 3 engineered explosives in my board.
i think the mirror depends very much on the draw and on the sideboard.