Originally Posted by
Fossil4182
This might be true in a vacuum, but your analysis rather limited in scope. Yes, its good for players to get access to cheaper cards. However, that's not even close to the whole picture here.
You're argument is that counterfeiting is rampant in the music industry, but that the music industry has survived. That might be a true statement, but its short sighted and really not applicable. First, come on, are you really going to argue that Napster didn't fundamentally change how the music industry operates? The industry responded by increasing protections on its products, moving toward secured digital media, and prosecuting people who where illegally downloading music. That's not to mention the thousands of stores that went out of business as the industry shifted away from the physical medium of discriminating music. I'll grant that part of that shift was related to technological advances, but it was also in part to security/protection concerns (look back at the creation of iTunes).
Regardless of all of that, he's where the comparison falls woefully short - Magic is not the music industry. Since you're primary assertion is increasing access to cards on the cheap, lets assume you're operating with the interests of the players in mind. Magic is a social game - by this I mean that it requires interactions between players. It's also a game that's usually organized and hosted through a LGS. So what happens when LGS start collapsing? If you're argument is true that counterfeiting will decrease the value of the cards that kills margins or even eliminates potential profits that stores can make selling cards. Additionally, for this plan of using counterfeit cards to lower prices, the knowledge of how to locate or get access to these cards would have to be wide spread. This only further incentives people from buying from traditional outlets like LGS. Furthermore, LGS are deterred from selling the counterfeits because they would be sued by WotC if it was brought to their attention and it would likely mean the loss of their ability to host events.
I'll concede that some people enjoy games with proxies but some don't. More importantly, what kind of a selling point is it when you have to tell a new player that the best way to get into the format is to buy counterfeit card? So the new line is let's encourage new players to buy illegal products, but it doesn't matter since we're getting new players into the game and they don't have to pay a lot to do it?
This is a much larger issue than just getting access to cheaper cards. I'm not saying the status quo is sustainable in the long term, but relying on counterfeits is the answer either.