Originally Posted by
iostream
I personally haven't encountered this difficulty. Specifically, it's usually not the case that every single land we run is always useful. For example, Maze of Ith is bad against Countertop/Progenitus builds because they have no legal targets. Wasteland usually blows against Goblins and Fish since most of their lands are basics. You get the idea. Perhaps this is a serious strategic error, but I can often find four lands I don't like as much as 4 chalice post-board. I'm not claiming this is is universal, but it happens pretty often (for example, 4 chalice against tempo decks seems pretty bad given how brutally effective our disruption is against them game 1, but maybe 1 or 2 chalice can be justified). The tradeoff, of course, is that we have to Loam a bit more conservatively, but this seems like an acceptable compromise for the disruption Chalice provides.