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Have you guys ever consider to cut mother of runes?
I know it sounds a strange idea, but consider this.
Against UR delver is not so usefull because can't stop flying delver and also TNN
is good to protect our creatures from LB and stp. stop.
At turn 1 i always want one of this 2: ----> gsz for the dryad OR DSR
At turn 2 normally i play thalia or mystic for equipment, or sylvan not want to play mothers
then from here i hope to draw big creatures for beatdown non mother
So maybe is not a so strong card if i always want something different.
Watch any coverage of Maverick, and you'll see a correlation between sticking a Mother of Runes and winning games. Especially against UR Delver.
Sup guys, I've been trying Maverick recently because I really missed playing Mom and KOTR, haha.
I'll post my list and would like to cover two topics:
Lands [22]
4 Winswept Heath
3 Verdant Catacombs
4 Savannah
1 Bayou
1 Scrubland
1 Forest
1 Plains
1 Horizon Canopy
1 Karakas
1 Dryad Arbor
4 Wasteland
1 Bojuka Bog
Creatures [24]
4 Mother of Runes
4 Deathrite Shaman
4 Knight of the Reliquary
4 Thalia, Guardian of Thraben
2 Qasali Pridemage
2 Gaddock Teeg
2 Stoneforge Mystic
1 Scavenging Ooze
1 Scryb Ranger
Spells [14]
4 Green Sun's Zenith
4 Swords to Plowshares
3 Abrupt Decay
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Sylvan Library
Sideboard [15]
3 Thoughtseize
3 Ethersworn Canonist
2 Containment Priest
2 Bitterblossom
2 Zealous Persecution
1 Sword of Light and Shadow
1 Kitchen Finks
1 Maze of Ith
First, I believe 2 Gaddock Teegs is the correct number now. Giving an extra copy against Miracles is very important, because they can usually hand the first one when Mom isn't around. Also, being a great option against combo and Treasure Cruise warrants two slots.
Second, try Kitchen Finks. Please. I beg you. It's just awesome. I've taken this from a "Maverick" list from modern and I couldn't be happier. It's just great against UR Delver and red decks in general.
Also, the Thoughtseize/Ethersworn/C.Priest combo has been working wonders in the combo matchups. Bojuka Bog has been pulling its weight as well, but sometimes it can make some weird mulligan decisions.
Hi, I have been lurking this thread for a while now and decided I would join up and join the discussion.
I have been playing Maverick g/w/x for a while now and have a pretty decent track record with it:
starting with Bant ,
moving to Punishing Maverick,
moving to Punishing Dark Maverick,
and now finally landing on this stack of 60 as at today and prone to change, tinkering and experimentation.
Our LGS sees about 20 to 30 players weekly for Legacy, have alos top 8'ed bigger tournaments.
Tonight I went 3-1 at Legacy, beating Slivers (:really:), Death and Taxes, B/R Delver and finally losing to G/R Depths combo/punishing fire/jund depths without black.
I am happy with the deck for the most part, I find it very solid. I found the mana base to be solid enough to allow for some more tinkering (I have just removed the Depths combo which i have almost always played till now), which will continue this week, I was going to run horizon canopy but couldn't find one and arrived at the tournament late.
I used to run the Dark Depths combo however have opted out of this option as it didn't seem solid enough for this build and required too many land slots/ created inconsistencies.
Without further ado, my list at the moment:
Creatures:
4 Mother of Runes
2 Deathrite Shaman
2 Stoneforge Mystic
2 noble hierach
3 Thalia, Guardian of Thraben
4 Knight of the reliquary
2 spirit of the Labyrinth
1 Courser of Kruphix
1 Eternal Witness
1 Qasali Pridemage
1 Gaddock Teeg
1 Thrun, the Last Troll
Spells/Enchantments/Artifacts:
4 Swords to Plowshares
4 Green Sun's Zenith
3 Abrupt Decay
1 Sylvan Library
1 Umezawa's Jitte
1 Sword of Fire and Ice
Lands:
4 Wasteland
3 Verdant Catacombs
4 Windswept Heath
3 Savannah
2 Bayou
1 Karakas
1 Maze of Ith
1 Dryad Arbor
1 Swamp
1 Forest
1 Plains
Sideboard (needs adjusting, constructed 5 minutes prior to playing):
2 Scavenging ooze
1 Qasali Pridemage
2 Council's Judgement
2 Tormod's Crypt
1 Batterskull
2 Zealous Persecution
1 Abrupt Decay
2 Choke
1 Gaddock Teeg
1 Ethersworn Canonist
Recent Changes and notes:
- I recently made the change from 3 Deathrite Shamans to 2 as I found that too often I would sit without lands in the graveyard on turn two, especially when versing other DRS, I used to play an extra birds and 1 Noble Hierach. Birds was dropped in favour of a Noble Hierach for the exalted trigger. Has anyone else had these troubles?
- I have found Punishing fire to be too slow, dropped in favour of stable manabase, maindeck Thalias and abrupt decay
- Aven Mindcensor, also too slow.
- Thrun, the last troll is not to be underestimated as there is not much most decks can do against him besides wrath. Gives more punch.
- Batterskull seemed to be a "win more" kinda card alot of the time, removed from main 60, sitting in Sideboard, probably not going to stay in the 75 for long.
- MD Thalia and Spirit of the Labyrinth wrecks blue.
- Eternal Witness replaced a second Qasali Pridemage, found this to work really well. Does not really impact curve that much, more versatile recurring removal, dead creatures even wastelands or fetches when in a pinch.
- Whilst Courser may appear "cute" he is really quite a powerhouse versus other fair decks, I recommend testing with him, he fits in nicely with the rest of the deck. Can't be bolted.
- Sideboard needs some rest in peace or other card (?) Vs Lands (seems to be getting more popular) aswell as containment priest.
- Regarding GaddocK Teeg: I have found 1 mainboard to work for me, bringing in the second after board. However Miracles is not that popular around here.
Concerning lands I will probably cut some basics and try a Horizon Canopy and a Cavern of souls. Would not mind an 8th fetch either though that is probably unrealistic if adding the Canopy and Cavern. Realised today that for some reason I had never run a Horizon Canopy.
It seems like you've got reasons for your choices, but I'm very surprised at the reduction of Deathrite Shaman. He's a major part of what gives our deck enough power to punch through the competition. A major advantage of Maverick is that we don't durdle. There are no turn 1 fetch > Ponder turns where we're trading a turn for card selection. Our weakest turn 1 play is an undercosted ramp spell, and our other options either negate most of the format's removal (Mom) or are 1 mana planeswalkers (DRS). I tried a 3/2 DRS/Hierarch split for a while, and while the exalted trigger is nice it pales in comparison to the versatility of threats that an active DRS represents. Also, the decks that have trouble with DRS... really, *really* have trouble with DRS. Multiples work together very well, and GSZ makes it very simple to keep one active when you want it.
You're right about Courser for sure. While I did end up removing him the last week or two, he's really excellent. I only pulled him because we have a pretty fair meta and I wanted to be playing Maze of Ith, and he was the least necessary creature. It could just as easily be a Sylvan Library I pull since 2 are really only necessary vs Miracles.
I am not currently running Abrupt Decay main, but that could easily be wrong. It is probably a necessary evil in a world of boat rides with Jeff Goldblum and his tiny ginger friend. I keep 2-3 in the side at all times, and they frequently come in for game 2. I've been trying a smallish Tutor board for about a month and it seems to be alright. The usual targets are Ethersworn Canonist, Bitterblossom and Choke. I want to test out Wheel of Sun and Moon just for fun, but I'm having a tough time finding a foil locally. :/
@Realz
I'd easily swap the Maze of Ith ----> Cradle. Almost entirely better
-The mana dork issue is simple: run 5 guys (not the burger place). I agree DRS can sometimes be weak. The best mix has been 3 DRS + 2 [birds or hierarch]. I gyrate towards that composition more than anything else, especially 4 mana dorks. If you can't get established with mana early, you falter.
-I would still shave an Abrupt Decay for another QPM. Don't underestimate how valuable he is.
-I agree with Batterskull not being 60-card material. It goes back and forth with Swords of X/Y (light shadow usually makes the cut > skull).
Perhaps I need to get on the Spirit of the Labyrinth train? I have been debating about their inclusion in my SB. Some of my friends say an army of Teeg and Labyrinths simply overwhelm Miracles. Anything to make that matchup better.
Just trying to read this correctly: you want options that fight Lands and options that fight C.Priest? You already have grave-hate in the SB. That can continue to work. Perhaps shifting to RIP (turns off lands.dec...but don't bitch about KotR being "small") or Surgical Extraction? Additionally, you could bring in Armageddon. 'Geddon wrecks any "I needs lots of lands" decks -- including Miracles, Nic Fit, and Stoneblade. Containment Priest comes in with DnT -- a deck that can't handle ZP or Toxic Deluge whatsoever.Quote:
Sideboard needs some rest in peace or other card (?) Vs Lands (seems to be getting more popular) aswell as containment priest.
Your board would then look like:
4 dedicated anti-Miracles cards
2 ZP
2 Deluge
2 GY hate
5 Flex
Has anyone else come to the conclusion that containment priest isn't as good in our deck as we thought? I'm finding the nonbo with GSZ and being unable to fetch for Dryad Arbor to be troublesome. Also, the matchups where they do matter those decks (with the exclusion of elves) have pretty much been pushed out to the meta? For Sneak and Show, between 4 Knights + Karakas and thoughseize on the sideboard we're pretty well positioned against them. Even more so with Reanimator/Dredge, because we have DRS and Scavenging Ooze to deal. Now with elves, I almost certainly would prefer a 2nd teeg. I get containment priest can get them to waste a turn when they're trying to go off. However, that deck is easily capable of hard casting crater hoof. I would rather have the capabilities of green sunning for a hate card rather than draw it. I think our job is to slow them down with a hate card (or wipe their board) to get a jitte on board and get that engine going. Also, having a 2nd teeg is very good against miracles. Against the aether vial decks, I have found that I almost certainly DO NOT board it in against Death and Taxes. With their flickerwisps they get free exiles and I would rather just abrupt decay or pridemage their vial. I haven't tested it against Merfolk, because the deck is pretty much non existent in my meta. However, I assume that abrupt decay and Qasali would do the trick there as well.
I haven't played enough games with Containment Priest yet, but my early assessment matches yours. It just doesn't do enough better than our existing hatebears. In a meta like last summer where Show and Tell was everywhere I think we could find a use for it, but we're generally favored against Reanimator already and Teeg works the same magic on Elves. If I have to have a 1W hatebear in the Elves matchup, Spirit of the Labyrinth just feels better.
Unrelated to strategy, but I just acquired my last main deck foil for Maverick yesterday with Christmas cash. Huzzah! :)
I find CP to be the x-factor for my sneak/reanimator/dredge/cheat-things.dec matchups. I don't mind 2x but wouldn't go above that number. It's not a blowout card (see: sword of light and shadow), though it's essentially a counterspell for many problem matchups.
Why are people playing siege rhino over rhox war monk against burn/ur
it seems worse. I understand you have the land to cast it, but with 4 drs, 2 nobles, looking for 1 blue isn't out of this world.
What post are you referencing? Most here advocate Courser, Scooze, and DRS.
Just fyi: i play 4 rhino nic fit and rhino is a tank.
I think that Siege Rhino is too highly costed. Sigarda seems much better at doing what you're trying to do with Siege Rhino if evasion through trample is your goal. Plus Sigarda is extremely difficult to deal with removal wise, sweepers being the only thing that works. Thrun seems better than Rhino even if you're looking for a 4 drop. Can't be countered, hexproof and regen is better than trample when you have mother or runes and SOFI in your deck. However, Sigarda is still the best because of how she handles planeswalkers and anti removal.
I'm not too sure how the great the life gain is when you have no recursion or multiple copies in the deck. Light and Shadow is a somewhat a recursion, but more of an added bonus than an actual gameplan. Against Burn: Scavenging Ooze, Jitte, Deathrite, COP: Red are your answers.
What are some opinions on hands with multiple GSZs? My normal reaction is to mull because they're too slow, but I also value the flexibility.
Example hand:
GSZ x 3, Jitte, STP, Savannah, Wasteland
This allows for t1 GSZ for arbor, then either play jitte or GSZ for a 2-drop. There's a lot of options with that hand, but they're all fairly slow/low impact.
Would you guys keep/mull? why?
thanks~