Plow isn't even necessarily a 4-of. I can't see playing Bolt over that or even REB or Council's Judgment.
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Plow isn't even necessarily a 4-of. I can't see playing Bolt over that or even REB or Council's Judgment.
The man speaks:
http://youtu.be/sx227bJKFWo
http://youtu.be/sx227bJKFWo
It's good if you're too lazy to go over the stream. He did mention Ein's list.
So, no Lightning Bolt because of Council's Judgement? Mm makes sense but it's very expensive and difficoult to flashback
One 4 Ponder Miracles in them Top 8 of the Invi and one with a Legacy record of 7-1 or better! :)
Greetings
What do you guys think about playing Mangara of Corondor in the legend build of miracles? We can replace Council's Judgement for it. Mangara of Corondor would give us another possibility to lock the opponent together with Karakas.
mm danger of cool things imho. If you feel 1WW is not a problem at all I would just play 1 more Council.
The point is that in a 4 Wasteland (and sometime 4 Sinkhole) matchup, to cast 1WW can make Council a dead card
Also, without Karakas, a non basic land, Mangara is 100% worse than Judgement. I wouldn't play it
Just look at the match in SCG Invitational, the Top 8 match between Duke and Finchler, Duke jammed early Blood Moon with Mountain, Plains, Island, and Island. However, he became unable to fetch + Top and his floating Entreat became useless. Eventually Finchler got his Forest and Silvan Library and then cascade into Liliana.
That's why Miracles players running Blood Moon is awkward, unless you go for the humility + BS token route, or thopther route, or Rip + Helm route.
Well done. Someone like you, who holds moral superiority against other people, instead of debating effectiveness of Blood Moon, you have to try to provoke a trolling slug-fest by making non constructive irrelevant remarks. You've are no different than all the other Internet trolls. Time well wasted, just by typing this reply.
I like Blood Moon for this meta, but I don't really like it against Jund. Jund has a lot of outs to it and I think that's some of the awkwardness in that one game. It's much more of a lock for BUG.
Blood Moon just makes Entreat much worse. This must be considered while siding.
Apart from that, very good card
Blood Moon makes our unwinnable games completely one-sided. Find a Terminus to clean up the Deathrite/Goyf beatdown crew, slam the Blood Moon when they can't Decay it, or you just think they don't have it. They can't win if they can't cast Spells.
From the BUG perspective, I think that long as Delver/Team America is the most popular way to play BUG colors, Blood Moon is essential in Miracles. Most Shardless BUG and TNN-Control BUG players are at least running Swamp or Swamp-Forest to fight Blood Moon, and I've had success at locals with Control and Shardless lists running Swamp-Forest-Island or even 2x Swamp and another basic. I imagine Jund is similarly reliant on its nonbasics, and I'm surprised that Finchler didn't put more priority on his basics against Duke when he knew to expect Blood Moon.
I'm really not sure why more BUG players aren't running at least the singleton Swamp, because Moon is insane against us otherwise, and can turn a favorable matchup like Miracles into a very bad one quickly. Until the acceptance of multiple basics is universal in non-Delver BUG lists, and as long as Delver decks in general run zero basics, I'll remain surprised when I encounter Miracles players who aren't at least boarding a copy of Blood Moon.
Because it's smarter to lose to one matchup (Blood Moon matchups) than to weaken your deck against all other decks. BUG Delver is a tempo deck and maximizes that with Wasteland and fewer lands. Basic Swamp and basic Forest can't cast Daze. Basic Swamp can't cast Ponder or Delver of Secrets. Basic Forest can't cast Hymn to Tourach or Brainstorm. Basics are playable in Shardless BUG or BUG Control because the game plan is different for those decks. Wasteland isn't as important in those decks, and thus they have room to squeeze in basic lands. Incidentally, Daze -- which Shardless BUG can't run and BUG Control wouldn't run (for tempo-loss reasons) -- provides insulation from Moon effects. Miracles players have a limited number of spots in their sideboard and have a number of strong options to choose from across three colors. It's not a no-brainer by any means.
No More EE in the SB!
Duke - Somerset - no EE
Yim - Somerset - no EE
Musser (pretty much same as Lossett) - Somerset - no EE
BBD - DC - no EE
Roukas - Syracuse - no EE
Remelt - Dallas - no EE
So these were the winning (minor) adaptions of my 4-Ponder-List last weekend. Congratulations Chi Hoi Yim and Kyle Shane.
http://sales.starcitygames.com//deck...p?DeckID=72275
http://sales.starcitygames.com//deck...p?DeckID=72282
EDIT:Kyle Shane had a Legacy record of 7-1, that's why I included his list, even though he didn't show up at the top of the mixed standings.
Greetings
Pyroclasm without Rest in Peace? What is it for?
I have a question about the Manabase.
We run a total of 4 Red Cards, 3 Blasts & a Keranos.
However, the decks that these cards are most useful against (other than Mirror), usually run Wastelands. Is 2 Volcanic islands too little?
Do you often find yourself out of a red source? (i find this issue quite prevalent against BUG Delver and Shardless BUG decks)
I have 1 mountain for those matchups in the board.