Originally Posted by
Leshrac82
I don't think most combo decks are that bad. Game 1 they are, but postboard it should get much better.
Warping Wail, Crop Rotation and Surgical alone can do a lot, Leyline or Sphere of Resistance can help too (and i'm trying out Thoughtseize). Depending on what you are facing, some other cards can be helpful too against some combo decks (Ensnaring Bridge for example against Sneak&Show and Reanimator, or Moment's Peace against Elves).
Most green 12post lists don't play Dark Depths, and i think that's a big mistake especially against combo. All that disruption only buys you time. If you don't kill them fast enough or have to tap out to set that up, the disruption won't be enough to actually win the game. You can probably get around that with cards like Thought-Knot for a combination of more disruption and a win-condition, but if you don't want to do that, Dark Depths is imo the best option.
My winrate against most combo decks is positive - the matchups aren't easy, but very winnable. I don't know how Hencules and others have been doing with my build against combo, but i really don't think it's that bad, especially against the most common combo decks.
My results on xmage against the most common combo decks: Storm 23-13, UB-Reanimator 17-8, Elves 18-6, Sneak&Show 11-8, Belcher 12-4, Manaless Dredge 15-1, BR-Reanimator 11-5, Omnitell 6-3, High Tide 2-7. Some of those wins might have been missplays from my opponents, but some of those losses were missplays on my part too.