Mulligan if I am playing 4 Revokers and 4 Thalia in the main. If that is a postboard 7, mulligan no matter what.
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Mulligan if I am playing 4 Revokers and 4 Thalia in the main. If that is a postboard 7, mulligan no matter what.
I would definitely mull that hand, it doesn't really do much of anything, at least not against storm decks in general. There's no taxer, no revoker, no cannonist, nothing that really hates against them. Waste and Port are decent, but Storm doesn't need land to make mana and go off, so they help a little, but they don't do nearly enough without any back up hate.
You should probably mull because I am happy to play against that kind of hand. That being said, if your deck only has Thalia and Revoker (no Wingmares, Canonists, whatever) I don't think you can expect much more from a mulligan. By keeping you at least get to gamble on your opponent not making sufficient land drops.
This is exactly why I think the matchup favours Storm though; even your above average hands are not very good. But take this all with a grain of salt, I have only played the matchup from the Storm perspective.
so with all the hype about Eldrazi porting into legacy and people scrambling to include extra removal in their sideboards, what are your thoughts on Intrepid Hero? Kills all of their big dudes, and would also be pretty good against Show and Tell, Reanimator, and Knight of the Reliquary decks. The real question is, would it also be a reasonable inclusion against tarmogoyf decks? The one toughness stinks, but I've always felt that big creatures like Tarmogoyf or Knight of the Reliquary can be a problem for DnT... Thoughts?
Mangara allready does the same thing and is a better card overall so there is no need for the hero.
Yes, I had thought about that, and I am in fact still playing 1 Mangara of Corondor maindeck, which has never disappointed me. However, let's not ignore the fact that hero can just use his ability repeatedly without needing Karakas and a ton of extra mana or vial on 3 to re-cast it. Against aggro decks filled with huge creatures, that can make a huge difference. However, I do agree that Mangara is a better overall card and I might just decide to go back up to 2 maindeck copies.
Went 4-3-1 at Philadelphia SCG Open. I was staying in at X-3 as long as possible, but then I went 3-3-1 and played until my partner (who was grading papers in our hotel room on a Saturday night because teachers rock) was ready for dinner.
[deck]Creatures 26
4 Flickerwisp
4 Mother of Runes
4 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
3 Phyrexian Revoker
1 Mirran Crusader
1 Brimaz, King of Oreskos
1 Mangara of Corondor
Spells 11
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawas Jitte
Lands 23
1 Cavern of Souls
1 Kor Haven
3 Karakas
4 Rishadan port
4 Wasteland
10 Plains
2 Containment Priest
2 Councils Judgment
2 Rest in Peace
2 Ethersworn Canonist
2 Wilt-Leaf Liege
1 Pithing Needle
1 Ratchet Bomb
1 Path to Exile
1 Warping Wail
1 Enlightened Tutor[/deck]
Card notes:
Ratchet Bomb was not needed with everything else I ran. Absolute Law, Seal of Cleansing, Grafdigger's Cage or Mindbreak Trap would have been better. Given what I face, it will be Cage or Trap.
Warping Wail was amazing. I got to live the DnT dreams. Warping Wail countering Reanimate FTW. Warping Wail to kill Metalworker. Warping Wail to counter Terminus. Warping Wail countering Massacre. This card is money.
Kor Haven would have saved me in games against Reanimator, but I kept drawing Karakas. However, Kor did allow me to cast Warping Wail 1x, which was the point. Ultimately, it was here to mess over Lands and Reanimator and I felt okay because there were a fair amount of both. Will I keep it in? Not sure.
Brimaz, King of Oreskos is the card I HATE the most. I know it has good matches, but it hates me and I hate it back. Never again. Mirran Crusader and Serra Avenger forever!!!!!
Matches
Round 1 vs. Merfolk 2-0
This match was never really close. Game 1, I had vial, he did not, and I was able to overwhelm him with Serra Avengers. Game 2, He has Mutavault, Aether Vial, and Island, but I Wasteland his Mutavault and Revoker his Aether Vial and beat him to death.
Round 2 vs. Storm 1-2
I played a tight game 1 and then made crucial mistakes games 2 and 3. Game 2, I knew I screwed up immediately. I had Vial on 2, Revoker and Brimaz in hand, had him at 6 and if I vial in Brimaz, I kill him. However, Revoker stops his only out, Lion's Eye Diamond, but I was not paying attention and auto-ticked Vial to 3. Needless to say, I lose to LED. Game 3, I mulligan to 5, but have Thalia, Guardian of Thraben and [card]Rest in Peace[/card] in hand with 2 mana on the board and no other lands in hand and I have to choose which one to cast. I played RiP, thinking I would want that immediately and then cast Thalia next turn, which was exactly wrong. Talked with Medea and AntiquatedNotion (MTGSalvation names) and they confirmed it. So I lost this match entirely on my own mistakes.
Round 3 vs. MUD 2-0
Played a great guy I have played before at Eternal Extravaganza. Fun games, but a fast set. Not sure I needed it, but I killed Metalworker with WW game 2. I got the Mangara Lock game 1, which was super sweet.
Round 4 vs. Shardless BUG 0-2
This should be better, but he has the nut game 1 and I have a soft hand and flood out, while he gets Liliana of the Veil. Game 2, I mulligan to 5, keeping 4 lands and StP. He does turn 2 discard and I lose Rishadan Port and StP. I should have played Port turn 1 to protect it, instead of Wasteland, but otherwise it was bad. I made a game of it, but never really found any gas. I wasn't quite out of it either game and he had to hit exact answers each game to my weak board, which he did. I feel like this was just variance.
Round 5 vs. MUD 0-2
Because I can't play MUD in my first 5 games often enough. This is three major tournaments in a row with at least 2 games versus MUD in my first 5 rounds. Unlike the first round where I found all the important cards, this time I can't find anything. Game 2 mulligan into oblivion. Nothing exceptional, for better or worse, in my game.
Round 6 vs. vs. No show
I beat this player mercilessly. The first game was over as soon as the round started and ten minutes later I won the round.
So now I am 3-3 and every game counts because 6-3 might get me in.
Round 7 vs. Miracles 1-1
I played a very tight game 1, keeping him off of his usual. The guy seems a little unusual because he isn't really making efficient use of every Top activation, but okay. Game 2, I have a weakish hand, but not unkeepable (no vial, which came back to bit me in the butt), with Mom and Thalia and Warping Wail. He gets a Jace lock that I can't quite get through, but I get an opening where he still doesn't have Counterbalance, but he does have 2 mana and Jace is on 1, so I cast Wail to make a a token, swing in with the token and he flashes in Containment Priest and kills it on the block. I will end up severely regretting this, even though killing Jace would allow me to play Mirran Crusader and Mangara of Corondor, so I don't think it was bad. Turn 0 of time, he miracles Entreat the Angels for 5 angels to kill me to force the draw. Warping Wail would have given me a chance to stop that and win and had my clock awareness been stronger, I would have ignored Jace and kept up mana to Wail Entreat as his only viable wincon. Then I did not think to ask for a concession so one of us could go on.
Round 8 vs. Reanimator 2-1
Game 1 was simply him not finding answers to Karakas. Game 2, he gets Archetype of Endurance on the board and I have exactly zero pressure. AoE is a very strong creature against us. Game 3 is sheer beauty. He puts AoE in the yard, I Warping Wail his Reanimate, Wasteland his Underground Sea, and cast Rest in Peace. Now, the game is not over. I have only a Phyrexian Revoker, so he has time. I find Karakas and then I get to do something I have wanted to do for a long time. He plays Verdant Catacombs and passes. I play Pithing Needle and he actually allows it to resolve, I call Catacombs and he never finds a red source to burn my threats. He said at the end he literally did not think I would call his land. His friends gave him a lot of (hilarious) grief for that fail. I have to say, I played My Karakas' very carefully.
I really felt like, except for the Storm match, and maybe that Warping Wail decision in the Miracles match, I played very cleanly and made good decisions. Outside those two games, none of my plays would have made a difference in winning versus losing from what I could see and in fact, I made games out of very bad mulligans to 5 in two of them. My best big Legacy tournament so far.
EDIT:
Great to see Medea and Gary and meet AntiquatedNotion and his friend (sorry, I am the absolute worst with names). Saw a ton of people I know and met some new people. As always, big events are wonderful and the DnT community is really awesome. Studderingdave, we'll keep an eye out for you next time, shame we didn't meet.
Iatee is this you? http://sales.starcitygames.com//deck...p?DeckID=99298
This list absolutely reeks of you :tongue:
thats the multplie angles of attack i was talking about, small pieces of disruption, and RIP helps, canonist survive dread of night, revoker too, massacre sometimes can play around, i still think its a close matchup but i understand you opinion and i didn΄t play this matchup for that many times like most of the people here for sure, so with more test can help a little more, i hope.
So after a 4-1 (2nd place) two weeks ago at my LGS weekly Legacy tournament with 34 players, this past friday I made a 4-1-0, winning the 22 players weekly tournament with a classic list mine:
MAINDECK (62):
4 x Mother of Runes
4 x Thalia, Guardian of Thraben
4 x Stoneforge Mystic
4 x Phyrexian Revoker
2 x Serra Avenger
4 x Flickerwisp
4 x Vryn Wingmare
2 x Mirran Crusader
4 x Aether Vial
4 x Swords to Plowshares
1 x Batterskull
1 x Sword of Fire and Ice
1 x Umezawa's Jitte
4 x Wasteland
4 x Rishadan Port
7 x Plains
4 x Flagstones of Trokair
3 x Karakas
1 x Cavern of Souls
SIDEBOARD (15):
2 x Council's Judgment
2 x Cataclysm
2 x Pithing Needle
2 x Mirran Crusader
3 x Ethersworn Canonist
1 x Sword of War and Peace
3 x Rest in Peace
Facing this time against:
R1: Golddigger changing DTT by Impulse (1-1 // 0-1-0):
In game 1 I tried to elude their removals until he cleaned the field with a Supreme Verdict and played a Jace, the Mind Sculptor the turn after. I had no answer. He started looking my topdeck and I conceded. I didn't have much more to say there and wanted to win the round. Game 2 was pretty similar but this time I was the guy who reset the game with a Cataclysm, destroying 6 of his lands and a Jace, the Mind Sculptor with 7/8 counters. I was waiting the 4th land a couple of turns while my opponent got advantage from his Jace. With the Cataclysm I kept Plains + Vial and my opponent Plains and Pithing Needle (on Vial, played on turn 2). I started drawing more lands and he cannot hold the next 3 creatures I played. In game 3 we were near the time out so I tried to play beatdown because I was the one who had a chance to win, but it wasn't enough.
R2: Infect (2-0 // 1-1-0):
I opened a great hand in game 1 with Umezawa's Jitte included, which won me the game. As game 1, I won through Umezawa's Jitte again in addition to StP, Ethersworn Canonist and a Wasteland to Inkmoth Nexus. I was very lucky this game because he didn't draw enough meat even with an early Sylvan Library in both games.
R3: Sneak & Show (2-0 // 2-1-0):
Game 1 he bet for a slow game. He didn't have the pieces of the combo and I put him a really high clock with Thalia + Wingmare + SoFaI. He only played a Brainstorm. A turn before concede he made a mistake fetching for a Mountain so I could side accordingly to the matchup. In game 2 he kept a very risky hand. He started with Island + double Lotus Petal + Show and Tell + Emrakul. I put a Mirran Crusader and in my turn bounce his Emrakul with Karakas. He conceded instantly.
R4: BG Dark Depths (2-0 // 3-1-0):
I won game 1 through a couple of Tarmogoyf and a DRS racing with a Mirran Crusader, the Batterskull germ token and a couple of Mother of Runes. In game two he didn't have enough time to get the combo off and I won racing him with a couple of flyers and the help of his Dark Confidant.
R5: Jund (2-1 // 4-1-0):
Game 1 was poorly. Typical game you lose by a lucky Hymn to Tourach. When he played it I had Stoneforge Mystic in play with Batterskull, Phyrexian Revoker and 3 lands in hand. He took Revoker and Batterskull. Next turn a Goyf hit the ground. I was going to the topdeck in turn 4... Draw a couple of lands and concede when I was at 5. In game 2 I had the game with Vial + flyers + RiP. He played Pernicious Deed. I played very risky this game and ate it entirely. We had no cards in hand after Deed. He suddenly played a Tarmogoyf and a Sulfur Elemental from the topdeck. I played a Revoker on Liliana of the Veil, equiped him the Batterskull and won game 2 with this. Game 3 was really similar. I had to play around a Deed and Engineered Explosives this game. He played the Sulfur Elemental as well. I killed him with two Jitte counters. After he cleaned the board I played Flickerwisp to Batterskull and could win with this advantage.
Last round was really hard because it was a really hateful Jund list without Dark Confidant and probably even more removal than a classic Jund: Pernicious Deed, Engineered Explosives, Punishing Fire, Abrupt Decay, Liliana of the Veil, Bolts, Sulfur Elemental...
I couldn't play BoM but even so I could get more conclusions about my actual list for upcoming events.
Right now I don't know if I have to adapt the list to the new metagame as other archetypes do... I think we can win Eldrazi deck "easily" even with Wingmares without the need to play Mangaras or other options. I think Eldrazi deck could be a good point for D&T in reference to face the metagame. I mean, Lands and 4C Loam have a good matchup against them so it is good for us if these archetypes become even more popular. Miracles and Storm probably will have to adapt a bit their lists to the Eldrazi deck. Even it is probably that we stop watching some hateful sideboard cards like Izzet Staticaster on Miracles or Dread of Night/Massacre on Storm, replacing it by Moat and Hurkyl's Recall respectively.
I don't see a way for these Eldrazi decks to get past Ensnaring Bridge. I think they would need Ulamog or something. I would certainly like some method that did not have to let them land their threats though. And forget reactive answets. They will rip them from your hand. Ghost Quarter?
It depends on the list. Ratchet Bomb and TKS-your-Bridge are two pretty easy ways for them to beat the card. It is still good against them, just like Magus is, but there aren't any guaranteed ways to punish them when they regularly have T2 Thoughtseize. The fact that it's so hard to punish is one of the most annoying features of the deck, and it's due to the fact that there isn't a history of cards that deal with colorless.
Not a history of ways to deal with colorless is so true. I could not find a single card. It seems peculiar that they printed no hosers at all with such obviously powerful aggro cards in the set.
Congrats on a strong finish, iatee!
From conversations with other DnT folks at the tournament, I feel like as a community nearly all of us were on the verge of Day 2. I threw away my Storm match, but that would have put me at 5-2-1 going into the last round, which would have been a win-and-in. Two other players went 6-3 and just missed getting in. iatee and his friend made Day 2. I think this is a reasonably strong showing for DnT given the uncertain format going in and it shows that DnT is well-positioned.
If you look at the top 32, the only openly bad match was the 1-of Elves, and if Eldrazi is really here and the other bid decks are Miracles, Lands, and Grixis Delver, Elves is going to get worse and Storm probably retains its popularity. Of course, this depends on what adjusting for the Eldrazi decks does to the format and maybe Eldrazi are a stompy blip.
7 Eldrazi
6 Lands
4 Miracles
4 Grixis Delver
2 Infect
2 Storm
1 UR Delver
1 Elves
1 Imperial Painter
1 Burn
1 DnT
1 Maverick
1 BUG Delver
I would not be surprised if the decks in bold are going to dominate the format in the short term. The other decks that made top 32 are obviously viable, but these condition our sideboard choices at big events.
For example, if we are facing Grixis Delver, as much as I want to shore up my deck versus -1/-1 effects, they don't have a lot of discard, especially randomized discard, unlike BUG Dlever, so Wilt-Leaf Liege is actually harder to play than Veteran Armorer, BUT if you look at the Grixis Delver builds, they are so focused on Eldrazi and Lands that they ran virtually no -1/-1 hate for us: only 1(!) Dread of Night in all four builds in Top 32.
Now, WLL may have some amusing applications against Eldrazi ("Sure, I'm very happy to pay the discard cost with this WLL"), and it increases our clock in that match and the mirror, but if BUG is not our main Delver opponent and Grixis Delver is, and they are going light on -1/-1 effects, then we should rethink the best sideboard options.
This is even more interesting if you look at the Day 2 breakdown as a whole:
Colorless Eldrazi 9
Lands 8
Miracles 7
Grixis Delver 4
U/R Delver 4
Infect 4
Enchantress 3
Storm 3
Esper Deathblade 3
Death and Taxes 3
Imperial Taxes 2
Burn 2
Elves 2
Four-Color Delver 1
Sultai Delver 1
MUD 1
Sultai Depths 1
Shardless Sultai 1
Imperial Painter 1
Esper Mentor 1
Omni-Tell 1
Maverick 1
Sultai Landstill 1
BUG decks were few (3 total and all entirely different decks), all the Grixis Delver players made Top 32, most of the Eldrazi, Lands, Storm, and Miracles players made Top 32. DnT had 5 decks in Top 64, but only 1 in top 32.
At least for the moment, this is the meta I am inclined to prepare for in tournaments.
I think it's ultimately because they wanted to push these cards for Standard and don't test for Modern/Legacy. A very strong, easily accessible hoser would ensure that there's no Eldrazi deck in Standard. They might have that hoser sitting around in an upcoming set, but it would have to be *very* strong (easily cast) to be Modern/Legacy playable.
Hall of gemstone
Green. Hrmph
I don't believe that works, because there is not a 'color' being replaced.
Came across this guy on the gatherer:
Mistmeadow Skulk
Protection from CMC three or higher. Can chump block reality smasher, matter reshaper, oblivion sower, and TKS. Mimic and endless one get by.
Reality Smasher does 3 damage, as the protection sucks up one, you gain a life, and 4 tramples through. It dies to their removal and doesn't really change a race unless you put a Sword on it. Most of the time it wouldn't be much different from playing a 0/6 wall, since it's too small to change a race on the attack but can't really kill anything but a suicidal Mimic.