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Re: [DTB] Miracle Control
Mtgcoverage.com select Legacy and look for matches with Miracles.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
lavafrogg
Miracles players, what do you fear from non blue BG decks? Or, why do you think you beat them.
planeswalkers that make tokens. and kaya, ghost assassin.
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Re: [DTB] Miracle Control
Thanks guys for all ththe feedback!
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
AnziD
planeswalkers that make tokens. and kaya, ghost assassin.
Kaya is certainly a real clock only really answered by flash creatures or CJ, but how much do we really fear her? I suppose if our only wincon is Jace then she's really good but we play ETA/Mentor/SCM/VClique.
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Re: [DTB] Miracle Control
This weekend I will play in a quite big tournament, after two weeks of new building test I'm arrive to a new decklist that in my opinion Is super good. After the we I will reveal it anyway, but if some of you wanna have a preview could me watch play on cockatrice in a couple of hour :)
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Wiky
This weekend I will play in a quite big tournament, after two weeks of new building test I'm arrive to a new decklist that in my opinion Is super good. After the we I will reveal it anyway, but if some of you wanna have a preview could me watch play on cockatrice in a couple of hour :)
Could anyone stream this with twitch, so that we could discuss Angelo's list and games?
I'd really like to watch it but I haven't got a computer to run cockatrice.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Pische
Could anyone stream this with twitch, so that we could discuss Angelo's list and games?
I'd really like to watch it but I haven't got a computer to run cockatrice.
I will post the link on Sunday, hoping to do well. On Saturday there will be Italian Invitational, maybe that too will be streamed. I'll let you know
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Wiky
This weekend I will play in a quite big tournament, after two weeks of new building test I'm arrive to a new decklist that in my opinion Is super good. After the we I will reveal it anyway, but if some of you wanna have a preview could me watch play on cockatrice in a couple of hour :)
Good luck with your tournament Angelo! Looking forward to your decklist.
Won't be a 'miracle' if you win it anyway
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Re: [DTB] Miracle Control
Does any one play the nahiri version of the decks ? Any suggestion about nahiri decklist ?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
cris_rj
Does any one play the nahiri version of the decks ? Any suggestion about nahiri decklist ?
Several people have tried it, came to the conclusion that it's too cute. If you run 15/15 Emrakul, it's a dead draw without Nahiri on the field. And we don't want dead cards in our decks. If you run 13/13 Emrakul, you don't get the cast trigger with Nahiri and by the time you have the lands and cards in your yard to hardcast it, you're already in such a good position that literally any other wincon that could have been cast earlier in the game if you had it would also win you the game pretty much on the spot (except Mentor). Plus, she's still counterable.
tl;dr: there's no point devoting 3 slots to a wincon package where the 2 cards you're running in it are useless on their own.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
and by the time you have the lands and cards in your yard to hardcast it, you're already in such a good position that literally any other wincon that could have been cast earlier in the game if you had it would also win you the game pretty much on the spot (except Mentor). Plus, she's still counterable.
While I agree Nahiri isn't great in the deck, this just isn't true. There are plenty of gamestates where any of the decks wincons get answered easily.
Saying 'she's still counterable' is disingenuous to her strengths too which are not getting hit by Pyroblast and Decay and starting at a very high loyalty count.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
Several people have tried it, came to the conclusion that it's too cute. If you run 15/15 Emrakul, it's a dead draw without Nahiri on the field. And we don't want dead cards in our decks. If you run 13/13 Emrakul, you don't get the cast trigger with Nahiri and by the time you have the lands and cards in your yard to hardcast it, you're already in such a good position that literally any other wincon that could have been cast earlier in the game if you had it would also win you the game pretty much on the spot (except Mentor). Plus, she's still counterable.
tl;dr: there's no point devoting 3 slots to a wincon package where the 2 cards you're running in it are useless on their own.
13/13 Emrakul is garbage, we can all agree on that.
However, you seem to omit Nahiri's merits. First, it cannot be Red Blasted it. For 4 CMC Mana, it feels pretty miserable when your Jace gets Blasted before you get to enjoy Jace. Second, having Nahiri ticking up is a tremendous pressure on your opponent to find an answer. Not only the first ability allow you to dig, it also gets you closer toward win-con. Third, perhaps the most random, it's very, very hard for your Miracles Mirror opponent to flip a 4, so Nahiri resolves and your opponent's CB is now gone. That has to be an incentive.
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Re: [DTB] Miracle Control
The tournament that Angelo Cadei is playing in today:
https://www.twitch.tv/4seasonstournaments
Will post his decklist later when he gives me the all clear
EDIT: Since they showed his list on camera, here ya go:
1 Arid Mesa
4 Flooded Strand
3 Island
1 Mountain
2 Plains
4 Scalding Tarn
3 Tundra
2 Volcanic Island
4 Brainstorm
1 Council's Judgment
3 Counterbalance
2 Counterspell
1 Engineered Explosives
1 Entreat the Angels
4 Force of Will
2 Jace, the Mind Sculptor
2 Monastery Mentor
3 Ponder
2 Predict
4 Sensei's Divining Top
3 Snapcaster Mage
4 Swords to Plowshares
4 Terminus
Sideboard:
3 Flusterstorm
1 Kozilek's Return
3 Pyroblast
1 Red Elemental Blast
2 Surgical Extraction
3 Vendilion Clique
2 Wear // Tear
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
The tournament that Angelo Cadei is playing in today:
https://www.twitch.tv/4seasonstournaments
Will post his decklist later when he gives me the all clear
EDIT: Since they showed his list on camera, here ya go:
1 Arid Mesa
4 Flooded Strand
3 Island
1 Mountain
2 Plains
4 Scalding Tarn
3 Tundra
2 Volcanic Island
4 Brainstorm
1 Council's Judgment
3 Counterbalance
2 Counterspell
1 Engineered Explosives
1 Entreat the Angels
4 Force of Will
2 Jace, the Mind Sculptor
2 Monastery Mentor
3 Ponder
2 Predict
4 Sensei's Divining Top
3 Snapcaster Mage
4 Swords to Plowshares
4 Terminus
Sideboard:
3 Flusterstorm
1 Kozilek's Return
3 Pyroblast
1 Red Elemental Blast
2 Surgical Extraction
3 Vendilion Clique
2 Wear // Tear
Have been playing a nearly identical list, except with MB +1 island, +1 Ponder, -1 Explosives, -1 Tundra; SB -1 fluster, - 1 Clique, + 1 Explosives, + 1 From the Ashes. Can attest to the 2 Predict/2 Counterspell/4 Blast and 2 Mentor/ 1 Entreat split being really good at the moment. 20 land with basic mountain and without 4 Ponder seems really greedy though, which is why the Explosives was pushed to the SB.
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Re: [DTB] Miracle Control
Hello! I just did an report about the 2016/2017 Brazilian National Legacy Championship (123 players), which took place in São Paulo, January 28 and 29, and which i won, playing miracles! You can read it right there: http://www.mtgthesource.com/forums/s...nship&p=991169
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
Thanks Anzid for sharing the decklist!
Would be keen to hear Angelo's views on the new decklist since he always has been a strong proponent of not using predict in miracles, despite the fact that Eldrazi is not showing up as often and cutting down counterbalance to just 3 copies.
@Stefanogs Congrats for the awesome win! Nice altered snapcasters there btw
How did you find the performance of blood moon throughout the tournament? Understand that some ppl are still on the fence on the card.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
mike1987
Thanks Anzid for sharing the decklist!
Would be keen to hear Angelo's views on the new decklist since he always has been a strong proponent of not using predict in miracles, despite the fact that Eldrazi is not showing up as often and cutting down counterbalance to just 3 copies.
@Stefanogs Congrats for the awesome win! Nice altered snapcasters there btw
How did you find the performance of blood moon throughout the tournament? Understand that some ppl are still on the fence on the card.
Thank you! Well, with blood moon we have a chance to win right away. I felt that i sided in blood moon too much, like against grixis delver (without decay) - and maybe this is a mistake. Even so, i really liked 2 blood moons and will keep this way in the next tournaments. Running 3 mentors, i do not care much if blood moon gets decayed or krosan griped (or if mentor gets decayed and blood moon seals the game)... It, at the very last, buys me time.
- If you are uncertain about using Blood Moon or B2b, i think that BM is better at the moment, because BUG is on hype.
- If you expect to face combos, maybe 3 fluster + 3 vendilion is better, or 2 fluster + 3 vendilion + 1 blood moon (i always use this setup too).
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
mike1987
Thanks Anzid for sharing the decklist!
Would be keen to hear Angelo's views on the new decklist since he always has been a strong proponent of not using predict in miracles, despite the fact that Eldrazi is not showing up as often and cutting down counterbalance to just 3 copies.
@Stefanogs Congrats for the awesome win! Nice altered snapcasters there btw
How did you find the performance of blood moon throughout the tournament? Understand that some ppl are still on the fence on the card.
I'm not anziD :(
I can give more input on Angelo's decisions to play Predict once again later, but it basically boiled down to the format becoming more midrange-y and grindy, with COTV decks become demolished by the sudden rise of Decay+TNN. Predict fights that back by a lot, so it's quite strong.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
I'm not anziD :(
I can give more input on Angelo's decisions to play Predict once again later, but it basically boiled down to the format becoming more midrange-y and grindy, with COTV decks become demolished by the sudden rise of Decay+TNN. Predict fights that back by a lot, so it's quite strong.
AH many apologies, you are Minhajul!
Sorry about that :frown:
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
mike1987
AH many apologies, you are Minhajul!
Sorry about that :frown:
Haha no worries, hi =P
Also, small correction, Angelo played 3 Ponder 2 Predict on Saturday and changed it to 4 Ponder 1 Predict for his event on Sunday. I'll give more of an overview later =P
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Re: [DTB] Miracle Control
did a thing, check out some vods for the legacy challenge this past saturday https://www.twitch.tv/anzi104/videos/all edit: made lots of mistakes, so points to anyone who can list them all here!
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
AnziD
Thanks for recording these Min! Congrats on your Top 4.
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Re: [DTB] Miracle Control
We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
We draw Ponder for the turn and our hand is:
- Snapcaster Mage
- Vendilion Clique
- Predict
- Ponder
- Terminus
- Engineered Explosives
- Scalding Tarn
- Kozilek's Return
We have Island and Plains in play.
List is similar to Cadei.
Out -> 4 Counterbalance, 4 Force of Will
In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return
What is the play?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
JBMage
We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
We draw Ponder for the turn and our hand is:
- Snapcaster Mage
- Vendilion Clique
- Predict
- Ponder
- Terminus
- Engineered Explosives
- Scalding Tarn
- Kozilek's Return
We have Island and Plains in play.
List is similar to Cadei.
Out -> 4 Counterbalance, 4 Force of Will
In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return
What is the play?
Not sure if I am right but I will tap island try to look for a wear/tear/plow. If there is one, lay the tarn and destroy the equipment. If there is a terminus on the first 3, perhaps I can take a hit from the hiearach and terminus next turn. If none of these cards in the top 3, I am not sure if I will shuffle or leave it as it is, take a hit from the equipped hiearach and predict the useless card on upkeep to dig deeper. Perhaps I will shuffle.
Edit: if I can find a brainstorm among the 3 to put terminus back, I might do so too.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
JBMage
We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
We draw Ponder for the turn and our hand is:
- Snapcaster Mage
- Vendilion Clique
- Predict
- Ponder
- Terminus
- Engineered Explosives
- Scalding Tarn
- Kozilek's Return
We have Island and Plains in play.
List is similar to Cadei.
Out -> 4 Counterbalance, 4 Force of Will
In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return
What is the play?
I think tap island for Ponder makes the most sense.
Ponder would have a pretty good chance of finding you a Plow, Brainstorm, Terminus, or W//T; All of which would open up some good lines of play. Meanwhile anything else you could try would guarantee you ending up behind on life and on cards.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
JBMage
We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
We draw Ponder for the turn and our hand is:
- Snapcaster Mage
- Vendilion Clique
- Predict
- Ponder
- Terminus
- Engineered Explosives
- Scalding Tarn
- Kozilek's Return
We have Island and Plains in play.
List is similar to Cadei.
Out -> 4 Counterbalance, 4 Force of Will
In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return
What is the play?
I would have predicted on the end of opponent's turn to bait a daze. On my turn, i would ponder to find stp, wear/tear or brainstorm.
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Re: [DTB] Miracle Control
Or just playing kozileks return in rsp to equip?
I think it's the correct play i mean if they have daze they have it .a random move with ponder into wear or terminus who also loses to fow and daze..if you play kozileks return you can play ponder next turn and you will have time now..
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Pdingo
Or just playing kozileks return in rsp to equip?
I think it's the correct play i mean if they have daze they have it .a random move with ponder into wear or terminus who also loses to fow and daze..if you play kozileks return you can play ponder next turn and you will have time now..
The sword is already equipped to the Hierarch and you only have Island and Plains in play.
I think I'd Ponder too, looking for W//T mostly, BS is excellent too. I didn't consider the Predict EOT play, not sure on it.
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Re: [DTB] Miracle Control
Ok ah.. i think he would equip it..then i would just ponder:)
i wouldn't waste a predict.. i don't like to play the card random in this situation.
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Re: [DTB] Miracle Control
It's reasonable to make other plays leading up to this scenario. With what we have now I would've fetched for an Island and then ponder to set up predict for our opponent's eot or depending on what the ponder shows maybe brainstorm+terminus, plow etc. If we find what we need we can still upkeep predict. Worst case scenario we draw 2 cards or bait a counterspell of sorts.
Unless we have allready found a (good) red spell I don't like fetching mountain/volcanic here (or tundra) because of wasteland. It is expected to face some kind of counterspell so basicly any card we draw from predict is good at this point. It's either more digging, removal or protection. Or a tempo-positive bait of a counterspell if cast during their end step. The game plan is to neutralize their extra card draw but also to be ready with a red blast when they tap low for leo/tnn/jace. Predict is fantastic for the scenarios where you can play two spells per turn and I think we should prioritize to resolve this before we fight the counter-war over a Terminus.
If you ponder Before fetching and keep you are probably skipping a turn Worth of mana for no reason and since your opponent will capitalize on a full turn with an extra card (most likely) it's not worth the additional filtering.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Stefanogs
Thank you! Well, with blood moon we have a chance to win right away. I felt that i sided in blood moon too much, like against grixis delver (without decay) - and maybe this is a mistake. Even so, i really liked 2 blood moons and will keep this way in the next tournaments. Running 3 mentors, i do not care much if blood moon gets decayed or krosan griped (or if mentor gets decayed and blood moon seals the game)... It, at the very last, buys me time.
- If you are uncertain about using Blood Moon or B2b, i think that BM is better at the moment, because BUG is on hype.
- If you expect to face combos, maybe 3 fluster + 3 vendilion is better, or 2 fluster + 3 vendilion + 1 blood moon (i always use this setup too).
Thanks for the explanation!
I saw you boarding in pyroblasts/rebs against delver decks in the tournament like bug or rug, how is it treating you in the sb games thus far as their blue targets aren't that high in number and that volcanic islands will be targeted by wastelands.
I have always been just boarding in cliques, flusterstorms, wear/tear, kozilek return for bug (boarding out 4 FOW, 4 counterbalance) and boarding in cliques, flusterstorm, wear/ tear for RUG (boarding out 4 FOW, 2 Jace, 1 counterspell, entreat)
I am currently trying out cadei's list with the basic mountain, not sure if this changes my sb plans for delver matches. Any advice?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Mackan
It's reasonable to make other plays leading up to this scenario. With what we have now I would've fetched for an Island and then ponder to set up predict for our opponent's eot or depending on what the ponder shows maybe brainstorm+terminus, plow etc. If we find what we need we can still upkeep predict. Worst case scenario we draw 2 cards or bait a counterspell of sorts.
Unless we have allready found a (good) red spell I don't like fetching mountain/volcanic here (or tundra) because of wasteland. It is expected to face some kind of counterspell so basicly any card we draw from predict is good at this point. It's either more digging, removal or protection. Or a tempo-positive bait of a counterspell if cast during their end step. The game plan is to neutralize their extra card draw but also to be ready with a red blast when they tap low for leo/tnn/jace. Predict is fantastic for the scenarios where you can play two spells per turn and I think we should prioritize to resolve this before we fight the counter-war over a Terminus.
If you ponder Before fetching and keep you are probably skipping a turn Worth of mana for no reason and since your opponent will capitalize on a full turn with an extra card (most likely) it's not worth the additional filtering.
Good points, Predict changes the dynamics of fetches. I agree with fetching for an Island then pondering.
Quote:
Originally Posted by
mike1987
for RUG (boarding out 4 FOW, 2 Jace, 1 counterspell, entreat)
I'm not sure about others, but I keep in all FoWs vs RUG. They can be vital vs Stifle.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Whitefaces
Good points, Predict changes the dynamics of fetches. I agree with fetching for an Island then pondering.
I'm not sure about others, but I keep in all FoWs vs RUG. They can be vital vs Stifle.
Agree with Marcus, that's a very good point.
As for RUG, I keep in Forces, take out plows, and board in blasts and flusterstorms and w//t's. The game plan for them post board usually revolves around sticking a shroud threat or Winter Orb, and our interactive axes needs to fight against that the most.
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Re: [DTB] Miracle Control
As I promised last week I'm here to tell you wich list I played this week in a 188 players tournament.At the end I prefer to play just one copy of predict and four copies of ponder because I want more strongest topdeck when we don't have sensei or a knowing the top.
// 60 Maindeck
// 5 Artifact
4 Sensei's Divining Top
1 Engineered Explosives
// 5 Creature
3 Snapcaster Mage
2 Monastery Mentor
// 3 Enchantment
3 Counterbalance
// 15 Instant
4 Brainstorm
2 Counterspell
4 Force of Will
4 Swords to Plowshares
1 Predict
// 20 Land
3 Tundra
2 Volcanic Island
3 Island
2 Plains
4 Flooded Strand
1 Arid Mesa
4 Scalding Tarn
1 Mountain
// 2 Planeswalker
2 Jace, the Mind Sculptor
// 10 Sorcery
4 Ponder
1 Entreat the Angels
4 Terminus
1 Council's Judgment
// 15 Sideboard
// 3 Creature
SB: 3 Vendilion Clique
// 12 Instant
SB: 3 Flusterstorm
SB: 1 Red Elemental Blast
SB: 3 Pyroblast
SB: 2 Wear // Tear
SB: 2 Surgical Extraction
SB: 1 Kozilek's Return
The tournament doesn't go very well ,I closed nine for rating ,with a Score of 6-1-1. The winrate obv was good, but not enough.The decklist is not tested so much, the biggest issue I found was that I was normally used to sideboard out in a lot of mu 4 force and 4 balance.Having just three makes me do in the spot maybe not good sb plan.
This was my swiss:
T1: Lands 2-0
T2: Miracle 2-0
T3: Elves 2-0
T4: D&T 1-1 (won on board but I need two more turns)
T5: Miracle 0-2
T6: Canadian 2-1
T7: Shardless Bug 2-1
T8: Ur delver 2-0
Predict shines in mirror and against shardless, in the other mu was good ,not the best but good.I will continue to test it, maybe finding a slot in the main but not instead of ponder.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
JBMage
We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
We draw Ponder for the turn and our hand is:
- Snapcaster Mage
- Vendilion Clique
- Predict
- Ponder
- Terminus
- Engineered Explosives
- Scalding Tarn
- Kozilek's Return
We have Island and Plains in play.
List is similar to Cadei.
Out -> 4 Counterbalance, 4 Force of Will
In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return
What is the play?
To understand better my line of play could I know what do you do in the previous two turns, and the order of your draws?
(sorry for the double post)
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
As for RUG, I keep in Forces, take out plows, and board in blasts and flusterstorms and w//t's. The game plan for them post board usually revolves around sticking a shroud threat or Winter Orb, and our interactive axes needs to fight against that the most.
Definitely agree with this boarding.
Angelo, didn't you play vs BUG Lands? Pretty sure that was on camera, and the first game was a loss at least if I remember right, I wasn't able to watch the whole match though.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Wiky
As I promised last week I'm here to tell you wich list I played this week in a 188 players tournament.At the end I prefer to play just one copy of predict and four copies of ponder because I want more strongest topdeck when we don't have sensei or a knowing the top.
// 60 Maindeck
// 5 Artifact
4 Sensei's Divining Top
1 Engineered Explosives
// 5 Creature
3 Snapcaster Mage
2 Monastery Mentor
// 3 Enchantment
3 Counterbalance
// 15 Instant
4 Brainstorm
2 Counterspell
4 Force of Will
4 Swords to Plowshares
1 Predict
// 20 Land
3 Tundra
2 Volcanic Island
3 Island
2 Plains
4 Flooded Strand
1 Arid Mesa
4 Scalding Tarn
1 Mountain
// 2 Planeswalker
2 Jace, the Mind Sculptor
// 10 Sorcery
4 Ponder
1 Entreat the Angels
4 Terminus
1 Council's Judgment
// 15 Sideboard
// 3 Creature
SB: 3 Vendilion Clique
// 12 Instant
SB: 3 Flusterstorm
SB: 1 Red Elemental Blast
SB: 3 Pyroblast
SB: 2 Wear // Tear
SB: 2 Surgical Extraction
SB: 1 Kozilek's Return
The tournament doesn't go very well ,I closed nine for rating ,with a Score of 6-1-1. The winrate obv was good, but not enough.The decklist is not tested so much, the biggest issue I found was that I was normally used to sideboard out in a lot of mu 4 force and 4 balance.Having just three makes me do in the spot maybe not good sb plan.
This was my swiss:
T1: Lands 2-0
T2: Miracle 2-0
T3: Elves 2-0
T4: D&T 1-1 (won on board but I need two more turns)
T5: Miracle 0-2
T6: Canadian 2-1
T7: Shardless Bug 2-1
T8: Ur delver 2-0
Predict shines in mirror and against shardless, in the other mu was good ,not the best but good.I will continue to test it, maybe finding a slot in the main but not instead of ponder.
Hi Angelo,
Thanks for sharing your decklist. Just want to understand the rationale for playing 3 counterbalances instead of 4. Understand that it might not be stellar against bug matches but it is still vital against combo, mirror or even lands.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Whitefaces
Definitely agree with this boarding.
Angelo, didn't you play vs BUG Lands? Pretty sure that was on camera, and the first game was a loss at least if I remember right, I wasn't able to watch the whole match though.
That was the Saturday tournament, and in my opinion you are wrong.Was a brew deck with bs,force of will ,jace, liliana, the combo of depths and crop rotation for some tools.I don't really understand How could you think was a lands.Sorry for my rudness anyway.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Wiky
That was the Saturday tournament, and in my opinion you are wrong.Was a brew deck with bs,force of will ,jace, liliana, the combo of depths and crop rotation for some tools.I don't really understand How could you think was a lands.Sorry for my rudness anyway.
Ah I see! Was just confused. A shame about 9th. Still, nice run :smile:
There is a build with Liliana, Jace, Mox Diamonds, sometimes Intuition, Loam with Crop and the Depths combo etc. It's called 'BUG Lands', obviously different to RG lands though.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Whitefaces
Ah I see! Was just confused. A shame about 9th. Still, nice run :smile:
There is a build with Liliana, Jace, Mox Diamonds, sometimes Intuition, Loam with Crop and the Depths combo etc. It's called 'BUG Lands', obviously different to RG lands though.
Yep, deck is pretty sweet regardless.