It's a good matchup for ANT too as long as you understand how to cast Ad Nauseam (and also presuming you didn't cut it from your deck amidst all the baas you read in here).
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A situation came up this weekend at Indy I was unsure about.
R6 against Shardless BUG. G3 he Thoughtseize/Hymns me down but I manage to empty for 10 goblins. His board is 3 land Deathrite 2 Jace in hand, 15 life. I'm at 13 life. He plays Jace, tapping Deathrite, brainstorms and plays land. I draw and can either kill Jace or go for his face. I decide to kill Jace, hitting him down to 8 to play around pulse/charm. His top 2 cards were probably dead so if he played his 2nd Jace, he couldn't cast Pulse. Next turn he drops 2x Goyf and a Deathrite and manages to stabilize. Would it be correct to go for his face instead of Jace? He told me after he boarded out his pulse and didn't bring in any charms.
Were there creatures in the GY? And you're saying you know there are 2 Jace in hand, but how many unknown cards are there?Also I assume he played a land on the following turn as well to leave up both Deathrites as blockers and the land was not a fetch? In that scenario (land drop each turn, neither of them fetches), you swing with 10 dudes, he blocks 4, goes to 2 since he was at 8 after you killed Jace, and you have 6 gobos to his 4 blockers. Does he then plays another creature or is there a creature in the GY for him to remove?
With the limited information, I would say that you 100% swing at him if there are any creatures in the GY, because it becomes too easy for him to stabilize. Otherwise it's up in the air, but generally you still want to just go for the kill since he is more likely to stabilize off creatures than find a 1-outer off a free Brainstorm (especially when he plays Agents which act as 2 dudes and has 1 mana 1/2's in his deck). It's not that difficult for him to play 3 dudes in a turn with 4 mana. Still it's tough to determine without actually being there.
There were no creatures in the GY and he didn't use fetches. The turn I cast empty for 10 goblins, he had 2x jace in hand, 4 lands in play, tapped deathrite at 15 life. I hit him down to 8 life. He untaps plays 5th land and plays dudes. I remember I hit him down to 1 and died on the swing back. If I left goblin back, he could of cast jace, bounced the token, hit me with goyfs and use his remaining 2 lands to deathrite me. If I left 2 back and attacked with 8, there was no way I could of won. The crucial point was attacking Jace or him.
To all experienced Tendrils players out there:
I am an experienced legacy player of 4 years now and I am currently thinking about running this deck. I have read just about every page on this thread and have seen how the deck has evolved the past few years.
However, does anyone have any good recommendations for articles to read that dive into the inner-workings of the deck in the current format? Things I am looking for are frequent lines of play, tips and tricks, playing around hate, and just overall getting there.
Thanks,
Bryan
Shardless BUG is a very winnable matchup so long as you aren't a novice/not good at playing storm combo. Oh no they have discard. That's not particularly relevant when you have brainstorm or manage your cantrips correctly as discard isn't any good at disrupting an infernal, ad nauseam, or past in flames on top of your deck. I like it even more when they discard me when I have a bob in play, that's the funnest because you really don't care.
@Gregton: Bad beats happen. Sometimes your opponents rip the nuts and tear you to shreds. But I also hate your decklist. 1 LDV 1 Wish? How, pray tell, did you settle on that configuration for the 4 flex slots (the 4 preordain slots are the flex slots in this deck as some people despise them and some people love them for some reason.) Also, cracking LED in response to AdN with a petal in play? I wouldn't do that short of an abrupt decay/someone trying to blow up my LED in response to ad nauseam as you already have the IMS for dark ritual post AdN but you're making it so you need to find another LED to get hellbent for the infernal tutor you flip that will very likely be your path to ToA unless you're one of those lucky people who get to treat ad nauseam as infernal contract/draw dark rit, petal, LED, infernal.
I know, I just wanted to complain to some people who've been there, especially losing to Affinity in at the 0-2 table when he boarded in 14 cards. That definitely feels absurd enough to go on the source and cry to you bastards, especially since I maxed out all my friends' bad beat story quotas.
I love how touchy literally every storm player is about the flex slots. No sarcasm, either, I mean we're all guilty of looking at a manabase that's one card different and accusing the other person of being literally Hitler. But is it really worth restarting the I-hate-Ad-Naus-I-Love-Vault conversation from ten pages back? The deck gives me the lines I want in specific situations, everyone is retarded, we're all quitting storm forever, etc.
I don't remember the specifics, but I assume it was a combination of being under pressure and floating an LED from Ponder/Brainstorm. I remember it felt like (at the time) the higher percentage chance of winning. I'm definitely not one of those lucky-ad-naus guys, or really any card that lets me dig deep for certain things. The Saturday before, I was whiffing on Garruk +1's in Standard, too, so I should probably either do an animal sacrifice to Maro or take a break from combo decks for a while.
Animal sacrifice. Do it.
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:confused: But I really sold the deck...
Ok, so if the Affinity guy boarded 14 cards, there's no surprise you've lost. Also, note that no other deck than Affi may use it. I wouldn't mind that, unless you plan to meet him over and over again. Note that the others had a bit more reasonable sb, not a storm-killer.
Also, I need to see Slosh asap, I'm pretty interested how his 2 maindecked Bolts work. The meta is so full of annoying small creatures, be it DRS, Thalia, Teeg, Confidant; you may even buy a turn at the very least by killing Delver. I know that the idea of plaing Bolts in storm is silly, but I won't be the one to dismiss it before I'll listen to his experiences.
It really depends on meta, e.g. our lgs is full of DRS and D&T.
edit:
I had some real success with builds using Dark Confidant. I know all the troubles with this creature and I also know that today's meta is faster and I also know that opponents don't take out all removal, but still, lets BS about Bob a bit.
First of all, he's your upkeep "cantrip" that doesn't eat mana or (in case of opposing Cannonist) a spell count. He succesfully blocks all non-Thalia bears or attacks in return if the opponent decides that he'll swing while using your DC-induced lifeloss as another kinda attacker/Vortex. Part of what makes Confi good (even against creature heavy decks like Mav) is that you may play him turn1 without much trouble and got your few draws out of him before the opponent puts anything harmful into his way or forces you to chump. (You may ignore most of the turn1-3 creature plays and/or attacks, unless we're talking about Ornithoptere with Plating or some absurd Goyf or anything similar.) What I'm trying to say is that even if DC's triggers and opposing creatures threaten you with a big damage, it won't happend before turn3 maybe even turn4 and esp. against non-Plating non-Warchief decks you may quite easily count the expected combat dmg dealt and thus "dose" it and echange it for card advantage until the time comes to sac DC into CT or force him into red zone on a suicidal mission for king and fatherland. What I also found extremely helpful about him (this is mainly true for the 3-basics build) is that he brings you land drops you'd otherwise be depraved of due to your inability to properly cantrip under Thalia/Cannonist,thus helping you to reach the needed mana for Clasm/Ruin, with the latter been my weapon of choice for quite some time, as it (a) doesn't kill neither Confi nor Goblins and (b) takes care of all the pesky non-Ooze hatebears even if they got Mom/KotR/SOFI... actually: any SO1&2.
I'd try something like the following sb (note that it's meant to be played with a few BWs):
1 ToA
1 EtW
1 Virtue's Ruin
1 Echoing Truth (for double Cannonist/Leyline situations and to dodge CotV@1)
1 Chain of Vapor
2 Abrupt Decay
2 Disfigure (DRS*, Thalia, Cannonist, Ooze, Teeg, etc.)
4 Xantid Swarm (because blue is the color of our format)
4 Dark Confidant (you really wnat him turn1-2. A pro tip: don't rush him into Dryad Arbor.)
*) Although ppl may argue that DRS is easy to play around, you may just blow him on spot and cause a serious headache to the opponent that heavily depends on the little elf.
edit2: Also, in case you need an answer for Affi, then Rebuild exists... It odoges CotV and they don't play Waste, so the increased manacost compared to Hurkyl's Recall doesn't hurt. But yeah, it's genrally an awful sb choice.
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I'm kinda excited about Toxic Deluge. I know it kills my goblins but if I have to cast it AFTER I make a bunch of goblins I'm probably losing anyway.
6-1'd The legacy trial at bom.
Matchups:
Death & Taxes 2-0
Jund 2-1 (lost to triple thorn g2)
UW Miracles 1-2 (he had it all g3)
RUG Delver 2-0
Patriot 2-0
Merfolk 2-0
Esper Blade 2-0
Might write something later, Main Event tommorow.