It costs 4 mana... I declare Danger of cool stuff.
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It costs 4 mana... I declare Danger of cool stuff.
Good to see that Cuneo and Reid were were following the same kind of thinking I did and included 2 (or 1 in Reid's case) Llanowar Elves in their lists. Especially on Magic Online, and likely even in Paper, I really like that. And if you look at Cuneo's sideboard with 11 (4 TS, 3 CT, 2 MBT, 2 SE) cards vs Storm, you can definitely see where he wanted to be.
You might laugh but I came very close to putting it into my sideboard for this event. Reasoning was that it stops Marit Lage until they get to the 11 mana needed to destroy it with Punishing Fire.
I only had that idea a couple of minutes before the event and didn't really have enough time to think it through. I also decided that there probably wouldn't be enough (super expensive online) Lands deck to make it worth. But it's definitely a thing. I already played several paper tournaments with it in the past, but that was against the BG Hexmage Depths.
I was actually going to suggest it when you posted you where playing Progenitus, but you where already in game when I saw your post so there was no point.
Trust me, this guy is a pain. Use it, the use Rec Sage to kill the Explorations and Ooze to eat the Fires. This little prick will buy you more than enough time to cause issues.
Reid just uploaded a full 4 round Daily Event video with Elves to Channel Fireball. Check it out: http://www.channelfireball.com/video...-legacy-elves/
Here's my commentary regarding the different situations:
Hey Reid, thanks for the videos. A couple of things as I notice them:
R1G1: On turn two your math is off. Your attack with Craterhoof would actually be for 9 (as you initially even said, but then somehow reduced to 8) and put him dead next turn. But even if it still wasn't a 2-turn-clock (it is!) you should still NO for several reasons:
1) as you mentioned, Duress
2) Reducing his life significantly already puts him in a potentially awkward Ad Nauseam
3) Even if it was a 3turn clock (it isn't) you would have 15 outs that would win the game on the spot (Craterhoof, 2 NOs, GSZ, Wirewood, Quirion Ranger).
SB: don't like cutting Llanowar Elves as it's an enabler for t2 GSZ for Gaddock. The longer you keep that GSZ in hand, the more prone to discard it becomes..or even just dying on his turn2/3.
R1G2: I would very much prefer to Zenith Quirion Ranger instead of another Arbor there. It makes you lose 1 land drop, but Quirion Ranger likely increases your clock by a turn and/or gives you more control over the graveyard. It's not 100% guaranteed value so we need to consider the lost land drop, which I think is worth the additional, likely value. You don't have a black source yet, but there's already 2 lands in the graveyard with likely 1-2 more to follow over the course of the game. And any black source you draw makes DRS go nuts right away.
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R2G1: Especially when I'm already getting a combo-ish vibe from my opponent, I would rather play Wirewood over the second Nettle Sentinel. It means we're missing out on 1 damage on the next turn, *but* allows us to still have acess to DRS on the opponent's turn. It's a very narrow thing, but that Bloodstained Mire is what would have made me opt for that play instead of the 2nd Sentinel. Even though several Grixis decks play without basics, they still won't/shouldn't chose to go with Mire because it gives away the info that they are all non-basic, which can matter in some rare situations.
R2G2: TinFins is even faster than ANT and also runs Brainstorm, making a turn2 Discard spell really awkward. I agree that we get *much* more value on our turn2 if we lead with DRS, but TinFins is also the kind of deck that can really crumble if you go t1, t2 discard on the play. Depending on what we see with the TS, we might even be safe to DRS on turn2.
This particular version of TinFins (I think this one is V 2.0; we're currently at 3.0) seems to be a little slower since it's apparently running Burning Wish. I still think this isn't enough of an indicator to not Thoughtseize on turn1.
Still R2G2: Would have named Shallow Grave with the first Therapy. Reanimate is turned off, Exhume is probably only a 1 or 2 of since it doesn't interact with Emrakul and gives the opp value as well. Goryo's Vengeance is another consideration, but he hasn't shown any yet and I guess he had to cut back on something for Wish. If we whiff, we can still take whatever other resurrection-spell he has left; as I pointed out it's unlikely that he would have two different of those with one not being Shallow Grave.
I know where you were heading with not flashing back Therapy as it gives you a lot more options on the following turn and will probably will the game if he whiffs, but those are not the kind of odds I would want to take vs TinFins. It's also not only Ritual and Petal but also all of his 4 Griselbrands as an out because he can use BS to put Shallow Grave on top, play the 2nd land, Ponder, resp crack LED to discard Griselbrand, draw and cast Shallow Grave.
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R3 Sideboarding: Agreed very much with your sideboarding. There's two different schools of thought: some wanna keep NO and side out Glimpse, others do as we do. I think NO just too much of a liability in this matchup. If it gets answered by Terminus, you're usually in a horrible spot, because it suddenly really complicated to once again create a board that allows you to NO again in a meaningful way; most of the time, the next Terminus is already waiting by then. Glimpse on the other hand isn't that hit-or-miss while still allowing for the occassional combo win — even through Terminus on the same turn; I've done it only like 3 or 4 times in my life and it's surely not what's tipping the scales in favor of it over NO, but it nevertheless feels amazing.
R3G3: You already mentioned that you should have played the Symbiote. Not only because of Terminus, but also because having it down is much better vs a potential CB on turn2, allowing you to have the harder to establish half of the Best-Friends-Team (WS+EV) on the board.
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R4: True Bizzaro Reanimator :P
Hello guys!
12.12 I will be playing Annual Topdeck.ru Legacy Cup Tournament, Moscow.
~ 100 people there, and it seems that the metagame will be full of combo decks: ANT + some reanimators, Dredges and even Solidarity.
Russian metagame also has a lot of Miracles, Grixis Tempo and lots of Delver Variations.
I am really worried about combos that are faster than the Green Legion. There are a lot of really strong ANT players and I didn't really practice a lot this matchup.
Should I play Savannah and add some Gaddock Teegs/Thalias in main(side)board?
Or maybe a Taiga for a mainboard Ruric-Thar? Or should I just skip this bullshit and add more hate in my sideboard?
My sideboard is:
3 Cabal Therapy
2 Thoughtseize
2 Surgical Extraction
3 Abrupt Decay
1 Ruric Thar
1 Pithing Needle
1 Null Rod
1 Natural Order (I have 3 NO and a Sylvan Library in maindeck - this is a flexible slot)
1 Progenitus
I play 61 card maindeck with Scavenging Ooze, Sylvan Library, 3 Birchlore Rangers (Morph + any color mana is cool tech, I don't like Llanowar Elves), evrything else is quite common.
If you expect a lot of Combo I would play Ruric as 61st with 4 NO main. Not sure if the Taiga is necessary when you have 3 BR main but I found myself often there with a Ruric in Hand an no red source. I like the one off Cavern of Souls main deck. Especially when you have to face Miracles and even other blue stuff. It did also well against 4C-Loam in my last games.
What would you guys prefer with Ruric as 61st? 20 land configuration, 2 Arbor, 8 Fetchies, 4 Cradle, 2 Forest, 2 Bayou and the other? Cavern with Taiga? Haven and Cavern? I think i want the Taiga. Not sure. In a really blue meta it gives you a real possibility to play Pyroblast maybe but I think the SB is full enough... I really think a lot about these few Cards.
Thank you!
But I actually play 19 lands: 9 fetch, 2 bayou, 4 cradle, 2 forest, 2 Dryad Arbor.
And I feel pretty comfortable with this mix, maybe I am just lucky, don't know :P
I also thought about putting 1 Taiga instead of 1 Forest to hardcast Ruric-Thar.
But 1 Cavern... We cannot find it with fetch )
And 0 Cavern... We cannot find it at all.
Depends on how much you hate Miracles. If you wanna address both Miracles and Storm really hard, I'd go with:
4 Thoughtseize (vs Miracles & Storm)
3 Cabal Therapy
2 Mindbreak Trap
3 Abrupt Decay
2 Cavern of Souls (1 already Maindeck)
1 Scavenging Ooze
Maindeck with 3 NO, 1 Sylvan Library and Reclamation Sage. Your sideboard is rather unexciting vs most Delver decks, but it's decent. You get Decays, Ooze and against Canadian also 3 Cabal Therapy vs Rough/Tumble and/or Cantrips to find it.
You could also play 2 Choke instead of the 2 SB Cavern, which will give you even more game vs especially Grixis. I don't like them very much vs BUG Delver though.
Then the Pendelhaven is also obsolete?!
Resolving a Glimpse chain is a good way to find the one or other Card. It worked well in the last games but I understand your point.
How do you feel about 19 lands? I also thought about it to add one Llanowar in but it feelt fragile.
When you add Ruric to your 61 prepare yourself to see him in your Hand. This little bastard has the same bad habit as the stupid snake you don't want to see in your hand. And if the reason for not casting him is that you have no red source you'r pretty unlucky =D
I think you missunderstood what I was trying to say: people usually dismiss untutorable 1ofs as being "too random". I was trying to ridicule that position by pointing out how 0 Cavern was even more "random". Because what these people mean by "random" is actually "unlikely".
Pendelhaven is awesome and surprisingly good vs Miracles as well as it will often allow you to attack into open mana, not having to fear Containment Prest or Snapcaster. It can also often break the board wide open when you've got a bunch of 1/1s vs your opponent single DRS, SFM, Pyromancer etc. Also lots of other value vs Jitte, P-Fire, Rough // Tumble, Golgari Charm, Pyroclasm, Grim Lavamancer, you name it.
@Valentino: I think you (and this goes for EekTweek as well) have to realise that you can't consider Dryad Arbor and Gaea's Cradle as lands, in the traditional sense. As far as deckbuilding is concerned, Dryad Arbor is considered a creature and Gaea's Cradle a (mana ritual) spell.
To not fuck yourself in the ass with too many mulligans, you need to make sure you have at least 14 initial (green) manasources. It leaves you with a 14% chance of not having any mana on turn 1, meaning 1 in 7 hands you'll have to mulligan b/c it's a no-lander. Cutting a fetch or basic effectively lowers your land count from 14 to 13 as opposed from 20 to 19. The implication here being that the impact of moving from 14 to 13 is a lot bigger then the supposed move from 20 to 19.
I've been playing with the idea as well but can't find myself to do it. If you wish to cut a "land", cut a Dryad Arbor. At least that doesn't cause you to mulligan more often due to landscrew.
Oh I think I really missunderstood =)
I like both Cards, too. Cavern and Haven even as one off. But as long as I have Ruric main I want to have access to a red source and I can't find me cutting a Forest....
Do you bring in the additional Cavern only against Miracles und Chalice Decks? Maybe having two Cavern main is more important preboard. Daze FoW CB Chalice and so on. and the Haven in one of the Cavern SB Slots?!
I just thought about that. I think preboard we can better handle the stuff where Haven helps than the other.
Cutting an Arbor is an Option I thought about too. For me it is one of the hardest decisions I have to make =DD
@Julian: How did you think about RecS in the SB after MOCS?
Well that's an interesting thought actually. I never considered playing a single Dryad arbor, but now that you've mentioned it, I have even more questions than I did before :smile:
Nevertheless thank you for your advice.
2 Julian: Wow, that sideboard is rather radical ^^
I will think over it, watch some streams, play some games and then I'll write a report here on what did I do and what went terrible wrong :)