Re: [Deck] Imperial Painter
No, three tops will almost insure you see them every match, not game. The deck can't afford a flood of any sort, tops included because shuffle effects aren't plentiful. Three tops and at least seven shuffle effects (IR, fetches, Gamble for the misers)
Re: [Deck] Imperial Painter
Looking through some of the lists I noticed none of the actually run GY hate. I do understand Emrakul match ups are not in our favor, is it just best to go the beat down plan side out Grindstones for Ensnaring bridges? As well as siding in all blasts? Ensnaring Bridge is our best card against Sneak Show right?
Re: [Deck] Imperial Painter
I've been doing that line of play and it seems to work. The thing about GY hate against Emrakul decks is that you need to have the piece of hate ready, basically making it an extra combo piece. I do side out my stones for Bridges. They just pull so much weight. If they don't nut draw you and end the game in teh first couple turns, you can sit behind a bridge and either assymble Jaya/PS or just dork beatdowns for the win. Like I mentioned in my post last page, I play the deck like a combo deck mainboard, and control from the side. I hate the elves matchup, burn isn't much better, fast combo/beatdown is annoying, and that leaves the rest of the field to beat up on.
I'd say spend your time testing your bad matchups, as you can get wins over time if your play is as tight as possible. Don't waste time on matches that are decent to good.
No GY ftw (atm)
Re: [Deck] Imperial Painter
So who all is going to be painting at the GP? I think I finally settled on a 75 that I'm happy with. Hasn't happened since I picked the deck up, every tournament was a few cards off the last one. No Welders, no GY hate, just pure Imperial Painter:
8 Mountain
4 Red Fetchlands
4 Ancient Tomb
4 City of Traitors
3 Sensei's Divining Top
1 Lotus Petal
4 Simian Spirit Guide
4 Imperial Recruiter
4 Painter's Servant
4 Grindstone
4 Blood Moon
2 Magus of the Moon
4 Pyroblast
2 Red Elemental Blast
3 Magma Jet
2 Phyrexian Revoker
1 Jaya Ballard, Task Mage
2 Koth of the Hammer
Board:
4 Ensnaring Bridge
4 Thorn of Amethist
1 Red Elemental Blast
1 Jaya Ballard, Task Mage
2 Phyrexian Revoker
3 Pyroclasm
Feels good man. Gonna run this in a couple weeks at another local for another free roll.
Good luck to you all going to DC!
Re: [Deck] Imperial Painter
Hey all I am planning on painting in DC. Here is the list I am settling on.
8 Mountain
4 Scalding Tarn
4 City of Traitors
4 Ancient Tomb
4 Painter's Servant
4 Grindstone
4 Imperial Recruiter
4 Simian Spirt Guide
4 Blood Moon
2 Magus of the Moon
4 Lightning Bolt
4 Pyroblast
2 Red Elemental Blast
1 Phyrexian Revoker
1 Jaya Ballard, Task Mage
1 Spellskitte
2 Koth of the Hammet
3 Sensei's Divining Top
4 Ensnaring Bridge
4 Thorn of Amethyst
2 Rachet Bomb
2 Red Elemental Blast
3 Pyroclasm
Re: [Deck] Imperial Painter
Looks like we're doing about the same thing, although I highly urge you to up your Revoker count. The damn thing is so good you can steal Game ones by naming Dread Return, Heritage Druid, LED, Griselbrand and so on. And I stand behind Magma Jet in lieu of Lightning Bolt. The Scrye effect is just so helpful, and two damage takes care of a wide variety of creatures that three damage kills as well.
Good luck at the GP and update the thread for those in Day Two!
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
jandax
Looks like we're doing about the same thing, although I highly urge you to up your Revoker count. The damn thing is so good you can steal Game ones by naming Dread Return, Heritage Druid, LED, Griselbrand and so on. And I stand behind Magma Jet in lieu of Lightning Bolt. The Scrye effect is just so helpful, and two damage takes care of a wide variety of creatures that three damage kills as well.
Good luck at the GP and update the thread for those in Day Two!
How could revoker name dread return? jet is great in mid game, but it is slow to deal with turn one drs or some elf on the draw. And it will cost you 3 mana to kill thalia.
Re: [Deck] Imperial Painter
Wouldn't it make sense to play "sudden demise" from the commander-box over pyroclasm? You are able to deal more then 2 dmg to any creature AND for example vs. elves your revoker / Magus / whatever survives the sweeper.
Re: [Deck] Imperial Painter
Hey all, I am new to this awesome deck and have a few short questions:
1. Why isn't anybody playing Manic Vandal anymore? A recruitable artifact hate seems necessary for the unexperienced... Rancor was the last to mention it, but all of the last lists are playing without the vandal.
2. As GundamGuy pointed out Chandra, Pyromaster is in for the card draw ability. It seems to be a good alternative to the third Sensei's Divining Top for the additional cards draw and some extra optional damage, but in the thread I have not seen anybody writing about having plans of substituting this SDT slot. Everybody is just comparing chandra to koth of the hammer. Do you think a third SDT is still necessary if a copy of chandra is in the 60?
3. How are your thoughts about Kap'n Cook's 2 maindeck Ensnaring Bridge in the current meta? I really like that idea of potentially having them available game 1, but everybody else seems to put all of them in the board.
Re: [Deck] Imperial Painter
@zangoasyl
1. I personally still run manic vandal in the sideboard, stop other players needles, or other forms of disruption to our combo.
2. Sol land > sensei's > activate sensei's is prolly my 3rd favourite turn 1, and I like being able to do it consistently.
3. I once tried to run 4 ensnaring main deck. It's all really dependent on your metagame and if you think it'll be a better option than others in the MD.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
GoblinZ
How could revoker name dread return? jet is great in mid game, but it is slow to deal with turn one drs or some elf on the draw. And it will cost you 3 mana to kill thalia.
Flashback is an activated ability. Less I be retard
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
zangoasyl
Hey all, I am new to this awesome deck and have a few short questions:
1. Why isn't anybody playing
Manic Vandal anymore? A recruitable artifact hate seems necessary for the unexperienced... Rancor was the last to mention it, but all of the last lists are playing without the vandal.
2. As GundamGuy pointed out
Chandra, Pyromaster is in for the card draw ability. It seems to be a good alternative to the third
Sensei's Divining Top for the additional cards draw and some extra optional damage, but in the thread I have not seen anybody writing about having plans of substituting this SDT slot. Everybody is just comparing chandra to
koth of the hammer. Do you think a third SDT is still necessary if a copy of chandra is in the 60?
3. How are your thoughts about Kap'n Cook's 2 maindeck
Ensnaring Bridge in the current meta? I really like that idea of potentially having them available game 1, but everybody else seems to put all of them in the board.
I never cut manic vandal from my 75, I personally think cutting it is a huge mistake. It is the most effective to deal with jitte, since your revoker can not ensure your safety. And it is really a good card against the Dnt, if you go to a large tournament right now, you should prepare something for that deck.
I think chandra is okay but not that effective.The reason why play 3 SNt is that I always want to see one SDT in my openning hand but not a chandra. the first ability of chandra is not as destructive as the first ability of koth against control, and is not that effective agaisnt aggro. the second ability of chandra is not that good unless you have already had one sdt on the board.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Jay_Gatz
Nope, just an alternate way to cast spells.
http://i.imgur.com/aSHK8EP.jpg
Re: [Deck] Imperial Painter
So who is going to the GP? I'll be there at least Saturday but I might try and get a little bit of playing and talking shop come Friday night. What are people's thoughts?
Seth
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
I'll be there Friday to Sat. But I'll be playing UR Painter. Still painter, but some different tools.
What didn't you like about imperial/like more about ur? Just curious
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Kap'n Cook
What didn't you like about imperial/like more about ur? Just curious
Love both decks.
I loved the heavy moon style iPainter allowed for, but that had been letting me down for a little while. I know you adjusted a bit off the all in moon plan.
I have also always been a huge proponent of welder too. UR gives me 4. I can also find grindstone a little easier with transmute and intuition.
What I miss. Jaya!!! OMG that is still one of the most powerful things iPainter can do IMO. Also just beats after lock with revoker, magus and such.
So it's a personal/meta call for me right now. But in no way would I say either is better, or even which is better in the meta. If I run into shardless bug over and over in DC boy will I miss mono red. But, I have been running into miracles and other basic land heavy decks for some months now.
Sent from my iPhone using Tapatalk
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
jandax
You made my day guys, thank you very much!!!