Originally Posted by
Adan
The Firemind's Foresight also allows you to react more smoothly to a comes-into-play trigger (Venser, Detention Sphere, Oblivion Ring, Flickerwisp, Angel of Despair/Ashen Rider in the future etc.). With the trigger of Oblivion Ring on the stack targeting your Omniscience post-Show and Tell, you can Cunning Wish for Firemind's Foresight. Firemind's Foresight - dependant in your maindeck configuration - either searches you:
Brainstorm, Trickbind & Intuition if you play Trickbind in your maindeck (like emidln)
or
Brainstorm, Impulse & Cunning Wish if you play Impulse instead of Trickbind in the maindeck (like Nicolas Goldberg for example)
The first pile is obvious: you use the Trickbind to counter the trigger and proceed to tutor Enter the Infinite with Intuition and win.
The second pile is different, there you have to use Cunning Wish to fetch Trickbind from your sideboard and counter the trigger. Impulse and Brainstorm get you 7 cards deep into your library. You basically have to get lucky, but statistically that's not unlikely given that you still have like 6 or 7 outs at that point (4 Enter the Infinite, 2 Cunning Wish and 1 Intuition, that should be accurate) and the Impulse might find you a Preordain. If you find Preordain with Impulse, it even gets you 10 cards deep.
So the Trickbind line of play is the ones that takes no prisoners and wins against such a CiP-effect guaranteed. The other one is more of a "counter that trigger and hopefully I'll find another wincon". But I have experiences that Trickbind sometimes is really dead and unnecessary in many matchups, so I might swap it for Impulse. Drawing either card ruins the FF-route anyway, but drawing Impulse does not impede your flow unlike Trickbind that will clog up your hand.
I did some goldfishing and digging with Impulse and Brainstorm is usually efficient enough for such a corner case.