Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Green just got an upgraded Naturalize. And adding colors to Disenchant does nothing. I just don't see the benefit of this, even if it makes sense as a hybrid card.
The blue charm is interesting, altough UUU is pretty tough. What are good targets to steal? Vial? Delver? Tapped Moms? Moxen? Noble Hierarch?
Marit lage token
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Green just got an upgraded Naturalize. And adding colors to Disenchant does nothing. I just don't see the benefit of this, even if it makes sense as a hybrid card.
The blue charm is interesting, altough UUU is pretty tough. What are good targets to steal? Vial? Delver? Tapped Moms? Moxen? Noble Hierarch?
I think the most obvious target is Marrit Lage, with the usual UR cards like Delver, Pteramander and Lavaman. Otherwise it's a Counterspell when you're ahead and a Divination when you need something.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Green just got an upgraded Naturalize. And adding colors to Disenchant does nothing. I just don't see the benefit of this, even if it makes sense as a hybrid card.
The blue charm is interesting, altough UUU is pretty tough. What are good targets to steal? Vial? Delver? Tapped Moms? Moxen? Noble Hierarch?
Wurmcoil tokens aren't terrible. Does it usefully mess with LED?
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Green just got an upgraded Naturalize.
The rules text is literally identical to naturalize, how did green get an upgrade?
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Bithlord
The rules text is literally identical to naturalize, how did green get an upgrade?
Return to Nature from WAR is strictly better than Naturalize.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Bithlord
The rules text is literally identical to naturalize, how did green get an upgrade?
Return to Nature from WAR
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
PirateKing
Gotcha. I thought the reference was to the newly spoiled card and was confused.
Re: Modern Horizons Spoilers
It's a naturalize that can be found off of glittering wish! Found out how it's gonna be played
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Return to Nature from WAR is strictly better than Naturalize.
Naturalize is unaffected by Gloom. :tongue:
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
whienot
Naturalize is unaffected by Gloom. :tongue:
So is Return to Nature.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
H
This, turn one in 4C Loam or Lands, maybe in some Red Maverick variants will be amazing and if you add Tireless tracker. Oh Boy.
This set is surprisingly cool.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Matsu
This, turn one in 4C Loam or Lands, maybe in some Red Maverick variants will be amazing and if you add Tireless tracker. Oh Boy.
This set is surprisingly cool.
With T1 Mox Diamond, it should be quite easy to get a T2 Wastelock going.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Matsu
This, turn one in 4C Loam or Lands, maybe in some Red Maverick variants will be amazing and if you add Tireless tracker. Oh Boy.
This set is surprisingly cool.
Between this card and Cindervines, Thresh has all it needs to finally drop Goyf and become one with the trolling. Much better fits in the Delver shell imo.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Fox
Between this card and Cindervines, Thresh has all it needs to finally drop Goyf and become one with the trolling. Much better fits in the Delver shell imo.
I completely agree. Hexdrinker is another one I feel surpasses Goyf and Ptera for Thresh!
Re: Modern Horizons Spoilers
Just a note, unless I'm misunderstanding Hexdrinker, you have to be able to protect it until you get the level ups resolved, since those are normal activated abilities and use the stack so it's not quite a turbo-Mongoose even if it is probably good for taking Goyf's job.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
H
Maybe I wasn't reading what was said correctly, but it seemed to me to be something of the "opposite" sentiment. They seem to want a slow, highly interactive format made out of Modern. I'd guess the "ideal" there is some sort of "Standard" version of Modern? Where everything is slow, nothing is all that powerful and it's like a "Rock'em Sock'em Robots" match?
It doesn't really make any sense, because part of the allure of "non-rotating formats" is getting to play the "best of the best" cards, which is necessarily a constrictive exercise in and of itself. And a byproduct of that will naturally be some level of "uninteractive" play, because of the dyanamic spread. Which, as far as I understand it, is actually one of the "allures" of Modern, how it's sort of a "Wild West" where all sorts of things can "go."
Think there's a balance between the speed of Standard (which as an aside is actually pretty fun right now) and what has occurred in Modern over the last X amount of years which pretty much amounts to a linear format where decks get the ban hammer multiple times a year because defensive strategies cannot keep up with the power level.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
So is Return to Nature.
My mistake. There's herp in my derp.
Re: Modern Horizons Spoilers
Re: Modern Horizons Spoilers
This set is starting to feel like Urza's Saga all over again, I can't believe how many outright good cards are being released at once and there are cards left to go ...
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Zombie
Just a note, unless I'm misunderstanding Hexdrinker, you have to be able to protect it until you get the level ups resolved, since those are normal activated abilities and use the stack so it's not quite a turbo-Mongoose even if it is probably good for taking Goyf's job.
This is correct.