Actually I didn't want to discuss my list, but my playing mistakes; but seen that way we can talk about it as well. Here we go.
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Constructive criticism is allowed, right? Where's the dedicated Survival hate? I want to see something other than burn. Pithing needle would be awesome in your SB. It could have shut down Survival OR Loyal Retainers. Also, why are you running Leyline of the Void as your GY hate? Since you're mono-red you can't really use it against anything other than Dredge, and I know I'd want the most playable GY available in a format overrun with Vengevines.
Criticism is appreciated!
Survival hate: As I said before, I don't like Survival hate in form of permanents. I want to aim at their manabase (that's what the removal is for). Therefore: no GY hate, no Pithing Needle because they run Qasali Pridemage/Trygon Predator/K Grip
Leylines: I'll come to that later, cause you mentioned it twice.
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I don't like Chalice here. It can't stop a T1 Elephant Grass anyway, and the rest of Enchantress has a pretty high curve. Enchantress is hampered by cards like Thorn of Amethyst or Pyrostatic Pillar. From reading your report it seems that maybe Anarchy would be appropriate for your meta. If you're willing to splash Green Reverent Silence and a host of enchantment hate becomes available. If you're happy with your mono-red build this MU should always give you trouble. Obviously Red by definition doesn't have answers to enchantments. Back in spring I played a R/b/g build that played K Grip and Reverent Silence out of the SB. It worked incredibly well, as fetches allowed me to hide my Taigas until G2 or G3 when I would plop one down, see the look of surprise on my opponent's face, then blast their enchantments away. If you want to stay Mono-Red perhaps you could SB Thorn of Amethyst to crank up your mana-denial control game.
Chalice: Chalice is always better than removal in this MU. I know it isn't good though, but I just can't board anything other than Chalice. CHalice @ 1 shuts down not only E.Grass, but those Utopia Sprawls and Wild Growths too. That makes it hard for them to pay their Grass out while playing those 3cc spells.
Rest: I don't want to prepare for enchantress, cause its actually rather rare in my meta.
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It looks like enchantment/white hate would once again be beneficial. It also seems like you missed an opportunity to side in Tuktuk Scrapper. Again, Thorn would be decent too.
Dutch Staxx doesnt run artifacts other than Mox Diamond, Chalice and Trinisphere.
Plus, seriously....Thorn of Amethyst against Staxx? No way. I can't imagine that they'd possibly run into trouble with their mana.
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If I may critique your SB for a moment...
4 Leyline of the Void
4 Chalice of the Void
4 Pyrokinesis
1 Vexing Shusher
1 Boartusk Liege
1 Tuktuk Scrapper
Since you are mono-red Leyline seems extremely suspect. You can't play it unless you Mull to it, which is only effective against Dredge. You couldn't side it in for your Survival match because it isn't worth mulling to Leyline in that game. If you played Tormod Crypt or whatever instead you could side it in and draw into it and have a useful anti-graveyard play to shut down the Iona. Running 4 Leylines in a mono-red deck says to me "I'm terrified of the Dredge matchup, and I'm willing to sacrifice versatility for security". There isn't anything wrong with wanting to auto-win against Dredge G2/3, but you give up a lot of playability. Most importantly, Leyline is 25% of your SB. Is Dredge anywhere near 25% of your meta to warrant such narrow hate?
Leyline is against Lands, Aggro Loam, Dredge and New Horizons (and Threshold maybe).
In all of those MUs it's senseless to hardcast Leyline at any time cause they can do pretty much with what they have in their GY by then. I never hardcasted Leyline. Not in Rb and not in R. Therefore being monocolored is not an argument against Leyline.
Tormod's Crypt would be my 2nd choice. Oftentimes my opponents were able to play around it, that's why I dropped it. One can't play around Leyline without removing it.
Actually I don't even aggresively take muuligan at Leylines. It's more that they raise my chances on good opening hands. Plus they are virtually an auto-win against Lands and Dredge.
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Chalice is great, but I would suggest diversifying your combo hate with Pithing Needle. Needle is great against everything. Survival, Belcher, ThopterSwords, Grindstone, Necrotic Ooze. It does SO damned much against permanent based combo that it really deserves to see play in your SB.
As stated before: I don't like Needle. It can do many things, but it's oftentimes not worth boarding it. I like cards for my SB that are gamebreaking and Needle absolutely isn't.
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Pyrokinesis is great, but I have to wonder how necessary it is for your SB, given that you're already playing 3 Lightning Bolt MD. It seems that cutting a few of these could make room for anti-non-creature cards, like artifact hate, Anarchy, or maybe even a Red Elemental Blast or two. Basically your Pyrokinesises (sp?) are redundant, and you're losing flexibilty by having 4 SB slots tied up in burn.
IMO Pyrokinesis is the best card we have available to fight Vengevival variants (again: stated before, see above).
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Shusher- I totally dig this guy. He comes in super handy, and can be incredible against control decks. Opponents tend to forget what he does once he's in play, which leads to beautifully awkward moments of you two-for-zeroing their Force of Will.
Actually the idea was to make sure that I can cast my L.Bolts/Lackeys/AEther Vials when Chalice is set @ 1. But...yeah it's good against control.
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Boartusk - Eh. I tried it. It's hard to play (RRR1) and when you're playing against E. Plague there's usually plenty of spot removal to take him out. Plus, it pisses me off that this guy doesn't give your goblins haste or anything, just the pump. Chieftain seems better.
I guess we had this discussion before =/ I don't agree with you here.
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Tuktuk- Good against Jitte. Tinkerer is better against SDT. I've been going back and forth, but Tinkerer's reuseability is extremely appealing. The name of the game is card advantage, right?
I wouldn't even board artifact hate (not even Tinkerer) to aim for SDT. This is just a waste of time. Almost every MU in which we could face SDT requires us to be very fast and that's not what tinkerer does.