Originally Posted by
ParkerLewis
My question is not about Trickbind over Stifle :) It's "why does this deck need a Stifle effect so much more than any other blue decks out there, to the point that it plays 4x MD while other blue decks play 0" ? Maybe the current reasoning is simply "the deck is so bad against Wasteland it desperately needs to prevent it, even with the possibility of playing Crop in response", or maybe not, anyway that's what I want to know.
What ? How does Trickbind cantrip ?
That's more along my question / point. Yet with 25-26 mana producing lands, plus brainstorms, the probability of getting stranded at 2-3 mana feels really low (to be checked for actual numbers). Also, if the argument is that the deck has quite a bit of situational cards, then that's more of an argument for Ponder for the built-in shuffle effect. It might depend on whether you're playing Expedition Map, if you play it, total shuffle effects might be enough that it's not an issue anymore.
Well, against combo, isn't your goal to have your hate card in your opening hand ? At which point this advantage is nil. So yes, this is an advantage of SDT, but it's more limited than what the sentence may imply. Also this point is completely independant of the deck : we can make 10 sentences saying how SDT is a good card in Legacy, and still, a lot of decks don't play SDT. So obviously that's not reason enough for its inclusion. (the first argument goes in the right direction though)
Well, I know. But I can also recognize I've just picked up playtesting the deck, so it's only natural to ask, and that's what I am doing. I'm more than open to being convinced if the arguments are standing.