Originally Posted by
Arianrhod
I would defend Gitrog in GBW builds, although Meren is, as noted, lackluster at times in the current metagame. Even if they have a removal spell for hypnotoad, he will still cantrip if you've left a fetch in play. If they don't have a removal
spell, he takes the game over -- especially with 8 fetches and a Wasteland. In GB<>, he's likely incorrect, but I want to test him and see how he actually feels.
Tireless Tracker is an unreal Magic card. It is quite possible that we should just be jamming a bunch of them. We're situated in a way to take advantage of that card in a way that not even standard decks can. I would like to note, though, that Clues are expensive to crack. The last thing we want is to end up in a situation where we're spending time and mana cracking clues while people are playing Delvers. I think that there is a very real danger in neglecting the threat that Delver (the deck this time, not the card) poses. It's fine to give a little room vs Delver to improve multiple other matchups -- but we want to maintain our position as the deck that destroys Delver. That is the single biggest thing that we have going for ourselves at this point in time.
Thornscape is fine, but, as noted, invalidated by Punishing Fire and Molten Vortex. Safekeeper helps this, but that will run into the problem that eventually they will either force you to use Safekeeper until you have no lands, and/or Wasteland/Rishadan Port you down enough that Thornscape can't activate. Thornscape will only stop Merit Lage for a turn or two at most, and then Lands will just pivot and change tactics, and they /can/ go around it easily enough. Maybe those 1-2 turns are enough. I'm not sure.
RE@Master of the Wild Hunt -- I wouldn't call him spicy tech, so much as old spice. He used to be run a fair amount pre-Rhino, because he's a Zenithable guy that can absolutely take a game over. An active Master of the Wild Hunt is hell for a lot of decks, as a control finisher. But it's worth remembering that he's adding board presence every turn, when he doesn't need to be shooting things with wolves. He swings for 3->5->7->lethal. Vs a lot of decks, the 7 swing is lethal, because of Probes, Forces, etc...and that's also not counting any chip shots we get in ourselves early, like with Vet beats etc. Like, if Miracles doesn't have a Swords immediately, they are almost required to Terminus, and forcing Miracles to 1-for-1 with Terminus is a place we very much want to be.
RE@Fireiced --
Nic Fit in general is weak to "the nuts." That being said, the format as a whole is moving more and more in this direction. Just having Force of Will is no longer good enough -- consider your Eldrazi opponent's g1 opener, for example. You can't FoW the Eye of Ugin, which is what let him spew 6 power of dudes on turn 1. You /can/ hit the Thought-Knot, but you're still taking an enormous amount of damage and you're way behind in cards and board state.
The Oaths of Nissa are interesting. They're like smaller Ancient Stirrings that can find a wider range of thing. I feel like digging 5 with Stirrings is probably better than digging 3 with Oath, but I could be wrong here.
Surprised you skipped on Ugin. Ugin is a much better top-end planeswalker than Karn is, I think.
Eldrazi Temple is an interesting call. I hadn't actually considered Temples before, but I guess the only real drawback of them is that it makes activating Eye of Ugin harder. Not like we can't still do it, but it would be harder. I think that the Temples are why Fierce Empath underperformed for you. Usually, when I'm grabbing or playing Empath, I can play whatever monstrosity I tutor up with it on the same turn because of Cloudpost mana. I do think that there could be merit in going lowerish, though, for the Temples. Temples give you more clean ways to turn 2 Thought-Knot Seers, which are fantastic and extremely rare in my current build. It's possible that Tron lands need another look, while we're on this topic. That would almost necessitate Titania, I think...but it's possible that she's correct to run anyway.
I've considered World Breaker -- the problem I have with him is that he's not Zenithable, and for a non-Zenithable eldrazi thing, I'd rather go a couple mana bigger and run Ulamog 2.0, which has a much, much better body and effect. Being able to exile 2 creatures has saved my bacon a couple of times now.
Fitting in removal is the last piece of the puzzle, I think. If we can figure out how to squeeze some spot removal into the GB<> versions, I think that we're basically there...just a couple of final tuning issues to resolve, like getting the sideboard and manabase perfect. The space for spot removal is definitely the trickiest problem.