I like the list. I know Lingering Souls is GREAT against Miracles, but I'm just not sure if it is good against TNN (not sure if I would bring it in there or not).
I'm running:
4 Deathrite Shaman
3 Tarmogoyf
4 Stoneforge Mystic
3 Dark Confidant
1 Scavenging Ooze
3 Thoughtseize
3 Inquisition of Kozilek
3 Liliana of the Veil
1 Umezawa's Jitte
1 Batterskull
1 Sword of fire and Ice
3 Sylvan Library
4 Abrupt Decay
3 Swords to Plowshares
1 Green Sun's Zenith
3 Bayou
2 Scrubland
2 Savannah
4 Verdant Catacombs
2 Marsh Flats
2 Windswept Heath
1 Forest
2 Swamp
3 Wasteland
1 Karakas
1 Dryad Arbor
3 Gaddock Teeg
2 Pithing Needle
2 Golgari Charm
1 Krosan Grip
2 Runed Halo
1 Life from the Loam
1 Scavenging Ooze
1 Chainer's Edict
2 Lingering Souls
Sideboard is up in the air for the last three slots (Souls and Edict). Needle is extremely good at taking care of Top in Miracles, as well as Jace and such. Teeg is also a backbreaker against Miracles, Combo, and Elves. Grip is also a hedge against Miracles/Equipment. I figure the top decks I'll be facing at SCG Seattle will be:
Sneak and Show/OmniTell
Painter
Death and Taxes
Miracles
Elves
Jund
Deathblade/Esperblade
ANT
Reanimator
BUG Delver
Patriot Delver
For Sneak and Show, I have Needle, Teeg, Charm, and Grip. Chainer's could be Diabolic Edict. Here's a match where I'd likely want Thalia just to slow them down.
For Painter, I've got Needle, Grip, and Runed Halos. It's a lot for them to fight through, especially with STP, Decay, and Charm if I want to.
Against DnT, I have Needle if I need to for vial, and Golgari charms to sweep. I feel like I'm definitely not boarding in a ton here, slots might have to come in for this matchup; I need to test more.
Against Miracles, we have too many cards to bring in. Ideally, I would like Deed here. It prevents them from Entreating and can knock out the CB/Top engine, and can be cast under Teeg (EE cannot).
Against Elves, we have Teeg, Needle, and Golgari Charm. The matchup still isn't great because sometimes, they just get there.
Against Punishing Jund, we have the extra Ooze to bring in, Life from the Loam, and possibly the Edict. Souls is good here, for sure. Deed would also be fine.
Against Deathblade, we have Runed Halo for TNN (especially a good answer to an equipped TNN. Making them use their mana to re-equip to another creature would certainly be nice); Krosan Grip, and chainer's Edict. I feel a little light in this matchup, but we'll see what happens.
Against ANT, we have Runed Halo for Tendrils, and Gaddock Teeg to prevent Past in Flames/Tendrils/AdN. Grip also can hit LED if they play them out to avoid discard. I miss Thalia here.
Against Reanimator, we could bring in the Ooze and Pithing Needles. Runed Halo also works, since if you Runed Halo Griselbrand, it means they need to go deeper for another Reanimation target to actually start to clock you.
For BUg Delver, I want to bring in Ooze and Loam and Edict.
For Patriot Delver, again, we have Charm and Halo for TNN, Edict, and Grip. I would also bring in Ooze to offset the life loss here.
In total, I feel like I could have a few more cards against Reanimator, BUG, Jund, Elves, and DnT. Maybe I don't need them, I haven't done 50 games with each matchup to tell. Jund requires a bigger, over the top threat they can't handle or something to neuter the Fires Combo whereas Elves and DnT require sweepers, which is where Deed/Deluge would come in handy. BUG requires additional cheap removal (I think). Reanimator does just require more dedicated hate slots, like Dredge. Thalia would slow Reanimator down, but I don't see a lot of ANT at the top tables.
-Matt