Originally Posted by
Sir_tokealot
Turn 1 on the play.
cavern of souls -> lackey, omni halls opponent drops island and casts ponder. ships back turn.
turn 2
lackey swings to 19 drop warchief, play rishadan port. omni halls player is ported on upkeep, possibly casts brainstorm in response. drop another island/fetchland casts a cantrip and ships back.
turn 3
play a mountain (you have a rishadan port and cavern/red source at this point) cast matron for skirk prospector, sac matron for mogg war marshal, sac the war marshal for piledriver and swing for 17 putting them to 2, if they used 2 fetches or an ancient tomb or gitaxian probe they are dead. if not then at this point you should have one card left in hand if you were on the play, or 2 in hand if you were on the draw. so tin-street hooligan, mogg war marshal, another piledriver all guaranteed if they are at more than 18 life.
theres is more than 1 way to win on turn 3 than lackey into siege-gang, piledriver. warchief. look at the scenario i just came up with. it even ports them on turn 2!.
p.s. i told you so. the power of this deck can be incredible. skirk prospector should be in every single maindeck, as well as 4 piledriver, warchief, matron. if you like a chieftain i totally understand cus engineered plague sucks.