That's not what he meant.
He was describing the following scenario:
* play Crafter, champion Matron
* when Lightning Crafter is removed/destroyed Matron comes into play again
* fetch Wort with Matron
* Wort gets you your Crafter back
@ Vandalize: I had the same idea (adding Crafter). But right now I'm totally droping the B splash and the heavy creatures. Reason: if the meta is flooded by control and aggro decks we can just do what goblins can do best: being fast. We have to play the control part against aggro and the aggro part against control and combo, that's why I added some speed to my list with 3 Chieftains-
Another topic:
What do you guys think of integrating the Kiki-Jiki/Perstermite-combo to the deck:
//Lands [23]
4 Wasteland
7 Fetchlands
3 Volcanic Island
2 Soaring Seacliff NEW!!
7 Mountain
//Core [25]
-1 SGC
//Others [5+7]
3 Gempalm Incinerator
2 Stingscourger
4 Pestermite NEW!!
3 Kiki-Jiki, Mirror Breaker
//Sideboard [15]
4 Leyline otV
4 Chalice otV
2 Echoing Truth NEW!!
2 Hibernation NEW!!
3 Spell Pierce NEW!!
Perstermite's pros and cons:
+ combo part
+ can act as a "removal" (although it doesn't remove creature in the classical way).
+ can do tricks with Aether Vial
+ can be a way to defeat Moat
- it isn't a Goblin
- requires 7 slot (counting KJ) to be really effective
- doesn't completely remove/bounce/destroy creatures
- has high manacosts in comparison to other removal
The whole lists is less about removing creatures but it relies on sneaking lackeys and piledriver through with e.g. Soaring Seacliff. This way of dealin with creatures is less effecetive than the traditional way (burning them). Because of this the number of cards that ensure that lackey and piledriver can go their way is increased from the traditional ~7 to 11 (2 Seacliffs, 4 Pestermite, 5 goblin-removal).
Blue gives us the opportunity to run cards in board that are effective in dealing with problematic cards and MUs:
* Echoing Truth - additional removal, Humility, Moat, Jitte, Solitary confinement, Zombie-Tokens (Dredge)
* Hibernation - obviously every green permanent (therefore good against Enchantress)
* Spell Pierce - storm-combo, Jitte, Humility, Moat etc.
What do you think?

