Originally Posted by
Ertai87
Just threw together Brainstorm Fish, just as a thought experiment to see what would happen. Seems to be not godawful, but I haven't done a ton of testing with it. If anyone wants to join me in this project, here's the first draft I threw together:
3x Cursecatcher
8x Lord of Atlantis
2x Phantasmal Image
4x Coralhelm Commander
4x Merrow Reejerey
4x Force of Will
4x Daze
3x Standstill
4x Aether Vial
8x Blue fetchlands
4x Island
4x Mutavault
4x Wasteland
Some reasoning behind the card choices:
1) Note the 0 Silvergill Adept. This is on purpose. Silvergill's inclusion in the "regular" builds is as a card advantage source for the deck. In this build, that responsibility falls to the Brainstorm + Standstill combination, allowing the creature base to be a bit more streamlined along the "mono-Lord" plan.
2) 4 Daze, 0 Spell Pierce. Spell Pierce is better against combo, Daze synergizes better with Brainstorm. Since I wanted to play Brainstorm, I decided to sacrifice percentages in my combo matchup for what should be, in theory, a more consistent deck, which shoul provide higher percentages across the board.
3) 4 Islands, 8 Fetches. I've found that the "flooding out" number of lands for Merfolk is somewhere between 5 and 6. 1 Mutavault + 4 Islands is the border, so I decided I never want more than 4 Islands; I'm thus not playing more than 4 Islands. The 8 fetches are to provide an illusion of the standard 20 lands by allowing me to find the 4 Islands when I need them, and being useful (with Brainstorm) when I don't.
4) 3 Cursecatcher. I've always hated Cursecatcher in this deck, but took it as a necessary evil as a tempo play. I needed 1 slot to cut to add other stuff, so I cut the card in the deck I hated the most. Again, not sure this is a correct choice, but it's what I did. It might be correct to play only 7 Lord of Atlantis, or 3 Coralhelm Commander, if you want the full set of Cursecatchers.