That is a good idea, the deck already has trouble vs plow so endstep is less of an issue. Black is definitely important, and 12 power beats every deck with no hand.
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Yeah, we already know from BR Reanimator that turn 1 Sire wins many games. If you can even just stick T1-T2 Gyruda+Sire and nothing else, that should win the game.
And if you get disrupted you have the option of hardcasting Sire later. Using Cavern of Souls @ Demon to produce red mana and uncounterability (your deck is already designed to ramp to 4BB).
Once Upon a Time has even CMC. Could that in any way help your opening hand consistency?
The most important card in hand is LED not lands so I'm not sure how good it is. From my experience with street wraith adding deck thinning hurts you more than it helps (because just as much as it thins your deck it make your chaining worse.)
However, now that you convinced me to add sire of insanity, we now have 11 creatures that are perfectly fine on their own! You know what that means? You can run summoning trap as free protection numbers 9-11. Now every single hand has at least 1 protection (unmask/trap/cavern) and usually 2!
Hi, first, be award that Gyruda is bugged on MTGO at the moment.
https://feedback.wizards.com/forums/...fect-not-worki
now, I'm trying this list :
3 Gyruda, Doom of Depths
4 Ancient Tomb
4 Evil Twin
4 Saprazzan Skerry
2 Peat Bog
2 Crystal Vein
4 Chrome Mox
4 Griselbrand
4 Lion's Eye Diamond
4 Defense Grid
1 City of Traitors
4 Sakashima the Impostor
4 Cavern of Souls
1 Dragonlord Kolaghan
4 Lotus Petal
4 Spark Double
2 Vizier of Many Faces
4 Unmask
1 Dread Return
1 Gyruda, Doom of Depths
4 Leyline of the Void
3 Echoing Truth
4 Pact of Negation
1 Helm of Obedience
2 Sorcerous Spyglass
I'm not satisfied with the sideboard at the moment, but the deck is almost consistent.
Pleasure to read you on this topic.
People are using Leyline of Lifeforce for protection and Charming Prince as a flicker effect that can continue the combo on next endstep, also RIP in the maindeck as protection from cage (only card that really stops Gyruda?)
I haven't tested much besides some goldfish, but it seems like Dread Return really helps with consistency if we want to actually mill our opponent's entire deck (obv. only if we're running blink effects + spark double over regular clones). Sure, it's worse than a clone if you flip it too early and you don't have the board to flashback it, but later on it's much better : when flipping 2+ clones in one go, only one of them is useful and the others are wasted; but flipping clone+return actually yields you two more flips instead of just one.