Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
Magic Players Successfully Trolled for 30th Consecutive Year
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Wrath of Pie
Magic Players Successfully Trolled for 30th Consecutive Year
https://mythicspoiler.com/otj/cards/...leshwright.jpg
Now we have Geralf the Fleshlight, the worse young pyromancer or monastery master.
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1WB
Legendary Creature - Human Advisor
Whenever one or more tokens enter the battlefield under an opponent's control, you may create a tapped copy of each of those tokens. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Not really good but a nice middle finger to avatars.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
Disagree, it is the first one that works for creature spells.
Young pyro and monastery mentor are creatures that ask you to build with as little creatures as possible, this is definitely different.
In green, it may have been playable. In a blue artifact shell, I am not sure it is much worse than Sai, Master Thopterist, which sees play.
This one may never see competitive play, but it is something new.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
http://mythicspoiler.com/otj/cards/a...ationaegis.jpg
Fetchable removal for Stoneforge. Should be playable as a tutor target. Bonus points for pitching to both FoW and Solitude.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
dte
Disagree, it is the first one that works for creature spells.
Young pyro and monastery mentor are creatures that ask you to build with as little creatures as possible, this is definitely different.
In green, it may have been playable. In a blue artifact shell, I am not sure it is much worse than Sai, Master Thopterist, which sees play.
This one may never see competitive play, but it is something new.
Right now, you spend 3 cards to drop emery, and cast 3 baubles.
Geralf makes a 2/2 a 3/3 and a 4/4 if you do that.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
http://mythicspoiler.com/otj/cards/pillagethebog.jpg
Not sure how useful this is, but at worst, it's a BG sorcery speed Impulse that gets alot better if you have more lands in play.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
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Originally Posted by
Barook
I really like how they're experimenting with tutors that benefit fair decks but don't get broken in combo. The Case of the Stashed Skeleton from Markov Manor is another example of this. Everyone misses Vampiric Tutor in Rock.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
I love that card for Commander, especially the Plot mode.
In Legacy Impulse already costs 0 (Once Upon A Time). Is it worth paying BG for something that isn't Bowmasters or Beans?
Maverick-type decks have already had access to Eladamri's Call for years and never played it.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
https://mythicspoiler.com/otj/cards/...rofseconds.jpg
This looks weird enough to do something interesting.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
Zoid
Lol Suspend. Seems broken with Jhoira of the Ghitu in EDH and any +2 equip.
Deal 4 damage to a player -> 4 upkeeps = cast any spells this turn for 2 colorless
In 60-card you could cast Ancestral Vision or Rhinos or Profane Tutor or Lotus Bloom much faster. Might be good in Modern.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Four cost, and it has to hit, and I need to have something else?
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
What Legacy deck gets 6 creatures in graveyard and doesn't immediately lose them to put an 8/8 trample in play? Looks like another Commander card.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Claim Jumper looks really interesting for Stompy or similar decks. Can summon any plains, not just basic, and gets up to 2 lands total. Plays nicely with any kind of bounce lands, including the new Desert.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
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Substitute Synthesizer
2U
Artifact
When Substitute Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or more enters the battlefield under your control, create a 0/0 colorless artifact creature token with 'This creature gets +1/+1 for each artifact you control.
I think this is the better than the fleshlight man.
http://mythicspoiler.com/otj/cards/pestcontrolp2.jpg
But the counter comes with the same delivery.
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Is that synthesizer confirmed real?
+1 karnstruct for each Thought Monitor, Kappa Cannoneer, Frogmite, Myr Enforcer, Nettlecyst, Cryptic Coat bounce, etc.
- all per Pest Control/Dress Down
4 Bowman, Pest Control, Plague Engineer... nice run Elves, see you next decade
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
FTW
Is that synthesizer confirmed real?
+1 karnstruct for each Thought Monitor, Kappa Cannoneer,
Frogmite, Myr Enforcer, Nettlecyst,
Cryptic Coat bounce, etc.
- all per Pest Control/Dress Down
4 Bowman, Pest Control, Plague Engineer... nice run Elves, see you next decade
https://twitter.com/kimutaros/status...eDkWUhvnA&s=19
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
Quote:
Originally Posted by
FTW
+1 karnstruct for each Thought Monitor, Kappa Cannoneer,
Frogmite, Myr Enforcer, Nettlecyst,
Cryptic Coat bounce, etc.
The One Ring also triggers it among format staples.
One thing that is really nice is that it triggers from other copies. Would it be too cute to run some Phyrexian Metamorphs to increase their number in play even further?
Re: [OTJ] Outlaws of Thunder Junction - because Hearthstone and Magic just mirror the
"Greedy Gamble" 3B
Enchantment
When ~ enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When ~ leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
This seems like a crazy good payoff for instant speed flicker but hurts you too much for sorcery speed flicker.