I have been obviously working with this deck for a while now and the build I happen to be running right now is MonoRed. There was never a reason to have the splash. Our metagame down here in VA is going crazy. I really don't know whats going on. More and more combo seems to be popping its head into the scene. So i have accordingling changed the board and maindeck.
Lands//
11x Mountain
4x Wooded Foothills
1x Bloodstained Mire
3x Wasteland
Vials//
4x Aether Vial
Goobos//
4x Goblin Lackey
4x Goblin Warchief
4x Skirk Prospector
4x Goblin Matron
4x Goblin Ringleader
4x Mogg Fanatic
4x Goblin Piledriver
4x Goblin Incinerator
1x Goblin Sharpshooter
1x Siege-Gang Commander
1x Sparksmith
1x Goblin Pyromancer
1x Kiki-Jiki
I cut the Flunkies from the deck because well, they dont do anything. They apply the beats sure, but they just aren't necessary in this deck. So instead I added a toolbox of Goblins so that I had more versatility. The card choices are pretty damn obvious, and most of the people have gone over them while arguing.
Kiki-jiki really might not make the cut, because he really is a win more card. As of now though he has pulled me out of some tight situations, plus the theory behind this deck is card advantage, and boy oh boy is he good at that. :p
Just some food for your brains,
Roop
