I'm not going to Philly, but I am helping someone test for it. Many matches now, I've been on the recieving end of both brutally fast kills and/or long games in which he ended up out-drawing me two to one, using this:
MAINDECK:
4 Psychatog
4 Brainstorm
4 Acc. Knowledge
4 Deep Analysis
4 Intuition
2 Darkblast
4 Chrome Mox
4 Force of Will
4 Counterspell
4 Mana Leak
1 Wonder
1 Stinkweed Imp
2 Underground Sea
4 Polluted Delta
4 Wasteland
2 Coliseum
2 Swamp
6 Island
SIDEBOARD:
4 Duress
4 Hydroblast
3 Back to Basics
3 Smother
1 Morphling
It's a good deck because it has a lot of ways to kill you, is very consistent at all of them, and is incredibly hard to disrupt.
Depending on the situation and matchup, this deck can use:
Plan A. Play as a combo deck and win on turn 4 using Intuition --> Stinkweed Imp, Deep Analysis, and Wonder.
Plan B. Play as a board control deck and wipe your board with a barrage of recurring Darkblasts (this plan also happens to make Tog enormous)
Plan C. Play the traditional control game and burying you in card advantage via plays because it can Intuition for AK AND Intuition for DA OR use Stinkweed OR Darkblast to dump a million DAs into the grave.
Before Ravnica, this deck used a very similar list, except -2 Darkblast, -1 Stinkweed, -1 Wonder for +4 Engineered Plague. That made the Goblin matchup very lopsided but gave it trouble against everything else. The new changes destroy Goblins just as well but also hurt control decks.
Against Goblins, you can go with either Plan A or Plan B. Turn 4 wins result from a turn two Tog, turn 3 Intuition for Imp, a DA, and Wonder, and untapping turn 4 to win on the spot. You can also go for the Cunning Wish--> Berserk combo, but that's tougher to pull off for lethal damage on turn 4. I don't even use Cunning Wish because there's nothing I want that Intuition doesn't get me. Anyway, with this new combo, you can race the Goblin goldfish, except they have to worry about a blocking Psychatog and Force of Will.
Now, you won't always draw Psychatog early. Or maybe you don't feel you can win the race. In a situation like this, Intuition --> Darkblast, DA, DA may be the way to go. Darkblast allows you eternally ping Goblin Lackeys and Goblin Piledrivers and Siege-Gang Tokens and Mogg Fanatics and...you get the point. Basically, Darkblast is the new Masticore that works starting on turn 1.
Against control decks, the Darkblast is pretty useless, so don't get that. Instead, you play the control game, but keep in mind that if they give you the chance to go for the combo, don't hesitate to kill them. For example, if Landstill taps out on turn 3 to cast Crucible of Worlds, you can Intuition eot for the combo, and win on turn 4 without fear of STP. Usually, though, the opponent won't let you win this fast - they choose the slow, painful death. Intuition for 3x Deep Analysis is the play of the day against an opposing blue deck because they'll have a hard time stopping the CA. If they counter all your DA attempts, they won't be able to stop the Tog. Chances are they'll have to let you draw your cards, in which case you'll be able to sculpt something like the hand my friend had against me the last time I played Landstill:
Force of Will
Counterspell
Counterspell
Force of Will
Mana Leak
Counterspell
Psychatog
He showed me his hand...I folded on the spot and proceeded to have nightmares through night.
Some weird choices:
I already talked about the lack of Cunning Wish. Earlier, we had compiled a list of feasible Wish targets and had come to the conclusion that none of them were worth it. For example, Wish-->Smother was just inferior in every way to Intuition-->Darkblast+DA+DA. Wish-->FoF was worse than Intuition-->AK/DA. Wish-->Berserk was just worse than Intuition-->Stinkweed Imp. Everything else, like Wish--> Stifle/Misdirection/Hydroblast/etc was just too narrow. The only things we missed was the access to bounce and Ebony Charm, but we decided that it wasn't worth it to devote all that sideboard and maindeck space just to get a freaking Boomerang.
We chose to run 4 Intuition because every plan goes through Intuition. Intuition gives the deck its synergy and melds the three plans listed above into one cohesive strategy. It allows for a lot of synergy.
Most importantly, we have decided to stick with UB becaues it's so liberating to not have to worry about Wasteland at all.
