Yeah, this is really a "what the hell moment." Like, "What the hell? They made Instigator and Lackey and they haven't made this yet? This would be a blast!"
Printable View
UR
instant
Counter target spell and/or deal two damage to target creature or player.
Seems pretty good:P
Tiller Trap :1::wg::wg:
Instant - Trap
If a land you control was put into a graveyard from play this turn by a spell or ability an opponent controlled, you may pay :0: rather than pay Tiller Trap's mana cost.
Put target land card from your graveyard onto the battlefield under your control, then draw a card.
"Wish it worked on stifle." -Chester, Kird Ape
Elf Lackey :g:
Creature - Elf
Whenever Elf Lackey deals combat damage to a player, you may put an Elf creature card from your hand onto the battlefield.
1/1
-------------------------
Elf Instigator :g::g:
Creature - Elf
Whenever Elf Instigator deals combat damage to a player, you may put up to two Elf creature cards from your hand onto the battlefield.
2/2
-------------------------
Irma and Dale :g::g:
Legendary Creature - Elf Warrior
Elf creatures you control have shroud.
Elf creatures you control have forestwalk
2/2
-------------------------
Volcanic Wave :2::r:
Sorcery
Volcanic Wave deals three damage to each creature you don't control and two damage to each creature you control.
I really hate how Goblins get these ridiculous "answer me or die" cards and Elves don't.
When Warren Instigator halfcard showed up, I seriously thought it would be like this....
or more like
Double Strike
Whenever ~ deals combat damage to a player, put a 1/1 red goblin tokens onto the battlefield.
1/1
But it was more deadlier... if they ever print something like this, what do you remove from the goblin lists that we already have right now? Mono-red lists alone are already tight, how much more the splashed ones?
I think Goblin Fanatic should read:
Goblin Fanatic
:r:
Creature - Goblin
1/1
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic is put into a graveyard from the battlefield, it deals 1 damage to target creature that was blocking or blocked by Goblin Fanatic.
Misstifle
:1::u:
Instant
You may exile a blue card in your hand rather than pay Misstifle's mana cost.
Counter target activated or triggered ability.
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Stop making me hate this thread.
I just don't understand this fixation on post-6th Fanatics and the like. This card now functions the exact same way it was designed to do, it saw a lot of play in its time and it's still very playable, its unintended cheating was just fixed. I think this thread wasn't intended to be a showcase of our pet cards, but to imagine some solutions to common Legacy issues, right? What kind of issue would a 10th Edition Mogg Fanatic adress?
And man, the majority of the "balanced" things you showcased here are just in the cost-to-ratio level of P9s on steroids. Every color countering spells for a miserable 2 life? Hello, lack of reason. C'mon!
***
In other note: wow! I simply felt in love with the zombie lackey, this one would almost be enough to make Zombies a new viable and even powerful strategy. I would also add to the mix:
"Zombie Removal Guy" B
Creature - Zombie (C)
1/1
Sacrifice [cardname]: Target creature gets -1/-1 until end of turn.
"Zombie CA Engine Lord" 1BB (or BBB)
Creature - Zombie Wizard (R)
2/2
Other zombie creatures you control gets +1/+1. (*)
At the beginning of your upkeep, you may put a zombie creature card in your graveyard into your hand.
"Zombie symmetrical Gravepact" 1BBB
Creature - Zombie (R)
4/2
Whenever a non-token zombie you control is put into your graveyard from the battlefield, each player sacrifices a non-Zombie creature.
* It's a debatable ability, perhaps it's a little over when put together with the second one in the same card, specially at the card's mana cost. And there's a lot of +1/+1 zombie lords already, the tribe could just become new unbrained - no pun indeed - and unintended slivers, just like merfolk this days.)
Adding some black disruption, Graveborn Muses and even a couple Call to the Graves, we could have an interesting, brand new attrition tribal strategy. I like it!
I always thought black (and more recently, red) were the colors of fast mana. Green was always the color of accelerated land production/guys that tap for mana. Spirit Guides are straight mana acceleration, and seemingly more related to Dark Ritual, Cabal Ritual, Rite of Flame, Desperate Ritual, etc. I guess maybe I'm looking at this the wrong way, though.
Still, I think a Spirit Guide for every color would be cool. ;)
Black has no more fast mana in the Pie, Hanni, and I really think it shoudn't. Dark Ritual doesn't count for this purpose anymore, as Psyonic Blast and Prodigal Sorcerer do not belong to blue no more. Same for ESG itself, it would hardly be printed the way it was nowadays, for the reasons you pointed.
And we don't even need to talk about Color Pie to avoid the idea of a Blue Spirit Guide. Think in terms of gameplay. Blue was always the stronger color due to its undercosted and inherently powerfull cards and mechanics. You know as well as I do that a free U is much different from a free W, for example. Don't you also think blue had enough push already?
I think a Spirit Guide for every color would just be cool, to allow decks of all colors access to minor acceleration. Many different decks can benefit from them, especially stompy decks. Giving combo a few extra tools hardly seems like a big deal, considering that they aren't dominating or warping the format right now.
Goblin EscortQuote:
Voracius vampire RB
Creature - Vampire
Haste Fly.
At end of your turn you lose 2 life.
4/1
1R
Creature - Goblin Scout
Haste
Whenever Goblin Escort attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
4/1
I think this thread shouldnt a discussion one ;)
but blue ssg woul be broken, just because it would be to much free mana with the other ssg´s
and it makes turn0 stifle/brainstorm possible
Glimpse of Nature requires a pretty specific board position with the appropriate cards in hand to qualify as "answer me or die."
Natural Order costs four times what Goblin Lackey does and twice what Warren Instigator does. I'm sure you can appreciate that.
Most elf lists don't even run Survival. Besides, Survival takes lots of mana and time to take full advantage of, and it requires you to run cards like Squee and Anger that are horrible draws.
All Goblin Lackey and Warren Instigator require to be nuts are Goblins in hand.
Try again.
They should make every card for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Like half the non broken cards in this thread are just cards shifted to another color, I think we can be a little more creative than that.
I wouldn't mind seeing something like this:
:wg:
Instant
Target creature or player gains shroud until end of turn.
X
~This~ is blue.
You cannot spend more non-blue mana to cast this spell than blue mana.
Counter target spell with converted mana cost less than or equal to X.
:r:
Instant
Destroy target creature with power greater than its converted mana cost.
Legendary Land - Forest
Forests cannot be destroyed by spells or abilities your opponent's control.
:u:
You may return an island to your hand instead of paying ~this's~ mana cost.
Draw a card.
:g:
~This's~ power and toughness is equal to the number of basic lands you control.
*/*
More goblins??? Eeeeks!!!
I pass, I don't need more gobs, elves or fishes, thx. I have been developing some kind of allergy for them in the last five years or so. Could we try some kithkin, kor or vampires, just to avoid the routine a little?
OMG, I want this SOOOOO bad:
Rite of Dark Tides
B/U
Sorcery
Add B/U B/U to your mana pool then add an additional B/U for each copy of Rite of Dark Tides in all graveyards.
A Rite of Flame that adds any combination of black and blue mana .... yeah, that would be HOT!!!! This has to be printed.
Well if we want to get into colorpie issues, it's white that really needs the boost. It used to be that white had the fast creatures, green had the beefy ones. Goyf and Goose changed that. Now white has... nothing? It has 1 mana removal that's not based on damage, but that's about it.
How about some card that makes white viable again? Honestly, I don't know what this is, but adding more goblins to a meta that already has goblins... well, that's not really helping eternal is it?
Ohh, since people now play 6 color decks, why not something that penalizes colors:
ww1:
If your opponent controls a plain, gain 4 life
If your opponent controls an island, draw a card
If your opponent controls a swamp, they lose 4 life
If your opponent controls a mountain, do 3 damage to target creature or player
If your opponent controls a forest, you may search your library for a basic land and put it into play.
Or some such.
I also REALLY want a card to make Eternal Garden viable. This would be sexy as hell:
Land That Should Have Been Printed a Long Ass Fucking Time Ago
Land
Comes into play tapped (fuck this battlefield garbage)
Tap to add 1
1RG tap and sacrifice this land to destroy target artifact or enchantment.
There are a good number of cards printed to punish playing non-basic lands, but I would like to see some cards printed that reward playing basic lands.
Some things that go along with Zendikars theme..
City of Traitors
Land
Tap: Add 2 Mana
Landfall-Sacrifice City..
Give it cool art and a indiana jones feel
Imperial Recruiter
But print it as a updated type (Ally)
Then a cycle unfinished
what we should of received in ravnica
__ify 1BR
Instant
Destroy target Land or Creature
And A dream would be a colorless mox with the drawback of discarding a artifact card..
No, your mom's bed is crowded enough as it is. :cool:
http://sales.starcitygames.com/cards...cking_ball.jpg
Cesus Jrist, Envoy of God
:w: :w:
Planeswalker - Cesus Jrist
~ can use abilities requiring a loyality cost anytime you could play an instant.
+1: Target player gets 3 life or prevent the next 3 dmg any source would deal.
+1: Until end of turn you can't be the target of spells or abilities.
-4: Gain control of two target creatures. This effect does not end when ~ leaves play.
When ~ is in your graveyard during your upkeep, you may bring ~ back into play under your control.
2 loyality
I understand wrecking ball was printed but i dont think it would of been ungodly to print it 1cc cheaper.
It would actually make that pretty good land destruction. The main thing that balances land destruction is if you draw it later in the game and they already have enough land that losing one won't hurt them or if they play out some early threats land destruction can waste a valuable turn, that card completely negates these drawbacks. It probably would be a bit much at 3 mana, since 3 mana is the standard for just regular land destruction with no other pluses.
But regular LD is unplayable.