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Re: [Deck] Reanimator Depths
Just finished another league 4-1. I have been doing quite well online and at the LGS with my list.
Won vs BR Reanimator, D&T, Lands, UW Stoneblade. Lost to... Mr Ewlandon in the mirror!
BR Reanimator (2-1)
G1 I got T1 Iona'd on black (played a swamp on the play)
G2 ML gets him
G3 I keep a no lander with Leyline. He never recovers.
Mirror (Ewlandon)
G1 I misplayed but managed to kill him with ML after a long and grindy game
G2 I have T1 ML in hand, but I'm on the play and he has T1 Iona. It's better.
G3 We both make ML and I have Leyline, but 1 turn before I can cast my Titan he discards and reanimates it... too bad
Anyway it was great to play vs the sensei and creator of the deck.
D&t played by MALIMUJO
G1 He doesn't know I play ritual and tries to revoker my thespian stage while I have DD, TS and Swamp in play.
G2 Karakas slows me down, he exiles a Titan but I finally needle Karakas, draw dread of night and win
Lands
G1 I got ML'd quickly
G2 T2 Griselbrand does it (he then drops ML but I can get a Tidespout Tyrant into play)
G3 he bogs me but I managed to drop a ML with unread dark ritual :)
This is a very grindy matchup but we can attack from more angles
UWb Stoneblade
G1 T2 ML
G2 discard council's judgement, discard supreme verdict, drop ML, gg
Overall I still love this deck. You can go the unfair way or the fair way with the Titans vs D&T or Delver.
I'm gonna try the Helm's combo to have a 3rd out after SB.
List:
4 DD
4 TS
4 Urborg
1 Lake of the Dead
9 Swamp
2 Grave Titan
1 Griselbrand
1 Iona
4 Vampire Hexmage
3 Beseech the Queen (still not 100% convinced)
3 Collective Brutality
3 Reanimate
4 Thoughtseize (or 4 Unmask depends)
4 Entomb
4 Exhume
4 Dark Ritual
4 Lotus Petal
1 Pithing Needle
SB
4 LotV
3 Mindbreak Trap
2 Duress
1 Grave Titan
1 Lake of the Dead
1 Dread of Night
1 Tidespout Tyrant
2 Pithing Needle
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Re: [Deck] Reanimator Depths
You can't Revoker Thespian's Stage.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
DNSolver
You can't Revoker Thespian's Stage.
You’re correct, I’ll look at the replay because I don’t have the details in head right know.
EDIT: so it was the play and he had Thalia in hand so I’m sure he missed it also. Anyway I’m not great vs D&T usually but the matchup is better than for Turbo Depths!
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Re: [Deck] Reanimator Depths
I've seen some SB to include 4x Leyline of the Void and 4x Helm Of Obedience for a third/unexpected combo. The user argued that it was yet another angle of attack which was more efficient than trying to board countermeasures for G2/G3 against some decks.
I've tried it out with reasonable success, however my sample space is not big enough to come into a reliable conclusion. If anyone has an insight to offer on the matter I'd be happy to hear it.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
castellan
I've seen some SB to include 4x Leyline of the Void and 4x Helm Of Obedience for a third/unexpected combo. The user argued that it was yet another angle of attack which was more efficient than trying to board countermeasures for G2/G3 against some decks.
I've tried it out with reasonable success, however my sample space is not big enough to come into a reliable conclusion. If anyone has an insight to offer on the matter I'd be happy to hear it.
8 SB slots seems like a lot for a 3rd combo when you have no Brainstorm or Enlightened tutor to fetch the pieces. I do usually keep a miser's 1 Helm in my SB to bring in against Rest In Peace decks.
Went 2-0-1 with the Tin Fins-Depths style list this week. Beat UB Reanimator, RW Painter and tied Lands.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
hovercraft
8 SB slots seems like a lot for a 3rd combo when you have no Brainstorm or Enlightened tutor to fetch the pieces. I do usually keep a miser's 1 Helm in my SB to bring in against Rest In Peace decks.
Went 2-0-1 with the Tin Fins-Depths style list this week. Beat UB Reanimator, RW Painter and tied Lands.
Yes and you can tutor it with Beseech the Queen during a grindy game (vs Lands, Prison deck with Bridge on the board, D&T why not...)
I went 5-0 again last night, beat BUG, D&T, BUG again, Mono red prison, Belcher. Lost only 1 game in the league to Belcher, deck ran hot in the 3 first matches where I had turn 1 or turn 2 most of the time.
Edit: list https://www.mtggoldfish.com/deck/822482#paper
The most difficult game was vs Mono red, where he had a board with chalice on 2, blood moon x2, bridge x 2. I had a needle on Chandra, was able to land a Iona on red, to reanimate a Hexmage to kill his other Chandra while at 1 life, to reanimate a 2nd + hardcast Titan to kill him with Mage and Zombies.
I'm happy so far with main board and sideboard, I'm not sure if I want to bring in Elesh Norn for elves and what to cut for the Helm.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ultrab77
Yes and you can tutor it with Beseech the Queen during a grindy game (vs Lands, Prison deck with Bridge on the board, D&T why not...)
I went 5-0 again last night, beat BUG, D&T, BUG again, Mono red prison, Belcher. Lost only 1 game in the league to Belcher, deck ran hot in the 3 first matches where I had turn 1 or turn 2 most of the time.
The most difficult game was vs Mono red, where he had a board with chalice on 2, blood moon x2, bridge x 2. I had a needle on Chandra, was able to land a Iona on red, to reanimate a Hexmage to kill his other Chandra while at 1 life, to reanimate a 2nd + hardcast Titan to kill him with Mage and Zombies.
I'm happy so far with main board and sideboard, I'm not sure if I want to bring in Elesh Norn for elves and what to cut for the Helm.
Ah how do you find Beseech the queen? I haven't played with it before. Need 4 lands in play to find Helm or Leyline
Elelsh Norn is usually an auto win vs Elves if it resolves, I don't see why you wouldn't bring it in.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
hovercraft
Ah how do you find Beseech the queen? I haven't played with it before. Need 4 lands in play to find Helm or Leyline
Elelsh Norn is usually an auto win vs Elves if it resolves, I don't see why you wouldn't bring it in.
I meant I need something to cut for EleshNorn in my SB: Tidespout Tyrant?
Beseech the Queen is often boarded out, especially vs combo.
But you always get the 2 lands for Hexmage, reanimation or else (needle, dread of night, rite of consumption...)
In grindy matchups you will have the land count anyway for helm or you should not play the Helm combo.
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Re: [Deck] Reanimator Depths
Dear friends of The Source,
I'm returning to play MTG after a long, long time. After a period of updating and buys I have prepared some legacy decks and I will try one in a local shop legacy tournament in about two weeks.
Initially I was ready to try a BG Dark Depths deck, with the classic list but including Living Wish but I note the metagame will be full of big guys with some Eldrazis decks. D&T Elves S&S and even BR Reanimator
with this meta I'm considering change to a BG Reanimator Depths including also Living Wish, something like the list recommended by the user filln in this thread (with 3 abrupt decay in the sideboard) but including 2 x Griselbrand or my last option, to play BW Reanimator Depths.
I will be a total surprise at less in G1, because nobody knows my deck.
what do you think will be more competitive? pure DD, BG reanimator depth or BW reanimator depth?
and if I go with a Reanimator list, how and when can I use Griselbrand's ability without Children? and how can I protect Marit Lage or must I include Rite of Consumtion with the token? Sorry if I ask too much quedtions and thanks in advance.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
malekith
Dear friends of The Source,
I'm returning to play MTG after a long, long time. After a period of updating and buys I have prepared some legacy decks and I will try one in a local shop legacy tournament in about two weeks.
Initially I was ready to try a BG Dark Depths deck, with the classic list but including Living Wish but I note the metagame will be full of big guys with some Eldrazis decks. D&T Elves S&S and even BR Reanimator
with this meta I'm considering change to a BG Reanimator Depths including also Living Wish, something like the list recommended by the user filln in this thread (with 3 abrupt decay in the sideboard) but including 2 x Griselbrand or my last option, to play BW Reanimator Depths.
I will be a total surprise at less in G1, because nobody knows my deck.
what do you think will be more competitive? pure DD, BG reanimator depth or BW reanimator depth?
and if I go with a Reanimator list, how and when can I use Griselbrand's ability without Children? and how can I protect Marit Lage or must I include Rite of Consumtion with the token? Sorry if I ask too much quedtions and thanks in advance.
Hey there buddy, here's my 10 cents:
I'd choose BW Reanimator Depths. I still have people tilting hard when they see me cast an Entomb with Dark Depths in play, the deck attacks from many angles and it's performing really well for me in my local meta. I've found that protecting Marit Lage barely ever works - in hard matches like New Miracles or Stoneblade they will - absolutely will - find another answer if you manage to, say, counter a StP with Not From This World. In said matches, throw Marit Lage to their faces and whilst they try to get rid of it try to put a Grave Titan into play. In my experience, however, I have about 10% WR against those decks and I don't even waste SB space with them anymore, I just roll with it.
About Griselbrand and when/how to use it, it's easier to say when NOT to use it. The answer for me is ALWAYS, except for:
- In decks with chances of finding an Edict (Either Diabolical or Liliana) Grave Titan is better;
- If I have to bring Iona against Storm, early Elves or Burn
- If Elesh Norn needs to wipe the board of Baldy tokens or similar;
- If someone managed to bring Marit Lage and Tidespout Tyrant needs to bounce it.
I think it's roughly the general rule. Also, when I Exhume it instead of Reanimate it, I usually draw 14 because I'm a greedy motherfucker but it's usually GG from there, as you'll mos def end up with Marit Lage and another fatty into play.
Edit: clarity
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Re: [Deck] Reanimator Depths
Hey everyone,
I know that Sire Of Insanity is a BR Reanimator staple, but how could that work out for us? I feel like a T1 Sire against decks such as Lands and any combo should be very favorable.
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Re: [Deck] Reanimator Depths
If you Sire vs Lands on the draw, you lose. If you Sire vs Lands on the play, if they draw Maze of Ith, or Land then Crop Rot for Maze, you lose.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
DNSolver
If you Sire vs Lands on the draw, you lose. If you Sire vs Lands on the play, if they draw Maze of Ith, or Land then Crop Rot for Maze, you lose.
Indeed, but ain't it worth the bet on the play tho? What would you rather do? Dunno man, I'm still tilted from my last loss to lands.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
castellan
Indeed, but ain't it worth the bet on the play tho? What would you rather do? Dunno man, I'm still tilted from my last loss to lands.
Get Griselbrand, draw 14 cards. Karakas and Mazes can be frustrating, just try and disrupt them enough to stop that as fast as possible, maybe play a md Needle to Beseech for.
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Re: [Deck] Reanimator Depths
Heyo everyone, came back from Nationals this weekend, got home with a 5-3. Had it been a 6-2, I'd have made day 2. Overall I'm quite satisfied with the results, considering: 1) my whole deck costs about ~2 Volcanic Island; 2) I've made a lot of mistakes that could have been prevented if I paid more attention and got anxiety under control. Anyway:
Round 1: Storm (2-0) 1-0 Overall
Game 1: He wins the roll and goes off turn 1, storm count ~10 but fails to find anything useful. He passes and he knows he lost. I Iona for black and he scoops.
Game 2: Iona for black and nothing happens.
Round 2: Stiflenought (2-0) 2-0 Overall
Game 1: I win the roll and Exhume a Griselbrand, draw 7, a few Rituals and Petals later I put a Grave Titan into play as well. He probes, fetches, finds no answers and I swing for 17 the following turn.
Game 2: Phyrexian Dreadnought is big, Marit Lage is bigger. I'm down to 8 but he's down to 0.
Round 3: UR Delver (1-2) 2-1 Overall
Game 1: I'm on the draw and have black mana, Griselbrand, Reanimate and Depths in hand, however no Entomb. He plays a Delver, I draw and pass, EoT discarding a Griselbrand to the yard. He visibly goes 'well shit...', Ponders and Brainstorms his whole hand, swings for 1 and passes. I Reanimate Griselbrand and it's GG.
Game 2: I mull to 3 to find anything besides black mana and nothing but black mana, I'm out of gas when he Flusterstorm my only plan and he swings with lil' dudes til I'm very very dead.
Game 3: I committed a fatal mistake here. Usually with Delver decks post G1 I try to not rely on Reanimate to win, if I do I'd only move forward having Duress or Seize first, however I mulled to 4 and he mulled to 3, so I said 'fuck this' and went for it. I Entomb a Griselbrand and pass, he Brainstorms and passes, but in my turn I forgot to add black mana from Urborg before playing the second Urborg so I could have mana to Exhume Griselbrand. I had both Urborgs in play untapped. I looked at my board, at my opponent, we both started laughing and he said 'well you shat your pants there right?' 'yeah, hard.'. I sac my Urborg, pass, he finally finds a Surgical and soon after I'm dead. Idiot storm count: 1
Round 4: Belcher (1-2) 3-1 Overall
Game 1: I win the roll and Marit Lage him turn 1, with 2x Petal and Hexmage. He tries to Belcher me but fails to find his LED.
Game 2: He keeps a hand full of potential Goblins and I keep a hand that would give me Elesh Norn T1, so I think I'm ok. He empties his hand and puts 18 Goblins into play. I shrug it off and cast Entomb, whilst holding a sexy Petal + Reanimate in hand. I go through my deck three times before realizing I forgot to board Elesh Norn in. Idiot storm count: 2
Game 3: Open with a Marit Lage turn 1 again, but this time I also had Unmask. I take out his only way of going off Turn 1 and he says he's going home.
Round 5: Splinter Twin (2-0) 4-1 Overall
Game 1: He plays Volcanic - Ponder and passes, I play Depths and pass back, he plays Tomb and with Griselbrand in my hand I think I'm going against Sneak & Tell, I'm happy because 14 draws from my Griselbrand usually ends up with a board full enough to overcome anything. However, he passes the turn and in my upkeep he plays Pestermite. Wat. I play Stage, Petal and Ritual, bringing Marit Lage. He finds no answer and he's dead soon after.
Game 2: He mulls to 4 to find a land and after that he floods hard. He actually does nothing while I bring fatties into play and he scoops soon after.
Round 6: BR Reanimator (2-0) 5-1 Overall
Game 1: I'm on the play and Exhume Griselbrand. Being a greedy motherfucker, I draw 14 and Unmask him to see what I'm going against, and find a hand full of big creatures. He had a Chancellor of the Annex but failed to reveal. I discard it, reanimate it and he scoops.
Game 2: With Faithless Loothing he puts two creatures in his graveyard T1, and when he tries to Reanimate one I pitch Faerie Macabre and remove both from the game. And this game is the most fun I had all weekend, because things got WEIRD from there. I Entomb a Griselbrand and he Surgical it. He Entombs his Griselbrand and I Surgical it. As the turns progressed we continuously Unmasked and Seized each other, taking away all reanimation spells we found, until I finally found a Depths. I laugh and say 'well buddy you have a 10-turn clock', which is exactly what ended up happening. I manually start removing Ice counters, by counter 5 we had Reanimated each other's Faerie Macabre from our Graveyards, and people started gathering around to see what the holy fuck was going on. After 84 years I remove the last Ice counter, swing for 20, he chumps with the Faerie, and I win the following turn. What the hell.
Round 7: UW Miracles (1-2) 5-2 Overall
Game 1: I win the roll and keep a hand that screams 'Marit Lage' - Depths, Hexmage, Petal, Ritual, Reanimate, Reanimate, Reanimate. I play Depths, Petal, Ritual and Hexmage T1, he FoW's the Hexmage, I Reanimate it, he FoW's it. Following turn I draw an Urborg, Reanimate it, he counters, Reanimate it again, he goes 'dude!' and I swing for 20 soon after.
Game 2: Miracles does the Miracles thingy in which nothing happens and I lose.
Game 2: Miracles does the Miracles thingy in which nothing happens and I lose.
Round 8: Moon Stompy (1-2) 5-3 Overall
Game 1: He opens with Ancient Tomb, Pitches a Simian Spirit Guide and lands a Trinisphere. I think 'well I can still combo out with lands', but the following turn he drops a Blood Moon. I just stare at the board until I'm very dead.
Game 2: I open with Marit Lage turn 1, he draws a card and says 'game 3', but not without showing me his hand - Surgical, Faerie Macabre, Ensnaring Bridge, Ancient Tomb but no Spirit Guide to pitch. Lucky me.
Game 3: He opens with Chalice for 1 and it foils my Griselbrand plan, I topdeck a way to Marit Lage and pass back, to which he responds with Bridge, followed by Moon, followed by Chandra. He pings me for 2 until I'm dead.
I think I recalled the important stuff correctly, and I can safely say that I still love the deck however it will lose to itself sometimes due to the inevitability of variance. It's important to notice that an idiot storm count 2 is too high for an event like this and I even though I can't get mad at variance I can get mad at myself for committing such gruesome mistakes. Fun event tho, 10/10 would attend again.
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Re: [Deck] Reanimator Depths
Just took this deck to an event, went 1-4. 13 hands with no mana sources all night (had 25 in the deck), the couple games I won was off turn one reanimation target.
The deck mulligans really well, several times I went down to 5 and saw Depths, Stage and Urborg.
Round 1 vs Infect
Game 1 turn 1 Griselbrand wins.
Game 2 Wasteland gets him the win on turn 2.
Game 3 Marit Lage early wins.
Round 2 Vs Delver
Game 1 Mull to 5, Opponent opens with DRS, can't recover.
Game 2 mull to 5, wasteland gets him far enough ahead I can't recover.
Round 3 VS Sneak and Show
Game 1 I get depths, Hexmage gets countered, next turn I have 2 reanimate, they get countered. Next turn they show and tell griselbrand, I have nothing, then top deck griselbrand and concede
Game 2 Mull to 5, Turn 3 Lage wins it
Game 3 mull to 5 I set up combo by turn 3 pass, they have sneak attack out and Emmy in hand.
Round 4 Vs Death and Taxes
Game 1 Mull to 4, have nothing, lose to beats.
Game 2 Mull, Turn 1 Elesh Norn gets me a win.
Game 3 Mull to 5, long game where I turn 1 Engineered Plague on human, they find non humans, I reanimate Elesh to wipe his board, it gets path'd, draw nothing for the rest of the game.
Round 5 VS Eldrazi Post
Game 1 Mull to 5, Wasteland keeps me off Depths plan, turn 2 thought knot seer, die to beats.
Game 2 I double Lotus petal, Dark Depths and Hexmage,
Game 3 goes long when he drops Ensnaring Bridge after I get griselbrand, I cast 2 titans and beat him to 6 with 2/2s, Only 3 Collective Brutality in the deck, by the time he casts Ulamog neither of us can do anything. Draw go until he is set up to destroy my hexmage and Ugin for the win. (note to self: I should have boarded in Tidespout or Helm)
I still like the decks explosive starts, I will continue testing with it since I just had incredibly unlucky draws.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
castellan
Heyo everyone, came back from Nationals this weekend, got home with a 5-3. Had it been a 6-2, I'd have made day 2. Overall I'm quite satisfied with the results, considering: 1) my whole deck costs about ~2 Volcanic Island; 2) I've made a lot of mistakes that could have been prevented if I paid more attention and got anxiety under control
Thx for the report. Can you share your list pls ?
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
ChrisDissent
Thx for the report. Can you share your list pls ?
Hey! You're welcome ;) Here's the decklist.
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Re: [Deck] Reanimator Depths
Castellan, how often did hardcasting Titan (or Grisel) win you the game (with or without Lake)? I did read your reports - thanks for sharing by the way -, but I don't think I recall such hardcasts.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ingo
Castellan, how often did hardcasting Titan (or Grisel) win you the game (with or without Lake)? I did read your reports - thanks for sharing by the way -, but I don't think I recall such hardcasts.
Not so much lately, and mos def not at last Nationals. Usually it happens when the only answer our opponents find in their SB for G2/G3 is Leyline or Cage. If they haven't seen Lake or even Urborg they will usually drop a Leyline/Cage, lay back and think they already won, and that's when it happens - T3 Grave Titan can really catch them off guard. Lake of the Dead is the card that gets the most 'wait, what?' looks in the deck.
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Re: [Deck] Reanimator Depths
Hi All,
I've been playtesting this deck a little using collective brutality, and was wondering if anyone had tested both it and unmask. I could be wrong, but I get the sense that collective brutality skews a little grindier as it costs more (usually) and is more of a tool kit. How does that affect the decisions about what hands to keep? Does having collective brutality with a discard option make more hands keepable? I know you can unmask yourself, but that's even worse than thoughtseizing yourself.
Thanks for all for the detailed reporting!
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
darker3030
Hi All,
I've been playtesting this deck a little using collective brutality, and was wondering if anyone had tested both it and unmask. I could be wrong, but I get the sense that collective brutality skews a little grindier as it costs more (usually) and is more of a tool kit. How does that affect the decisions about what hands to keep? Does having collective brutality with a discard option make more hands keepable? I know you can unmask yourself, but that's even worse than thoughtseizing yourself.
Thanks for all for the detailed reporting!
Sry, didn't mean using both unmask and collective brutality together in the same decklist, just two similar decklists with just substituting one for the other
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
darker3030
Hi All,
I've been playtesting this deck a little using collective brutality, and was wondering if anyone had tested both it and unmask. I could be wrong, but I get the sense that collective brutality skews a little grindier as it costs more (usually) and is more of a tool kit. How does that affect the decisions about what hands to keep? Does having collective brutality with a discard option make more hands keepable? I know you can unmask yourself, but that's even worse than thoughtseizing yourself.
Thanks for all for the detailed reporting!
Collective brutality is a fairly important improvement to the deck. Costing two can be limiting, since it sometimes slows you down, but it does double duty letting you both discard your self and discard something from your opponent, getting rid of a possible counter spell or removal. On top of that, it has the added benefit of the rest of it's toolbox kit, possibly killing a deathrite or any white hate bears, or possibly gaining you the extra two life for an additional Griseldaddy activation.
The real question you usually want to look at for your hand disruption is unmask vs. thoughtsieze. Unmask is more explosive, but thoughtsieze is better card advantage in grindy matchups. I have personally been running 3 CoBru, 3 unmask and 2 thoughtsieze in the main with an additional CoBru and a thoughtsieze in the side, but the mix is probably a meta choice/personal preference. Do you want to have more explosive hands and risk it all or do you want to keep card advantage for slower games.
Sent from my SM-G950U using Tapatalk
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Re: [Deck] Reanimator Depths
I see your point that the choice is between thoughtseize and unmask and not between unmask and collective brutality. I think I'm just gonna find as many different match-ups as I can (which I try to do anyway) using thoughtseize before comparing it to unmask. So far I've only been jamming games against eldrazi, elves, delver and infect.
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Re: [Deck] Reanimator Depths
Hi, I find the Miracles matchup unplayable. Any tips or advice to beat them?
EDIT: my current plan is to board out 4 petals, 4 rituals, 1 Griselbrand, 1 Urborg and 1 swamp and board in 4 Leylines, 1 Helm, 2 Pack Rats, 2 Duress, 2 needles
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Re: [Deck] Reanimator Depths
does anyone know who was playing this at GPSC? Was wondering if anyone knows what their list was.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ultrab77
Hi, I find the Miracles matchup unplayable. Any tips or advice to beat them?
EDIT: my current plan is to board out 4 petals, 4 rituals, 1 Griselbrand, 1 Urborg and 1 swamp and board in 4 Leylines, 1 Helm, 2 Pack Rats, 2 Duress, 2 needles
Pray, and if that doesn't work find a new God.
Seriously, Miracles matchup = bye. I've won about 9% of the times.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Mattskones
does anyone know who was playing this at GPSC? Was wondering if anyone knows what their list was.
The guy is Jeremy Bowers with 2 feature matches here (two losses lol)
https://www.twitch.tv/videos/216345278
No idea about the list but BW looking at the fetches
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ultrab77
Think it might be time for this to be moved to established decks. :smile:
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Re: [Deck] Reanimator Depths
Hey all,
I ran this at our weekly yesterday:
Code:
Creatures (10)
4 Vampire Hexmage
3 Grave Titan
2 Griselbrand
1 Iona, Shield of Emeria
Spells (24)
4 Dark Ritual
4 Entomb
4 Reanimate
3 Thoughtseize
3 Collective Brutality
4 Exhume
2 Unmask
Artifacts (4)
4 Lotus Petal
Lands (22)
4 Dark Depths
1 Lake of the Dead
9 Swamp
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
Sideboard (15)
1 Coffin Purge
2 Dread of Night
2 Duress
4 Pithing Needle
2 Surgical Extraction
2 Faerie Macabre
1 Elesh Norn, Grand Cenobite
1 Tidespout Tyrant
Unfortunately only went 1-2, but I had fun with the deck!
R1 v. Grixis Delver
G1: I go Urborg -> Dark Rit which he Forces. T2 I Drop DD and play Hexmage. He flips Delver and passes, I make a spaghetti monster. He chumps then concedes next turn.
G2: Similar plays, but I strip his only threat (Delver) from his hand, then go for Hexmage next turn, which he counters. I reanimate her and he is thoroughly confused at this point. Make the spaghetti monster, which gets killed via Edict when I go to reanimate Hexmage a second time. Drop second Depths and EoT make another token. He digs with 2x Ponder and Brainstorm and finds Edict #2. I reanimate Hexmage for a third time and start the beats. He lands a YP then Probes + Therapies me seeing Griselbrand, Iona and Lake of the Dead. He takes Griselbrand so I can't hard cast down the road (which I'm not sure is correct). I end up hitting him to 7 with the Hexmage then hard cast the second Griselbrand with Lake, Petal, and some lands. GG.
R2 v. Miracles
G1: Lose the die roll. He plays fetchland and passes. I have a T2 Lage potential so I go Urborg -> Dark Rit, he Brainstorms and lets it resolve. I play a bait Entomb, which he lets resolve then Force the Hexmage (he knows I play BG Depths so maybe the Urborg was a giveaway and he had more interaction for graveyard shenanigans?). I proceed to draw redundant Depths so I go into manual tick down mode while he casts Jace and starts fate sealing. He hit it on the right turn because he only threw reanimate spells to the bottom of my library and I only drew lands (we had a good laugh at that). I get DD down to 1 counter and am ready to kill him (after he ulted Jace) then he drops Karakas on his very last turn... Damn!
G2: I entomb Iona and she gets surgicaled. He drops Jace and I never find another Entomb or fatty for the two CoBrus I drew to go with my three reanimate spells. GG. (I drew a lot of lands that match haha.)
R3 v. Elves
G1: I T1 Iona and name green because I know he's on Elves and he scoops.
G2: I keep a hand with 2 Entomb 2 Reanimate 2 Hexmage, Swamp and Urborg (?). He leads on Deathrite, I play Swamp and pass. He proceeds to Therapy me taking Entomb, plays a Symbiote, flashbacks Therapy and strips the Hexmages. I get killed by Deathrites because I drew... More lands... (Also punted and didn't reanimate a Hexmage when the one Deathrite was tapped out, but at least it didn't matter due to my dead draws.)
G3: I keep a loose hand with T1 reanimate and go for it. I get surgicaled and can't recover. He shows me two therapies he had in his opener as well. I think I should have mulliganed harder for DD combo here since he was probably packing more hate for the Reanimator side of the dead. Ah well!
I'll absolutely be running this one again, even if only for the confused looks. Definitely would like some games where I didn't flood as much, but thems the breaks from time to time.
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Re: [Deck] Reanimator Depths
Anyone got information (deck list, etc) on the reanimator depths deck that made day two Worcester last weekend?
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Re: [Deck] Reanimator Depths
Nope, but I’d like to see that! The deck is so inconsistent that it’s often more like an all-in choice for tournaments.
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Re: [Deck] Reanimator Depths
So a tin fins depths with burning wish made Top 16 of the GP.
https://magic.wizards.com/en/events/...sts-2018-04-07
Bayou + wish allows to play Safekeeper and Reclamation Sage in the side, I like it.
I still feel more inclined to play the Titan version, but I’ll test BW for sure.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ultrab77
So a tin fins depths with burning wish made Top 16 of the GP.
https://magic.wizards.com/en/events/...sts-2018-04-07
Bayou + wish allows to play Safekeeper and Reclamation Sage in the side, I like it.
I still feel more inclined to play the Titan version, but I’ll test BW for sure.
Matt Nass played my list from this CFB article. https://www.channelfireball.com/arti...depths-legacy/
I also played the gp and started 6-0 with no byes, but scrubbed out at 7-5 drop.
It’s funny that you mentioned safekeeper and reclamation sage, as those are the two wish targets I’ve since cut. At the Gp I replaced those with Necrotic Ooze and sejiri steppe. Necrotic ooze is a slam dunk. You wish for him when griselbrand is needled or you have a silent gravestone in play post board do retainers won’t work. I’ve also gone off turn 3 through a grafdiggers cage by casting wish, sacrificing two leds, casting ooze and finishing the labman chain. He will be a staple going forward.
Reclamation sage was not good, and was an experiment in that list that I happened to 5-0 a league with (as was cabal therapy and only 3 living wish—4 thoughtseize 1 unmask 4 living wish 0 therapy has been performing best). I talked with Matt at the gp and he agreed sage wasn’t good. The reason is because chalice on 1 isn’t scary for this deck, as there are still many ways to get the combo going without entomb...then if you need to you can hexmage the chalice to zero mid-combo after playing as many leds and petals that you can. Frequently you can even fully combo with a labman finish without ever dealing with the Chalice on 1. Ensnaring bridge isn’t really scary because Laboratory maniac doesn’t care about attacking. Sphere of resistance and early chalice on 0 are problematic, and wishing for Rec sage is way too slow to deal with either. Hitting a blood moon with a zero counter dark depths would be cute, but never happened to me or Matt, and the dragon stompy matchUp is already favorable.
Safekeeper was a staple in my board for a really long time...she may belong, although was only instrumental in 3 game wins in 190 matches where I had her in my board (I keep track of wish targets).
Steppe has won me some games against Aluren and Czech where they setup baleful plus Jace to deal with Marit Lage or just infinite harpy blocks from Aluren. It’s pretty marginal though.
I’m thinking about cutting more wish targets though for 2 nature’s claim. Probably better than decay since the big threats are sphere and chalice on 0 (and leyline), and costing 1 matters a lot, esp against sphere.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Jblinder
Matt Nass played my list from this CFB article.
https://www.channelfireball.com/arti...depths-legacy/
I also played the gp and started 6-0 with no byes, but scrubbed out at 7-5 drop.
It’s funny that you mentioned safekeeper and reclamation sage, as those are the two wish targets I’ve since cut. At the Gp I replaced those with Necrotic Ooze and sejiri steppe. Necrotic ooze is a slam dunk. You wish for him when griselbrand is needled or you have a silent gravestone in play post board do retainers won’t work. I’ve also gone off turn 3 through a grafdiggers cage by casting wish, sacrificing two leds, casting ooze and finishing the labman chain. He will be a staple going forward.
Reclamation sage was not good, and was an experiment in that list that I happened to 5-0 a league with (as was cabal therapy and only 3 living wish—4 thoughtseize 1 unmask 4 living wish 0 therapy has been performing best). I talked with Matt at the gp and he agreed sage wasn’t good. The reason is because chalice on 1 isn’t scary for this deck, as there are still many ways to get the combo going without entomb...then if you need to you can hexmage the chalice to zero mid-combo after playing as many leds and petals that you can. Frequently you can even fully combo with a labman finish without ever dealing with the Chalice on 1. Ensnaring bridge isn’t really scary because Laboratory maniac doesn’t care about attacking. Sphere of resistance and early chalice on 0 are problematic, and wishing for Rec sage is way too slow to deal with either. Hitting a blood moon with a zero counter dark depths would be cute, but never happened to me or Matt, and the dragon stompy matchUp is already favorable.
Safekeeper was a staple in my board for a really long time...she may belong, although was only instrumental in 3 game wins in 190 matches where I had her in my board (I keep track of wish targets).
Steppe has won me some games against Aluren and Czech where they setup baleful plus Jace to deal with Marit Lage or just infinite harpy blocks from Aluren. It’s pretty marginal though.
I’m thinking about cutting more wish targets though for 2 nature’s claim. Probably better than decay since the big threats are sphere and chalice on 0 (and leyline), and costing 1 matters a lot, esp against sphere.
How were the Silent Gravestones? I’m considering playing a 3/3 Needle / Gravestone for the Delver matchup. SG can also be interesting for Lands or Reanimator.
Possible SB
3 Needle
3 Silent Gravestone
1 DD
1 TS
1 Hexmage
1 Massacre Wurm
1 Tidespout Tyrant
1 Sejiri Steppe
1 Faerie Macabre
2 Krosan Grip (or 1 + 1 Iona)
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
Ultrab77
How were the Silent Gravestones? I’m considering playing a 3/3 Needle / Gravestone for the Delver matchup. SG can also be interesting for Lands or Reanimator.
Possible SB
3 Needle
3 Silent Gravestone
1 DD
1 TS
1 Hexmage
1 Massacre Wurm
1 Tidespout Tyrant
1 Sejiri Steppe
1 Faerie Macabre
2 Krosan Grip (or 1 + 1 Iona)
Silent gravestone is great. It stops DRS, Surgical and snapcaster, and yes it’s a house against reanimator.
I’m not sure if you’re doing the same maindeck, but if you are the sb you suggest is missing some key cards. Namely a win condition for when you draw your whole deck in Laboratory Maniac. That is how the deck wins when you get Griselbrand online, and is the point of the children of korlis in the main (and one should also be in the board).
Griselbrand should be in the board. Consider this hand: land, lotus petal, dark ritual, living wish, lions eye, exhume: you cast ritual, cast wish for griselbrand. Play led, cast exhume sacrificing LED in response and win turn 1. Wishing for griselbrand when you have LED is a common line of play.
Loyal retainers must be in the board. Cast living wish, respond by cracking LED for WWW discarding Griselbrand, cast loyal retainers. Reanimation from the sb is a key component to this deck. Necrotic ooze is a pseudo loyal retainers for when you have gravestone in play or they have a needle or spyglass naming griselbrand. Ooze also belongs.
Iona and tidespout are not great here, since neither really work with shallow grave. And if you’re running reanimate and not shallow grave, silent gravestone isn’t going to be good. The living wish tin fins deck is different than reanimator depths, and you can’t really mix and match stuff that might be good in the other version.
Krosan grip is too slow. At that point you might as well play Rec sage since you can at least wish for it.
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Re: [Deck] Reanimator Depths
Hi all-
What are the Pithing Needles in the sb for? What are decks that this is coming in for (as these are not accessible via Wish) and what are the targets? I'm only thinking of DRS, which we are bringing in 3x Silent Gravestones for.?
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Re: [Deck] Reanimator Depths
Also I've been testing this deck a bit on XMage and the first time I had to Shallow Grave + crack an LED in response, Shallow Grave hit Children of Korlis instead of Griselbrand because you can't pick the gy order. What are we supposed to do here? I heard it was broken on MODO also. Is there some way to fix this? Is it just random or is it possibly affected by order of cards in your hand at the time? I'll test more.. but that was a won game that I had to concede, annoyingly.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
ashent
Hi all-
What are the Pithing Needles in the sb for? What are decks that this is coming in for (as these are not accessible via Wish) and what are the targets? I'm only thinking of DRS, which we are bringing in 3x Silent Gravestones for.?
Needle on wasteland is excellent vs the delver decks who are otherwise soft to Marit Lage. Playing just one is reasonable. Backup to name drs when no gravestone in sight. They also come in vs lands and can name lots of stuff depending on game state, but it’s very hard to beat active Karakas if the land a sphere of resistance.
I’m down to 1 needle but wouldn’t go to 0.
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Re: [Deck] Reanimator Depths
Quote:
Originally Posted by
ashent
Also I've been testing this deck a bit on XMage and the first time I had to Shallow Grave + crack an LED in response, Shallow Grave hit Children of Korlis instead of Griselbrand because you can't pick the gy order. What are we supposed to do here? I heard it was broken on MODO also. Is there some way to fix this? Is it just random or is it possibly affected by order of cards in your hand at the time? I'll test more.. but that was a won game that I had to concede, annoyingly.
Yeah there is no way around the bug on modo. Apparently it’s last card drawn on top. Since you can undo an led activation I usually just test it out first to make sure the correct card is on top. If I’m getting griselbrand I’ll undo and cast shallow, if not I’ll take some suboptimal line and file for reimbursement if I lose. It sucks.
Fix is prob right around the corner since they’ve only known about the issue for over a year...