Unfortunately....
+1 Up to one other target creature you control gains your choice of Vigilance, Lifelink or indestructible until end of turn
Printable View
While not "strictly" better, Lili's Triumph is the first clear power creep over Diabolic Edict. The fact that it is also a beast in EDH is just icing.
Dovin's veto WU
counter target non creature spell.
~~ cannot be countered
Playable or not in legacy? :)
Would you play Negate in Legacy if it couldn't be countered?
Kaya's Ghostform
B
Enchant Creature or Planeswalker
If enchanted thing would die or be exiled, return it to the battlefield.
For one mana, that's really good. Say you want to use a 'walker ability but it'll kill your walker. Cast this, then use the ability, then the walker comes back and you can use it again.
Good card is good, but niche.
For the cost of effectively one extra mana, it can also pump all your Ballistas (and whatever also has counters on it, like Arcbound Ravager, Hangarback or Steel Overseer). This is pretty damn good.
http://mythicspoiler.com/war/cards/thewanderer.jpg
This one can prevent damage from stuff like Ancient Tomb. Is there a way to abuse this where you can negate repeated self-damage?
Karn, the Great Creator (4)
Artifact abilities of artifacts your opponents control can't be activated.
+1 Until your next turn, up to one target noncreature artifact become an artifact with power and toughness equal to the amount of artifacts equal to their converted mana cost
-2 You may choose an artifact card you own from outside the game or in exile, reveal that card and add it to your hand
(5)
This seems like a good one card lock . . . You can cast this - use the first ability if you want, then the turn after use its second search up a Mycosynth Lattice in your SB, cast it, and opponent now can't use lands . . . turn after just keep turning the lattice into beats. So with a deck with Sol lands, you can probably cast this turn 2/3 and get the lock turn 4 ish?
Angrath's Wrath OR Wrath of Angrath (it's a translation so...)
RB
Sorcery or Instant
Choose one:
Target player sacs an Artifact
"" a creature
"" a planeswalker
That seems borderline playable for Grixis.
https://i.redd.it/nze9dhcf0pp21.jpg
Extremely surprised that this can be activated at instant speed. Between Sylvan Library and Mirri's Guile, this might get there.
I think Vintage would love it just for the onesided Null Rod, but it's just really interesting for legacy as it can shut down the game relatively early all by itself. Lion's eye diamonds also help a lot. For example Karn + Sol Land + Land + Lion's Eye Diamond + Land = Turn 4 lock and that looks like minamal effor and doesn't stirke me as a god hand. Really just a "2 card Combo" in that form. Plus other accel and a Chalice Shell, it seems pretty scary already.
Karn is just the single most busted 'walker I've ever seen (in Vintage). He's a win condition, a lock piece, AND a repeatable source of CA, all in one card. It's crazy.
T1, you drop Karn, your opponent is on storm, you search for 3 sphere or Sphere of Resistance or something. Now they have to respond with no artifact mana available.
Vs. Dredge? You grab some GY hate like Relic or Crypt or whatever, maybe Cage? Or needle or Spyglass or Tsabo's Web to shut down Bazaar. Vs. Shops? Damphing Sphere or something.
Like, he's just cray cray in that format. In Legacy he's very good in a specific shell, and in Modern he's sort of ok? In standard, probably not that great. But in Vintage? Man, that's like T1 3sphere level beatings.
Interestingly, I popped over to the mana drain and it doesn't seem like there's much excitement over it :eyebrow:
The downside of not being castable off of a shop seems rough. That said you still have enough fast Mana a turn 2 Karn is probably fairly easy to produce. Fwiw most of the Tusks think it's at least very good
I want to like this card. I really do. But I think you may have already found the best use for it. All the self damage cards either suck or they are red. And that means a mana supply that has been impossible in Legacy since 2004.
Price of Progress
Rolling Earthquake
Eidolon of the Great Revel
Ankh of Mishra
If the -2 were somehow instant speed or something, maybe.
Arkbow seems good enough to be playable but I don't know what deck it goes in. Maybe it's supposed to be a backup Eye of Ugin for big mana decks. The fact that it's not card advantage means that it's probably not good enough to be a lategame manasink in any kind of fair deck.
The proliferate land seems cool but same deal. I like the idea of it being anti-chalice tech but the problem there is that chalice on 1 also shuts off Crop Rotation and Gamble. Most cantrip/blue decks don't have enough mana sources/acceleration to reasonably expect to activate it either. (Unrelated, I'm also kind of surprised that the monarch land didn't see play anywhere, but if that's not good enough then maybe this one won't be either)
The new Edict is sick and is a clear upgrade over Diabolic for every deck, the one exception might be lists with e.g. Academy Rector or Veteran Explorer
Karn is on another power level all on its own. I'll say it, it's the best card in the set even though we still have 200 cards to go. For comparison:
Golden Wish
I think the Proliferate land is really strong, but not suitable for everything. As I said before, Karn is getting Restricted in Vintage. He's cray cray. Will definitely see a lot of play in Legacy, and I think he's good enough to finally get Ancient Stirrings the banhammer in Modern.
So this got spoiled today:
Eternal Taskmaster
1B
Uncommon
Zombie
ETB tapped
Whenever it attacks, you can pay 2B to return a creature from your graveyard to your hand
2/3
Like, am I nuts or is that the best standard 2-drop since Tarmogoyf or Snapcaster? (I mean for standard, not for eternal where it's too slow obviously) Like, that's a STUPID good card.
It's good, but not stupid good, and definitely not on the same power level as Snapcaster or Tarmogoyf. It has to attack to get the trigger and you actually need a creature in the graveyard to make it work. If you are binning creatures for value, yeah, this will be good. Busted? Snapcaster good? No way.
Yeah, I can't see how this is even close to the "power 2 drop" level. I'm hard-pressed to think of this at the same level as 'Goyf, Confidant, Snapcaster, or Stoneforge. It's just too fragile, too slow and too mana-intensive, not to mention, contingent in a way that seems analogous to Snapcaster, but really isn't, because one, Snapcaster lets you sink in mana to actually cast the card, and two, Instants and Sorceries are generally low-cost and in the 'yard quickly.
It's very strong (the extra toughness matters), but it's still a three-mana sink each turn. The way I think of it is this: If it were 2/3 for B1 that had: B2, Raise dead - Activate this only once each turn, would it be busted? And the answer is no - that's a lot of mana to pay (even in Standard), and making the ability even better doesn't put it at the power level of Goyf/Snapcaster.
That said again - very strong, and being a Zombie is going to be tribally relevant, it looks like.
How in the world are you guys talking about the Karn and not the Teferi?
https://images1.mtggoldfish.com/uplo...hampion_EN.png
This probably costs a little too much for Legacy but it does so many things.
Well, Teferi seems ok. What's the case for his playability though?
As in, where do you see him being used and why? I mean, Does Miracles want him? Does Stoneblade? Does he fit in a Delver/Tempo shell?
On the surface he does seem like a "glorified" bounce spell. And of course, his +1 is of limited value. So, what do we imagine his general use would be? I mean, he passes many of our usual "initial" grounds for playablity. That is, his CMC is 3, that's good. He can "protect" himself. His static ability does seem somewhat useful.
So, how does that come together though? +1 will often be just literally +1 and he doesn't really offer any card advantage, merely tempo advantage. So, perhaps this is more useful in Modern? It's not clear to me...
http://mythicspoiler.com/war/cards/fblthpthelost.jpg
If only he was also green for GSZ purposes...
I think Teferi is best in a Bant Maverick type of shell. He's bounce and card draw, and he turns off a lot of stuff that those decks don't want to deal with.
He's also a rock solid "I win" button in control mirror matches. I don't know if something like Scepter-Chant can make a comeback, but if it could, it would be solely due to this guy.
Well, I'd kind of hesitate to declare him an "I win button" though, because, well, he doesn't win. He might put you in a position to possibly win, but if you drop this and I drop Jace, if you don't have a counterspell, well, that you aren't likely "winning" there. So, no, this guy is one, obviously not as good as Jace. But he does cost less mana, and hoses opposing counter-magic so that is something. Consider too, that if you put this in your deck, vs. Miracles for example, you might only have, at times, one bounce target and it might just be a Snapcaster. In that sort of case, well, it's definitely not an ideal ability. In fact, maybe even a liability.
It's not clear to me that this card is really overly powerful, even if it does seem somewhat useful perhaps.