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Originally Posted by
Cait_Sith
Actually 6 are NOT enough to consistently see them in your opening hand. 6/60 = 1/10. Your sample size is only 7, so there is a gap between sample size and probability.
While that's true, I tend to mulligan aggressively with this deck, because with Loam online you end up getting 2/3 cards a turn fairly soon. Also I consider Turn 1 Gamble->Manabond a viable play, if I already have a LftL.
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Honestly, for speed purposes I find Exploration to be much stronger than Manabond due to its ability to allow you to use the lands you bring up right away, as opposed to have to wait until your turns end.
That could only matter if you were tight with mana to cast Wish and LftL. Manlands can't attack anyway, and Waste/Port/Maze/Tabernacle/Cycling lands
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It is also much better in multiples.
Manabond is much better in singleton.
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Mulch is not as bad as you seem to think it is. It is often a draw 3 or draw 4 for just two mana, Life from the Loam takes more time to get where it needs to go.
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Originally Posted by Nihil
it's only a bit better on turn 2 when you have no lands in your graveyard and a Manabond in play
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Besides, Mulch is an outlet against Extirpate.
So is Burning Wish (+ Recoup, and Gamble to some extent).
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If you really don't like Mulch, I would suggest Devastating Dreams. It wipes the board, but thanks to your Gamble ---> LftL plus incredibly high land count makes recovery a snap.
I play it as a Wish target already ;)
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Edit: Honestly, I have never seen a need for Gamble/Burning Wish/Recoup/All this other stuff and still don't see much of one. You could argue for Gamble replacing Mulch, but outside of that I am not seeing a great difference, in test or out, except that now you have to be able to handle a robust amount of red and green, instead of just a splash.
Well, I see a ton more consistency with those cards. My games all play out basically the same way - fetch LftL somehow, hold off their mana and/or their attackers, win.
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Originally Posted by Guy I Don't Know
how do you guys beat survival?
They have shitty mana bases. Hit those. Game 1 you have Wasteland, Tabernacle (shuts down Birds) and Port, but Game 2 you can bring in Pyroclasms for some real pain.
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The main problem is that they have rofellos which makes info mana
It dies to Clasm, and it doesn't make infi mana if their Forests (almost all of them nonbasic) get Wastelanded.
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Survival to get magus of the moon
Dies to Pyroclasm.
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and burning wish for ruination
Ruination is seven mana.