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Hymn is good, I like Hymn, but I never want to draw multiples. I'm certainly not married to the idea of only 2 of them, but it served me pretty well. The problem is that by turn 2 or 3, when I can be casting Hymn, I usually had something on the board to deal with instead. So Hymn gets put off while I kill a Dreadnought, and then it's less effective later. I agree that Therapy should be a 3 of at least, I just didn't have the third, but I disagree on how easy it is to flashback. By the time I had creatures sticking to the table, I had already won the control war and the game was basically over.
Hymn to Tourach is the definitive example of card advantage in Legacy. There is no reason to not run more than two copies of a card that is just as crippling mid-game as it is early.
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I ran Deed for the same reason that people run Wrath of God; I need a reset button. Obviously you won't run it out if you're ahead on the board, but in that case, life is good anyway. Take my Elf match. If he had not drawn the nuts, and he explained afterwards he was not expecting to do so, he would have dumped his hand and had 6 - 10 1cc creatures on the board. Deed wins the game. Plague does not, btw, because of the lords he's packing. I won't argue with Dystopia, that's solid, but it would have been nigh-useless in the Zoo-free 5k we played in.
You don't "need" a reset button; you run multiple removal effects to the point where cards like Wrath of God are laughable. Deed is reactive, not proactive, which is why you lost some games I'm sure. Dropping that card after (or before even) with relevant threats is pointless in a deck predicated on using systematic removal to allow your hand to become that much more effective as the game goes on. Sitting on Deed as an insurance policy is a terrible idea, especially when creatures should be the least of your worries.
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No, I diluted the deck with an additional color because I was not willing to punt my matchup against Empty the Warrens, Elves, and Counterbalance. Without the green splash, a resolved counterblance is a ticking time bomb. Yes, you can try to nail it with duress beforehand, but I am uncomfortable knowing I have no answer at all once it resolves. Maybe that's a mistake - you've certainly tested the deck more than me - but it worked for me. I ripped the KG a few turns after top landed and before he got top online, which kept me in the game.
Yet you decided to run less discard to help supplement the combo match. I don't understand. What good is a turn three Pernicious Deed when you are going to (more than likely) run into Daze or some other cheap counter to make it stick? And even then, you'd have to wait a turn - before it gets Stifled. And you can't really use the argument that you would use discard to knock out cards in their hand to protect the Deed because in that scenario all you would need to do is discard their relevant cards you needed the Deed for to begin with.
Board sweepers in this deck are not necessary for the simple fact they are redundant and do everything your removal and discard can already do to slow an opponent down enough where they find themselves having to regress from their original strategy and press on trying to stop your threats.
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I think what we're talking about here is like what TPS went through in Vintage; adding more diversified disruption which, while it distracts from the deck's focus, protects the deck against otherwise diffult matchups. Maybe I would have done better mono black, but I can tell you this: there was NEVER a point in the tourny that I wished Deed was Therapy instead, or where I regretted running some fetchlands. Not one.
You're comparing a multilateral discard spell to a board sweeper. There is little comparison.
You're also opening the deck up to color-screw against "tempo advantage" decks predicated on stopping your fetches and non-basics. The whole point of this deck is to render those cards useless from the very beginning. Again, an opponent who opens with a Wasteland will be sorry to learn you run a lot of basics. And with the limited number of green spells you splashed for anyways, opening yourself up to that kind of hate just isn't worth the time and effort.
Flexibility has a price, and for a deck like this it is masked as inconsistency.