Chalice is the argument my friends gave me for crush. Its valid. You pretty much lose if it resolves. I haven't seen many chalice around lately though. And thats true about spell snare, there is less of them.
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Chalice is the argument my friends gave me for crush. Its valid. You pretty much lose if it resolves. I haven't seen many chalice around lately though. And thats true about spell snare, there is less of them.
I'm not sure if I'm missing something here but cant sneak show misdirect both pyroblast or red blast to the misdirection itself? So it wouldn't matter which blast you use?
As Koby said, the difference lies within the redirection of the "removal-ability". When you choose to destroy a blue permanent, they can only redirect it to another blue permanent, if you use REB. In case of Pyroblast they can misdirect it to any permanent and the spell just fizzles.
Hi Andrew!, at first, congratulations for your results with the deck :wink:.
I've some questions about your decklist and the way you sideboard, which i've been testing a bit, or very similiar ones in fact.
-Why running 20 lands?, when i started testing the deck I ran 18, but i finally add the 19th to ensure the 3rd landrop for snapcaster, but 20 lands... maybe is too much isn't it?.
-Have you tried 1 single Thunderous Wrath?. I found it really powerfull combined with ponder or brainstorm, maybe you are right and running 2 or 3 is not the best build cause you can start opening poor hands and it forces you to play your brainstorms incorrectly, but 1... maybe it's the number.
-About Smash to smithereens... I like it, you don't see a lot of chalice of the void this days but i prefer having an answer, it's too powerfull against us.
-You like the 4th snapcaster?, I know it's an important card but you start using it as early as you lay the 3rd landrop.
About sideboarding i've 2 questions.
Why you sideboard out 3 FOW against dredge?, i feel it's important to cut a breakthrough or another important spell ir order to buy you time for finding surgical+snapcaster ftw.
Against show and tell i cut more fire to add the surgical playset, if you counter his show and tell/sneak you can neutralize half of his gameplan, against intuition is great but they always sideboard them out.
Thanks!! :smile:
Edit: About Forked bolt... i'm still trying it, the fact it is a sorcery it's a bit awkward but against GW or tribal is pretty good, at first i was running fire/ice but it's really bad against Thalia. I Feel the same as you about FOW, a lot of people run 4 daze 3 pierce but i don't feel confortable with them against combo (i hate daze in this deck).
PD. I follow you on twitter
UR typically doesn't employ a mana-denial strategy. Most recent UR lists don't run Wasteland or Stifle.
When the deck first broke back in Nov 2011 (with Andrew Shrout's finishes), there was some debate whether it was better to go with a mana-denial package or a counterspell package. The counterspell package won out, with the idea being it allowed you to protect your creatures while stopping opposing decks.
I think 20 lands is the right number, but I can see the argument for less. The 2 most played decks (RUG & Maverick) both play a set of wastelands. So sure, you want to stop at 3/4 land drops but in reality you need to hit 4 or 5 depending on how many stifles/wastelands they had.
I could see 1 Thunderous Wrath, but like you said you don't want to brainstorm awkwardly and who likes mulligans. As for Ponder, the card was already in one of your next 3 draw steps right?
Agreed on smash, I'm sure I'll have a good story of me complaining about getting blown out by a chalice soon.
Snapcaster might be my favorite card in the deck so I wouldn't cut one. 3 is probably fine.
I've only played against dredge a few times, but I found the most important thing was to have a good clock and 1 of the 4 surgicals in my hand. I'll mulligan to it. Maybe force isn't the worst, but thats just the way i've had success.
All my friends had been telling me the good show and tell players side intuition out. But after writing that and playing against it a few times no one sided them out... I'd feel safe bringing them in.
Forked bolt: let me know. Seems bad though
It's not odd, it's his experience against the deck.
Surgical is still a great SB plan against Sneak whether or not they keep Intuition in.
Not only Chalice @1 crsuhes this deck, also Counterbalacne as I experienced lately. Miracle control uses the CounterTop gameplan as a secondary strategy for winning. A resolved entchantment is a win for them game 1. That's another reason for me to play Force but maybe just as a 2-of...
I've also tried Forked Bolt and hated the sorcery speed. Although Tempo Thresh seems to get good results with it-I'd rather paly Fire/Ice and use the tap ability vs. Knights or Grieselbrands. Also drawing a card lets you play Thunderous Wrath in an opponents turn-while you can also pitch it into Force.
Currently I run 3 Daze, 3 Spell Pierce and 2 Forces together with 2 Fire/Ice and a single Thunderous Wrath.
About the land-count debate. What about using Springtide Labratory for Snapcasting backwards???
The problem about Fire/Ice is Thalia, and GW plays 3, if forked bolt doesn't work maybe the best option is rely on PoP for this matchup. I only see Fire/Ice in a metagame full of tribal, which is pretty rare nowadays, the only "playable" tribal is Elves and it's far of being a tier1.
@Andrew: Against Dredge i also mull to hate, but sometimes you have to rely on cantrips to find the hate -going below 5 cards is pretty risky- and there is when the counters buy you time, if you have the chance test with FOW, you'll feel much more safe with it i think :wink:
@BigBopper you mean riptide lab?, too slow for this deck i think, and the lab doesn't produce colored mana which is pretty bad, in stoneblade was huge, here i don't think so, is not on our gameplan.
Yeah sorry, my bad, of course it's Riptide Laboratory. I found a list running it, but I wouldn't think of it as a land but more as a late game card, recycling my already cast Snapcaster Mage. So I'd play 18 lands plus the lab.
I can see the point of Fire/Ice vs. Thalia but I think it's very universial and I'm willing to pay 3cc for targeting Thalia and a Scryb Ranger, which is a pain in the *** when you attack with a flipped delver vs. maverick and it gets flashed in.
If Chalice and Counterbalance are problems, wouldn't Spell Snare just be playable at that point?