Originally Posted by
OmniStrata
I was suspecting this would happen. Original Mono-B Pox didn't use it's GY really and Loam Pox is like The Rock with Smallpox thrown in. It's not a 'true' use of Loam, which is waste lock, fetch land, and then tons of 'spell lands' and manlands to keep bombarding your opponent. DRS is a creature that can die. RiP in a B/G deck should easily be handled by Abrupt Decay, but I've found the strength in 'classic' Pox to be that it doesn't put all its eggs in one basket so to speak.
What I'm wondering is if you guys have found any strong lock pieces for Pox. Since we're a top-deck based deck, I've decided to almost carbon copy Reid Duke's idea of simply having STRONG permanents on the field after both players are hand empty and then ride that wave by having superior board presence.
Note, Sylvan Library and Sensei's Top are not superior board presence. Cursed Scroll + Liliana is. The idea is after Pox has done its thing, and the enemy doesn't have 3+ beaters for you, what do you do to ensure his top decks are just dead? The old Nether Void is quite nuts, and thankfully though pricey, you'd really only want one. Trinisphere works if your went hard on the land destruction route or makes your foe cry very hard off a Turn 1 Dark rit. Painful Quandry caught my eye as something to consider as a 1 of. I've had plenty of games where I ultimately lead to my 6th land. Tainted Aether from the board is quite nasty if played after the enemy's creatures are wiped out.
Are there any other lock out permanents Pox can run to practically auto-win games? Since I run Dark Rits, I'm crazy enough to consider spells up to 6 cmc, but like I asked, it should practically guaruntee a win on an empty board state.