Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
it does look fun with wheel of fortune (draw 7) kind of effects. 4 mana is a probably too prohibitive, but still could see some brewing.
it also turns burning inquiry into a dark ritual. :)
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
mistercakes
it does look fun with wheel of fortune (draw 7) kind of effects. 4 mana is a probably too prohibitive, but still could see some brewing.
it also turns burning inquiry into a dark ritual. :)
Is there some (almost surely horrible) R/W deck that abuses Burning Inquiry, Winds of Change and other cheap draw cards to combo off in some weird way?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
BenBleiweiss
Is there some (almost surely horrible) R/W deck that abuses Burning Inquiry, Winds of Change and other cheap draw cards to combo off in some weird way?
nope. i think that 3W is just a bit steep for legacy. maybe 1W with an effect that says target opponent would have worked.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
BenBleiweiss
...
Ah this effect were like pay 1 Mana and on a bear it might make the cut. ]
It's pretty easy to combo out if that hits the table. I wouldn't be too surprised if someone figures out how to make it work in modern.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
BenBleiweiss
...it's designed primarily for EDH play...
This should be punishable by death tbh.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
morgan_coke
Why the fuck is that four mana?!? Goddammnit, they actually print something that hoses blue shell in an interesting way, and then cost it at "LOL, play blue noobs!"
It also generates mana from normal draws. That's part of the reason why it's so expensive.
Imagine firing off Prosperity in EDH with this in play. Or having fun with Teferi's Puzzle Box. Good times, good times.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
About Spawn of Mayhem:
Aside from sharing some of the plus points of the new Sphinx (bolf-proof, AD-immune, air domination), it's worth mentioning that it's technically a 4-turn clock instead of a 5-turn clock due to the pinging each turn. That's pretty aggressive, especially when played on T3 and backed up with disruption.
The tricky part is getting it out Turn 2-3 without diluting the deck with stuff like Gut Shot. This means running a creature heavy deck to do damage, because relying on Burn means this guy "costs" 4 mana even with the spectacle cost. So ideal play would be "Good creature that is reasonably likely to connect" turn 1 & 2, cast this turn 3 (or turn 2 if you're running accel) and then control with discard and or FOW and burn/attach opponent to death. So to make the deck work I think the gating issue is figuring out at least 10-12 "Good creatures that are reasonably likely to connect" ...
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Rhystic treasure looks neat.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
I worded my post very carefully in case "that guy" showed up. :tongue:
I think his design is clever because his minus (read: loss of loyalty) is negated by his plus. There is an elegance there much like in
Chandra Ablaze. Neither are particularly good, but thought and effort went into the design.
Here I am :laugh:
Agreed that Chandra Ablaze design is sweet, and don't get me wrong, I think Dovin is sweet too, I would love to resolve his -7.
I was just looking at it from a competitive standpoint - if you're in a position to be connecting with creatures, you're probably winning already, in which case, of course any planeswalker is great.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Link, because picture is too big:
https://i.imgur.com/JsDGv3M.jpg
That's rather interesting for red. This can be used to cast Ancestral Vision, Wheel of Fate and the likes, correct?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Glass House
Not the first time I've seen this complaint of Judith not sounding fantasy-like and thus being out of place, and it makes little sense to me. Never seen anyone complain about Liliana, Karlov, Edgar, Thalia or others. Why is Judith bothersome?
Sorry it took this long to respond. It’s probably the fact that I don’t know any lilianas, karlovs, edgars or thalias, but I do know 3 judiths. There’s something about names that really pull me out of the game, somehow. I’m glad I’m not in the majority in finding the name weird (ie I’m happy most people find it fine).
Some of these spoilers are pretty nutty though. Probably more so for nic fit and edh though. But still, curious to see how it’s gonna shake the meta!
Sent from my iPhone using Tapatalk
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
Link, because picture is too big:
https://i.imgur.com/JsDGv3M.jpg
That's rather interesting for red. This can be used to cast Ancestral Vision, Wheel of Fate and the likes, correct?
R hypergenesis build?
Sent from my iPhone using Tapatalk
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
Link, because picture is too big:
https://i.imgur.com/JsDGv3M.jpg
That's rather interesting for red. This can be used to cast Ancestral Vision, Wheel of Fate and the likes, correct?
Turns it into a 3 cards combo instead of two, but with Hypergenesis, its 1 mana cheaper than S&T.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
The tricky part is getting it out Turn 2-3 without diluting the deck with stuff like Gut Shot. This means running a creature heavy deck to do damage, because relying on Burn means this guy "costs" 4 mana even with the spectacle cost. So ideal play would be "Good creature that is reasonably likely to connect" turn 1 & 2, cast this turn 3 (or turn 2 if you're running accel) and then control with discard and or FOW and burn/attach opponent to death. So to make the deck work I think the gating issue is figuring out at least 10-12 "Good creatures that are reasonably likely to connect" ...
Turn 1 Swaftspear, lotus petal, attack for 2, dark ritual, demon. Damn I think I broke the format
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
Link, because picture is too big:
https://i.imgur.com/JsDGv3M.jpg
That's rather interesting for red. This can be used to cast Ancestral Vision, Wheel of Fate and the likes, correct?
Pair it with Kari Zev's Expertise and Sram's Expertise and then run the Balance and Wheel of Fortune suspend cards? Maybe throw in the white treasure enchantment? I dunno.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
schweinefettmann
R hypergenesis build?
...
Electrodominance has a CMC of 2, so it doesn't work well with cascade.
It's also a quicken effect, though I'm not sure how useful that is.
Quote:
Pair it with Kari Zev's Expertise and Sram's Expertise and then run the Balance and Wheel of Fortune suspend cards? Maybe throw in the white treasure enchantment? I dunno.
Could also run Ancestral Vision and maybe As Foretold.
Another possibility would be to package it with Land Tax, Mox Diamond, and Devastating Dreams like an aggro-loam knockoff.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Megadeus
Turn 1 Swaftspear, lotus petal, attack for 2, dark ritual, demon. Damn I think I broke the format
Nah, format's fine. You were on the draw after your opponent played a fetch and passed. End of your turn they found a Tundra and Brainstormed. Then they untapped and miracled Terminus.:tongue:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
Nah, format's fine. You were on the draw after your opponent played a fetch and passed. End of your turn they found a
Tundra and
Brainstormed. Then they untapped and miracled
Terminus.:tongue:
The crazy part is that some people think the Tundra player is the one in the wrong, here! :eek: :wink: :laugh:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Sefir
I like it. It's worth pointing out that any this + Persist creature + any sac outlet goes infinite. But since it's a 3-card combo, that's probably more Modern stuff.