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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Vicar in a tutu
Goblin Kin-Caller :1::r:
Creature - Goblin Shaman
At the beginning of your upkeep, exile the top card of your library. You may play it this turn if it's a Goblin card.
2/1
His call echoes throughout every warren of the Nornglasts.
Seems like you really wanted to use 'kinship' but backed off.
With the whole 'cantrip math' thing in the other thread I find myself wondering how much card quality can offset card advantage:
:r:
Taste of Madness
Sorcery
Draw four cards. Exile four cards from your hand.
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Re: Obligatory shitty card creation thread
To continue the "reasons not to play blue":
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn.
Kill fetches, BS, Jaces, and any form of tutor and card advantage. Extremely flavorful for white too, would fit right in D&T shell.
Underworld Knight RB
Creature - Knight
Protection from white, first strike.
Whenever a player draw a card, he or she lose 1 life.
2/2
Kill delver in combat, can't be StP, has an underworld dream permanent effect on him.
Spin of Madness B
Instant
Target player discard a card. Fateseal 2.
Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.
Some strong 1 mana "cantrips" for other colors:
Verdant Growth G
Sorcery
Reveal the top card of your library. If it's a land, put it into play tapped. Else, draw a card.
A sorta 1-mana explore, but give your opponent more information, put the land into play tapped, and require the revealed card to be a land instead than any card between hand + top card of library.
Scrap Ideas R
Instant
Each player discard a card at random, then draw a card.
Mix of disruption + it cycle itself if you have an empty hand.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn.
This card is completely bonkers.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
To continue the "reasons not to play blue":
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn.
This is a Chains on steroids. Completely busted, for two mana???
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
To continue the "reasons not to play blue":
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn.
Underworld Knight RB
Creature - Knight
Protection from white, first strike.
Whenever a player draw a card, he or she lose 1 life.
2/2
Love the enchantment, might even give it flash. It's a specific hate card that can miss multiple "fair" decks. That it hates blue and combo isn't a reason it shouldn't be printed/conceived. It also misses cards like Ponder or Bob, so there's wiggle room for creative deck builders.
Like the Underworld Knight, would want something like haste included. Just a lil edge to make it over the top. Allowing it to hit the turn it came into play, or if it were a deathtouch included, slightly higher power. As written, it looks like an uncommon, I'd be interested to see it as a rare. Well done though.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
To continue the "reasons not to play blue":
Censorship 1W
Enchantment
Players can't manipulate libraries (players can't shuffle, look, search or reveal cards from libraries).
Players can't draw more than 1 card a turn
....
"Can't manipulate libraries" is ill-defined. For example, if someone tries to search their library under Aven Mindcensor and this, what happens? Or if someone tries to use Noxious Revival, or Scroll Rack or Mirror of Fate and does Shared Fate work and what about dredge...
Quote:
Instant
Target player discard a card. Fateseal 2.
Reverse Ponder for black. Since discard's much worse than draw, card is made instant. Give black some reason to be a base color for decks.
Black doesn't get instant-speed discard any more. That's been moved to blue's part of the color pie with cards like Vendillion Clique. More seriously, instant speed discard cast during the draw step is obnoxious.
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Re: Obligatory shitty card creation thread
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and places the exiled card into his or her hand.
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Re: Obligatory shitty card creation thread
He should place it in front of him face up able to play the card. I don't think a player is able to put another player's card into his hand. Other than that, I like it.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and places the exiled card into his or her hand.
that seems extremely fun for commander. :)
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Bed Decks Palyer
He should place it in front of him face up able to play the card. I don't think a player is able to put another player's card into his hand. Other than that, I like it.
Ah yes. . .
fixed:
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
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Re: Obligatory shitty card creation thread
When we're at it, lets try more near-Un cards... :-D
Hallucinations :1::u::b:
Enchantment - Aura
Enchant player
Enchanted player's creatures
are Illusions and have flying.
Cards in enchanted player's
graveyard can't change zones.
Enchanted player's library
can't be enchanted.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Bed Decks Palyer
When we're at it, lets try more near-Un cards... :-D
Hallucinations :1::u::b:
Enchantment - Aura
Enchant player
Enchanted player's creatures
are Illusions and have flying.
Cards in enchanted player's
graveyard can't change zones.
Enchanted player's library
can't be enchanted.
whatabout
Hallucinations ?:u:
Enchant World
All permanents except for basic lands are Illusions and gain - Whenever X becomes a target of a spell or ability sacrifice X
"At least you gain one certainty once you hit the ground..."
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Re: Obligatory shitty card creation thread
That's too elegant... :-D
But I like it! Skulking Ghost world? Exactly what we needed... Now, where are my Erhnam Djinns?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
instant speed discard cast during the draw step is obnoxious.
Obnoxious is very subjective. I find counterspells obnoxious. Critiques like this are not helpful as they are easily dismissed.
Noted about V. Clique, reckon that's a mistake though along the lines of :u: can do anything- magic! Instant speed discard that is not targeted should be fine, draw step or not. Adds "decision trees" and "interaction", those are good things right?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
Ah yes. . .
fixed:
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
I think templating it this way would be cleaner:
Quote:
If a player would draw a card, that player exiles that card instead. If a land card is exiled this way, its owner puts that card into his or her hand. ...
As it stands, I'm not sure what happens if a land card is revealed.
An alternative auction format might also be easier to describe ... and bloodier.
Quote:
Each player, in turn order may pay 1 life or pass until all players have passed after the last time life was paid this way. The last player to pay life for a card this way may play that card as if it were in his or her hand.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
ahg113
Obnoxious is very subjective. I find counterspells obnoxious. Critiques like this are not helpful as they are easily dismissed.
Noted about V. Clique, reckon that's a mistake though along the lines of :u: can do anything- magic! Instant speed discard that is not targeted should be fine, draw step or not. Adds "decision trees" and "interaction", those are good things right?
Sorry, I should have been clearer:
Instant speed discard effects are (at least historically) unfriendly to new players both in terms of intrinsic mechanics, and because they can cause timing confusion - especially when cast during the draw step. Even if the rules would accommodate it pretty well, WoTC has avoided instant speed pure discard disruption for longer than it's hated on land destruction, so I don't think they'd print the card.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
Ah yes. . .
fixed:
Blood Bazaar 2B
Enchantment M
Whenever a player would draw a card, that player reveals that card. If it is a non-land card exile it. Each player may then bid life, with the player that would have drawn the card starting the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. Player's may cast cards exiled by Blood Bazaar as if they were in their hand if they had won the bid for that card.
How about:
Whenever a player would draw a card, exile it instead. If it's a land card, return it to it's owner's hand. You may play non-land cards exiled by Blood Bazaar.
Pay 1 Life: Gain control of Blood Bazaar. Any player may use this ability.
All of the same effects; a little goofy, but much easier to grok and read. Can even fit in flavor text.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
tescrin
How about:
Whenever a player would draw a card, exile it instead. If it's a land card, return it to it's owner's hand. You may play non-land cards exiled by Blood Bazaar.
Pay 1 Life: Gain control of Blood Bazaar. Any player may use this ability.
All of the same effects; a little goofy, but much easier to grok and read. Can even fit in flavor text.
Actually, this one gives the player who currently controls it the ability to cast any of the cards that have been exiled.
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Re: Obligatory shitty card creation thread
How about an Ancient Stirrings variant?
Divine Gift :w:
Sorcery
Look at the top five cards of your library. You may reveal a white creature, equipment or Plains card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Barook
How about an
Ancient Stirrings variant?
Divine Gift :w:
Sorcery
Look at the top five cards of your library. You may reveal a white creature, equipment or Plains card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Maybe just make it "an aura or equipment card" - more narrow but seems more flavorful?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Cire
Maybe just make it "an aura or equipment card" - more narrow but seems more flavorful?
That would be terribly narrow.
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Re: Obligatory shitty card creation thread
Just a card off the top of my head. . . .
Inequity of Genius XUB
Sorcery U
Choose one
- Each player with X or less cards in their hand, draws X cards.
- Each player with X or more cards in their hand, discards X cards.
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Re: Obligatory shitty card creation thread
I was thinking about engine cards outside of blue/black:
Something Vitae Something Oracle {1 w/g}
Kithkin druid
At the beginning of each end step, draw a card if you gained one or more life this turn.
1/1
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Slag
I was thinking about engine cards outside of blue/black:
Something Vitae Something Oracle {1 w/g}
Kithkin druid
At the beginning of each end step, draw a card if you gained one or more life this turn.
1/1
It's a subtle gripe, but if you're going to create a card that is 'outside' a Blue deck, don't make it so bloody easy to cast :D :1::wg: is a really soft casting cost and there are so many UG or UW lists that would be able to just adopt this card without really flinching. Even just changing it to :wg::wg: would make it harder to cast with Islands and would probably let you give it +1/+1 or a relevant combat ability or something.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
TsumiBand
It's a subtle gripe, but if you're going to create a card that is 'outside' a Blue deck, don't make it so bloody easy to cast :D :1::wg: is a really soft casting cost and there are so many UG or UW lists that would be able to just adopt this card without really flinching. Even just changing it to :wg::wg: would make it harder to cast with Islands and would probably let you give it +1/+1 or a relevant combat ability or something.
A blue deck appropriating a card clearly made to boost the effectiveness of an underused color, and subsequently thumbing its nose at the entire game of Magic? Surely, you are not speaking of legacy. Maybe something more like a reverse Sygg, River Cutthroat?
Some Proper Name Comma Some Job Title or Nickname :wg::wg:
Legendary Druid
At the beginning of each end step, if you gained one or more life this turn, draw a card
1/3
At the very least, it helps against punishing fire.
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Re: Obligatory shitty card creation thread
sort of weak isn't it?
would prefer something like
NAME (W/G)(W/G)
Creature
Lifelink
At the beginning of each end step, if you gained life this turn reveal the top card of your library. If it's an artifact card place it into your graveyard. Otherwise place it into your hand.
2/2
Idk - something that's like draw - but not :rolleyes:
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Re: Obligatory shitty card creation thread
A red way to answer True-Name.
RR
Instant
Damage cannot be prevented this turn.
Do 1 damage to all creatures.
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[Hypothetical] Super Top
Fairly simple. How much mana would you be willing to pay for this card and still play it in your legacy deck.
Sensei's Super Divining Top
Artifact
1: Look at the top three cards of your library and arrange them in any order. You may activate this ability while this card is on the stack or the battlefield.
1, tap: Draw a card, then place this card on top of your library.
Eh? EH?
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Re: Obligatory shitty card creation thread
How broken is this:
:b:
Instant
You control all players while target spell controlled by an opponent resolves
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
How broken is this:
:b:
Instant
You control all players while target spell controlled by an opponent resolves
Prolly not so if it resolves it resolves no one has priority... I mean its ok vs cabal therapy or tutors but you cant change a target or something! Fun vs ad nauseam!
OK cuz I like Goblins:
R
Goblin, Goblin Welder
T, Sacrifice a Goblin: Return target Goblin from your graveyard to the Battlefield
1/1
R
Goblin Innkeeper
T: Exile another Goblin, Return it into play tapped at the beginning of the next turn.
1/1
Just to toy around with EtB triggers!
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Re: Obligatory shitty card creation thread
I was thinking how to increase the draw quality for nonblue decks in Eternal formats. So the basic idea was this:
Quote:
Mind Map :1:
Artifact
Tap: Scry 1.
Alot stronger than Crystal Ball and Witches' Eye, but then again, this would be aimed at Legacy (and Vintage). However, the basic design has some issues:
- it's card disadvantage with no ability to compensate like Top or Sylvan Library, for a mere card filter
- if it's good enough, blue decks would run it as well
- going into most decks without a drawback isn't desirable
Which led me to this:
Quote:
Mind Map :1:
Artifact
Spells and abilities can't cause players to draw cards.
Tap: Scry 1.
This kills three birds with one stone. It doesn't automatically go into every deck (especially blue ones), it nerfes cantrip and other broken cards like Griselbrand, and it helps fixing the draws of nonblue decks.
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Re: Obligatory shitty card creation thread
Vovdenpale Sentry :g:
Creature - Dryad
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Vovdenpale Sentry.
0/2
They guard the last forest in the world.
Melancholic Sovereign :w::g:
Creature - Human Noble
When Melancholic Sovereign dies, search your library for a legendary permanent, reveal that card, and put it into your hand. Then shuffle your library.
2/2
Her beauty inspired the kingdom.
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Re: Obligatory shitty card creation thread
Why was this thread moved lol?
Anyway, to continue on the "fix going second/first" and promote monocolor:
Unluckyman Mountain
Land
When Unluckyman Mountain ETB, if you control no other permanents and you have 7 cards in your hand, deal 3 damage to your opponent.
T, pay 1 life: add R to your mana pool
Forest would search another forest from deck and add to your hand, island would scry 2, black would make opponent discard 1 or fateseal 2, plain would give you a 2/1.
As for making a red varaint of D&T Viable, i think this could do it:
Fire Seer 1R
Creature - Human Wizard
When it ETB, add RR to your mana pool.
2/1
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
HdH_Cthulhu
Prolly not so if it resolves it resolves no one has priority... I mean its ok vs cabal therapy or tutors but you cant change a target or something! Fun vs ad nauseam!
I don't understand what the priority issue is.
Th effect is also potentially useful vs card selection cards such as Brainstorm and Dig Through Time, tutor-likes such as Natural Order or Lim-Dul's Vault, choice cards like True Name Nemesis or Painter's Servant, and 'will of the council' voting cards.
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Re: Obligatory shitty card creation thread
Hydroplasm X:6::ub::ub:
Creature - Ooze Shapeshifter
Flash
Hydroplasm costs twice X less to cast.
When Hydroplasm enters the battlefield, counter target spell with converted mana cost X. If that spell is countered this way, put X +1/+0 counters on Hydroplasm and draw X cards.
0/1
Is it me, or is there no mana icon for X?
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Re: Obligatory shitty card creation thread
Something simple that I'd like;
Blue Bounce Spell x32
XUU
Return target non-land permant with converted mana-cost 3 or less to it's owners hand
Scry X, then draw a card
Or I'd like Repeal to be errata'd to X or less.
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Re: Obligatory shitty card creation thread
Since there was discussion about how the new Surrak doesn't fight anything despite that being his main appeal, I wonder how a good fight creature would look like. How about this:
Quote:
Nemesis Viper :1::g::g:
Creature - Snake
Nemesis Viper can't be countered.
Deathtouch
When Nemesis Viper enters the battlefield, you may have it fight target creature you don’t control.
2/3
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Re: Obligatory shitty card creation thread
I like it, though I would make it a 1/3.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Kanti
I like it, though I would make it a 1/3.
I considered that, but that would make it worthless as a beater and thus kinda meh.
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Re: Obligatory shitty card creation thread
Guardian of the Conclave :g::w:
Creature - Human Shaman
Flash
When Guardian of the Conclave enters the battlefield, choose one:
* You gain hexproof until end of turn.
* Until end of turn, spells and abilities your opponents control can't cause you to sacrifice permanents.
2/2