Originally Posted by
Ertai87
As I've said, 3 times now, the idea is that you can't win quickly against nonblue decks, since you don't have the benefit of Islandwalk. As a result, you're grinding out a long game.
In a long game, this deck has A LOT of dead cards. For example, a Silvergill Adept on turn 10 when you have no Lords out and no cards in and is not what you want to be drawing. A Spell Pierce or Daze when they have 7 land out is similarly bad. An Island when you already have 5 lands in play is terrible. And so on. The idea behind Brainstorm is to turn these late-game dead cards into real cards that do things, which allows you to grind out better against decks like Maverick.
I don't think I can make it any clearer than that, so if you still do not understand the point, I'm sorry.
I'm going to disagree with that. If you have 4 creatures and they have 3 Moms/Scryb Rangers, you're still attacking profitably for damage. If they have a single Knight, you're getting Abyssed every time you attack, which is not quite as good. That's not even to mention that a bunch of 1/1s does not provide them a clock, while a 7/7 is a pretty decent clock.
Also, if your Submerges are "sitting in your hand doing nothing" against a board without a Knight, you're probably doing something wrong.
Also this:
I'm pretty sure the 2-3 Fish players who have made T8 in the last 3 weeks at Opens with this strategy, not to mention Tomoharu Saito who won GP Columbus 2010 with this deck, know how to solve this problem.