Originally Posted by
dte
Alternatively, FTW could wait for WoP to play titan, to bounce it and play faerie EoT. Then it is better for WoP to wait forever to start with many counters, to be able to replay it the next turn. WoP would have to commit cove for titan, so cannot prevent hall from attacking.
With infinite counters, rishadan and chaplain in play, faerie and titan in hand, play/draw does not matter:
WoP titan. EoT theft it and play faerie / attack with both hall and faerie (WoP10)
WoP titan, tapping faerie. Has to tap cove for it. So FTW's turn is attack with hall (WoP3, FTW20).
WoP attack with titan, chaplain blocks titan (FTW 20).
That would be 2-2
Tapping lands during FTW's upkeep to prevent him to build counters if he wants to hold petty theft, but it costs 1 damage per counter. The above sequence cost 17 counters from FTW, 12 from WoP. There might be a range that is profitable for WoP, like tapping the land at 16 counters, taking 4 damages (he needs to be at 18 for FTW to need three attacks). Still looks far from anything but 2-2.