After my last tourney (and also taking my recent analysis' results as well as insights from a few fellow Warchiefs into account) I've brewed a list. Explanation on some cardchoices can be found below.
//MANA (22)
4
Wasteland, 4 Rishadan Port3
Cavern of Souls2
Plateau4
Mountain5
Fetchlands//CORE (20)
4
Aether Vial4
Goblin Lackey4
Goblin Warchief4
Goblin Matron4
Goblin Ringleader//CC2 (13)
4
Goblin Piledriver4
Mogg War Marshal4
Gempalm Incinerator1
Stingscourger//OTHERS (5)
1
Skirk Prospector1
Goblin Sharpshooter1
Goblin Chieftain1
Tuktuk Scrapper1
Mirror Entity//Sideboard (15)
4
Rest in Peace4
Chalice of the Void3
Thalia, Guardian of Thraben3
Pyrokinesis1
Boartusk Liege
*
ScatmanX got me thinking about that the full playset of Caverns is probably not needed. Ever since Cavern was printed people were playing the card as a 4-of (for good reasons I must say). However, in line with
fimo's call for bravery to test out something new I want to test if cutting Caverns is an option. I think that cutting one might work, when you need to room for colorfixing AND if you want the full set of Wasteland and Ports (which is the case here)
* "my" lists replaces Krenko and SGC with Mirror Entity. After my last tourney I was reminded how annoying it can be losing a game with your bombs in hand, not played out. cmc4 and cmc5 cards can be effectively dead cards if you don't have the means for cheating them into play or playing them naturally. That's why I want my manacurve to play as few spells with cmc>3 as possible. Cutting RIngleader is (of course) not an option, so SGC and Krenko had to pack their things and go. I'm not saying that Mirror Entity is the best replacement there ist, but I think it might work out nicely. The card can (just as SGC) use up you mana at moments when you don't need it for spells or manadenial. Investing only 3 mana is already a crictical power-up for your team. I'm being realistic: the card is not gonna set up an alpha-strike all too often. I'm just curious how my opponents deal with that kind of threat. Mentity does several things for the deck, of which I can't yet judge how important they are: ocassionally protect against removal, ocassionally force your opponent to chumpblock a Matron, ocassionally draw removal, ocassionally mess with their combat math (as people won't know how you will use your mana: for more dudes, removal, manadenial or Mentity).
* I'm not entirely sold on Thalia in SB. Some time back I thought that
Ethersworn Cannonist can be a reasonable replacement, depending on what you wnat the 3 slots to do. So I could see myself playing 3-4 slots with any combinatin of Thalia and/or Cannonist. SInce one of my major concerns is RUG thresh, or rather bURG thresh, Thalia could be overkill. RIP is strictly better in the MU. Other than that Thalia has a (storm-)Combo-Hating-Value...however, I find Cannonist to be more effective against (storm)combo.
*
jrw1985 and
ScatmanX both are convinced that maxing out your goblin count (or: not lowering your goblin count post-board) is a thing. That's why Pyrokinesis is competing with
Tarfire as a 3-off in the SB. I'd say that there are only 2 MUs (Goblins and Elves)where Pyrokinesis is strictly better than Tarfire for what they are supposed to do...and both decks don't see play in my local meta.
I'd like to hear what people have to say about those issues (Mentity, Caverns, Thalia/Cannonist, Pyrokinesis/Tarfire). Maybe I'm missing something.
-GL