Originally Posted by
G_g
This weekend i ended up playing legacy, in a small 8-man tourney. I ended up 1-2, but being my first legacy tournament, I wasn't disappointed at all.
23 land
3 Swamp
2 Forest
2 Plains
4 Bayou
2 Savannah
3 Wooded Foothills
3 Windswept Heath
4 Wasteland
15 creatures
4 Deathrite Shaman
4 Dark Confidant
3 Tarmogoyf
1 Scavenging Ooze
3 Stoneforge Mystic
6 permanents
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Sylvan Library
3 Liliana of the Veil
16 spells
3 Abrupt Decay
3 Swords to Plowshares
3 Thougthseize
2 Hymn to Tourach
2 Lingering Souls
3 Inquisition of Kozilek
Sideboard:
2 Duress
2 Nihil Spellbomb
2 Golgari Charm (should be zealous persecution)
3 Thalia, Guardian of Thraben
1 Surgical Extraction
1 Engineered Plague
2 Pithing Needle
1 Gaddock Teeg
1 Grafdigger's cage
I felt the Batterskull is needed, it might just steal some games being dropped at t3 (t1 discard, t2 mystic, t3 batterskull). I felt like I had game against everything, but that my manabase was a hindrance. Not having the correct fetchlands made me lose games to Wastelands, and too many basics didn't provide a consistent manabase.
A small report (and a note, i drew 0 dark confidant in the total 7 games...). I do not recall the exact sideboards, but I have a rough idea
I went 0-2 vs BUG shardless control. Game one I ended up losing the top deck war, due to him having ponder and brainstorm for the late game scenarios. I saw no lingering souls, no confidant or sylvan library, which would have enabled me to get more advantage. I brought in engineered plague and golgari charm and one needle. On game two, i sneak a stoneforge t2 after making him discard his force of will, he didn't have green to decay the mystic. I end up fetching the jitte, and dropping it, but it is not even close to a batterskull. All my other threats get killed, in a true 1 for 1 war. My stoneforge beatdown ended up bringing him down to 2, but baleful strix into true name end the fun. I end of turn kill them with golgari charm, and get him to 1. Next turn, he goes ponder, strix, true-name. I have to hold my stoneforge back and he starts beating me with tar pit. I end up finding a sylvan library, and choose to lose 4 to try and dig a bit, and get down a goyf that gets Forced (hardcasted). A 3rd true-name and it looks grim, and I end up dead... The next card I would see with library is the engineered plague for those pesky fish.
Game 2 versus BUg Standstill with chasm Skulker
I draw poorly, mulligan to 6, get wastelanded to no lands, draw all the forest and end up dead to mishra's factory beatdown. By now I had not seen standstill or mishra's factory. I bring in golgari charm (as i suspect true name is present, pithing needle for the man lands and thalia, since I had seen no creatures until then. I get my deathrite into stoneforge, get a needle on mishra's factory (that were is two first lands), get toxic deluged, drop a goyf and a jitte and see a chasm skulker into brainstorm, I equip goyf and swing. He fetches for green, decays jitte, drops standstill and passes. I keep swinging with goyf and eventually the squid gets too big. I have to break that standstill, which will make the squid a bigger problem. I have not seen swords to plowshares, so i just decay the guy and golgari charm the squids. He has another one and brainstorm into standstill again. I do the same thing, but it gets ugly when my 2nd golgari charm gets forced.
That squid guy is a nightmare, and no one was happy to face it, it just runs away with games if unchecked, and unless it gets exiled, your opponent gets a small army to boot...
Round 3 vs dredge: game 1 I just get dredged. I bring golgari charm, nihil spellbombm, graffdiggers and surgical. I get a deathrite turn one, my opponent drops a putrid imp and discard a golgari thug. I get to kozilek and get rid of careful study and remove his dredger with deathrite. A turn 3 engineered plague on zombie kills his discard enabler and he now ahs to find a discard outlet. In the meanwhile, I get a goyf to beat him down and that's about it. Game 3 I get to drop deathrite turn 1 again, into scavenging ooze turn 2 and remove one of his dredgers. He has breakthrough and things get ugly, but engineered plague on horror for ichorid and ooze eating the bridge from below leaves me with a favorable board state. I just grind it out, removing any dredger or bridge, which is too much for him.
Overall, the manabase needs some work (I was borrowed loads of cards, and no one had fetches for me, due to a modern tournament the same day), but the maindeck felt solid. I wanted a batterskull plenty of times, that would have won me at least two games. Golgari charm was nuts every game, but with lingering souls in the deck, zealous persecution seems a better card. Engineered plague did a stellar job when it showed up to stop dredge and had i found it again true name (or the squid guy...) it would carry myself to a much better board position. I didn't face miracles, and do not know how that would have ended up.
Legacy was a lot of fun, and compared to the modern version of my deck, I only need to get some scrublands, wastelands, batterskull and stoneforges which is not near as bad as I would have imagined. The BUG shardless control player ended up winning the tourney, splitting the prize with 12-post.
I really wish I had seen some dark confidants in any of the first 4 games, where the card advantage it provides may simply win the game on the long run.
I played a game against rug delver after the tourney and was destroyed by stifle, wasteland and daze, and the lone delver got me from 20 down to zero.