http://www.starcitygames.com/php/news/article/3692.html
I was reading this article today and thinking about Goblins in terms of the match-ups within which Goblins is the beatdown deck. I did some quick brainstorming and this is what I’ve initially concluded-
Match-ups where our opponent is the Beatdown-
Zoo
Elf Combo
Dredge
Painter’s Servant
Affinity
Springtide
Belcher
ANT
Match-ups where Goblins is the Beatdown-
Merfolk
CounterTop
GWB Junk
NO Bant
Team America
Canadian Thresh
Green and Taxes
Lands
Stax
Enchantress
New Horizons
If you haven’t read the article the term “the beatdown” basically means the deck that will try to win through aggression. The other deck takes the control role and tries to win via that avenue. This certainly does not mean that all decks are either Aggro or Control, just that all MU have one deck that will be optimal when played aggressively and the other that will be better played defensively.
I thought this was an interesting concept to apply to Goblins since it is a deck that seems so aggro at face value but actually needs to play control against most of the decks in the field. Against decks like Zoo and Affinity Goblins needs to set up a defensive board state while controlling the other deck’s creatures. Against Painter and Elf combos we need to keep them from getting the creatures in play they need to go off. We are the control player because all they need to do is play a few creatures then combo out on us T3. It’s a similar situation with Tide and Storm combo decks. They try to win by killing us before we have a chance to kill them, and it is up to us to stop them from playing a critical number of spells a turn. And Dredge is Dredge. If you can’t stop them from discarding or attack their graveyard then you’ll probably find yourself on the losing end of a Zombie blowout.
Goblins actually gets to be the beatdown pretty much any time the opposing deck has blue AND creatures. Clearly it will be on the offensive against straight up control decks, but it also plays the beatdown role against midrange agro-control decks. Sure, Goblins still uses control elements in these matches, but it’s usually in the form of mana-denial as we develop our board with Lackeys and Vials.
When I looked at the list I generated and applied it to my sideboard I realized that Pyrokinesis is probably the best SB card out there. It can be used against any deck that’s creature based and it can disrupt Painter and Elf combos. I still think Chalice is the best all-around anti-storm card. A problem I now see is graveyard hate. There aren’t enough recursion decks out there right now to warrant the use of 4 graveyard hate slots, but I still feel that it is necessary. Dredge becomes unwinnable wayyy too quickly if you have no answers for their graveyard (which is weird because Dredge doesn’t seem to be around much these days). What sucks about planning for Dredge is that Leyline of the Void is clearly the best card against it, except that Leyline is just plain awful against everything else.