Hey man, can i have a text version of your list as they're are a few cards out of frame on these photo's
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Sure! Im headed to a GPT soon so I can post a text version of my current list!
Thanks!
In the meantime here's a text version of what Jon posted. I'll let him update this after the GPT with his sideboard and stuff (you can quote this and cut away the excess to get the bbcode if you want).
I'll take a guess that it has a Seal of Cleansing, maybe an extra Teeg, a Toxic Deluge, and some other stuff.
EDIT: Well maybe you don't need the Seal now that the DTT ban is in place.
Creatures (21) + Spells (15) Lands (24) Sideboard 4 Deathrite Shaman
1 Noble Hierarch
4 Mother of Runes
1 Stoneforge Mystic
3 Thalia, Guardian of Thraben
1 Scavenging Ooze
1 Qasali Pridemage
1 Gaddock Teeg
1 Courser of Kruphix
3 Knight of the Reliquary
1 Sigarda, Host of Herons
4 Swords to Plowshares
4 Green Sun's Zenith
2 Sylvan Library
3 Abrupt Decay
1 Umezawa's Jitte
1 Sword of Light and Shadow1 Dryad Arbor
1 Plains
2 Forest
1 Scrubland
2 Savannah
1 Bayou
1 Karakas
1 Gaea's Cradle
1 Rogue's Passage
4 Wasteland
2 Verdant Catacombs
2 Marsh Flats
4 Windswept Heath1 Sideboard Card A
2 Sideboard Card B
This all makes a lot of sense Jon. Other than "I didn't see SL all game", perhaps I've been under-aggressive with it. The 7 removal MD is something I should examine. I feel sometimes I just don't have enough threats if my spell-count (plus equipment) is too high.
How has Rogue's Passage been in competition? I feel I'd rather run DD/Stage if I wanted something to break parity. Perhaps I'm doing it wrong? Making anything unblockable is definitely something I'd want.
Although I've been on playing hiatus for a few months, my last iterations of Maverick were rather vanilla in the manabase: fetches, duals, basics, 4 wastes, 1 karakas, 1 cradle, 1 arbor. I wanted to try Vault of the Archangel, but believe it's too cutesy/black dependent. Gavony Township is great if you can use it over multiple turns, but that's asking for a lot. Leads me to ask how Passage has been.
If and when I get a chance to play again (see: life), I'd want some kind of trump card. Perhaps this land is what I'm after. I'm mulling over Tasigur, the Golden Fang. He's been discussed many pages back. Yes, on paper, he is anti-synergetic. But in real life he's brutal. He also takes pressure away from me relying upon KotR. There are many games I have a handful of durdles and no beater. I feel Tasigur coming down for B or B+1 or B+2 would be incredibly helpful.
To everyone playing a 1-of Dark Depths & Thespian's Stage, how have you been liking them in the deck? I've been playing with a 1-of of each, and really have only gotten the 20/20 token once. Every other time I play I either never remember it's in the deck, I'm don't need it or can't race fast enough with my opponent to be able to survive to play it.
I think Tasigur is a Bob/Goyf and not a bad way to incorporate some CA while getting more beaters. I think my main qualm with it is Karakas. Opposing Mavs, D&Ts, Miracles, and a random slew of other decks can really hurt your investment of grave sources.
This is my post DTT Ban list, I changed a few things and moved some numbers based on my experience with the deck!
4 Deathrite Shaman
1 Noble Hierarch
4 Mother of Runes
1 Scavenging Ooze
2 Quasali Pridemage
1 Gaddok Teeg
3 Thalia, Guardian of Thraben
1 Anafenza the Foremost
1 Stoneforge Mystic
4 Knight of the Reliquary
1 Sigarda
4 GSZ
3 Swords to Plowshares
2 Sylvan Library
3 Abrupt Decay
1 Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
2 Forest
1 Plains
4 Windswept Heath
3 Marsh Flats
1 Karakas
4 Wasteland
1 Dryad Arbor
1 Rouges Passage
1 Gaea's Cradle
2 Savannah
1 Scrubland
2 Bayou
SB
3 Duress
2 Toxic Deluge
2 Zealous Persecution
1 Gaddock Teeg
1 Enlighted Tutor
1 Warmth // 1 Maze of Ith
1 Ethersworn Cannonist
1 Rest in Peace
1 Choke
1 Tsabo's Web
1 Life from the Loam
On Anafenza, The ability to use SFM / Mom / Knight / Arbor/ DRS / Hierarch precombat and put a +1/+1 counter on them has proven to be insane. A 3/2 Thalia is a beast, same is a 2/3 DRS at blocking.
On Tasugar, I think he is bad in this deck, Dis-synergy for a 4/5 body is not what I am interested in.
On Rouges Passage, Helps me pound through the troves of Goyf , TNN, Mirror, and dude decks. Card can be very good against Elves to push Jitte damage around Wirewood.
On Dark Depths / Stage, I have tried it, I wasn't very happy with it. I found I liked passage + Cradle. I think Stage / Depths is fine but without a way to recur it, its a slow combo that only happens of knight is online for two turns, which you should be winning regardless.
http://images.tapatalk-cdn.com/15/10...08d3c6e20b.jpghttp://images.tapatalk-cdn.com/15/10...175b7d6888.jpghttp://images.tapatalk-cdn.com/15/10...8e4c7a26d2.jpg
Also, I think with Dig gone, Maverick needs 6-7 removal spells to deal with all the dudes comming back into the format!
The times I ran DD/Stage, it usually won me 2 games. I had a fair bit of luck also randomly drawing the combo at several events for an "oops I win" turn 4. If your games get grindy, you nearly insta-win with active Knights. I'll be honest though, DD/Stage was NOT something I went after immediately. Establishing the Thalia + Wasteland + Knight beatdown was almost always better. That is what led me to abandoning the combo package altogether (plus meta shift).
This would be a strong reason not to run him. I'd have to evaluate whether people were running enough Karakas. Then again, you could be mindful to play around it. Decks pack 1 Karakas and almost always it's without recursion. Against Miracles he's okay. I usually have a bin full of garbage. If Tasigur stays on the table for even a turn, he gives you well needed card advantage. There's also the idea that wastelands pseudo protect him against the karakas play while Mom (and in some ways Thalia) serve as bodyguards.
@Jon
My list, using yours as inspiration:
-1 DRS
-1 Anafenza (neat tricks, but not sold. I'd have Tasigur in here)
-1 Sigarda
-1 Decay
+1 Noble #2 (gives you 4 exalted)
+1 Courser or Ooze #2
+1 Tasigur
+1 SFM #2
*Trade 2 Library for Sensei's Top
*Trade 3 Flats for Verdants
*Possibly trade out Light/Shadow for a different X/Y
The meta will still have Miracles. I expect tempo to come back around.
I guess.
-Still dies to Miracles
-Sucks against Lingering Souls
-Mom + Flying (D&T) can still chump it perpetually
-5 Mana is a lot.
-Often smaller than goyf vs. non-Tempo (Swords/Jittes, Lilys, Sylvan Libraries.)
There are quite a few situations where having or drawing that 1-of is quite the problem and I feel you're not that correct about the "all fair decks" thing, given the above statements.
Gonna die to goyfs/Kotr? Fog for 5 mana.
Go on the offensive? That 3-4 of Lingering Souls will end that pretty quick while their own swords will get the job done
You manage to get it off against D&T? Dang it! They equipped anything with Batterskull.
I can't see it being that special against Jund, Junk, D&T, DGA, Mav, or others really; especially with the reasonable chance that it is just going to get discarded against the black ones, be outsized by the green ones, or be chumped/evaded by the white ones.
I might be really clueless here, but why Tsabo's Web? The things I can see it stopping (and not all the time) is:
-Early Karakas from Miracles taps for mana, protects our Teeg.
-They have an Urborg and tap their fetch lands for mana.
-Grove of the Burnwillows
-Rishadan Port
-Wastelands tapped for early mana
???
I know the response is probably "it is great against Lands" but I just might not be seeing it (or familiar with the current lists).
I've been using Titania instead of Sigarda, since it is a way to recur Depths/Stage. It is also card economy, fits with the deck's land destruction theme (get Wasteland back), it has nice synergy with Karakas + Cradle allowing you to tap two lands to get a 5/3 token and waste a land every turn and finally it is your green, tutorable game ending entreat the elementals. Sigarda is great vs Bug where she single-handedly runs over Jace + Liliana, but Titania has that potential too. I feel like Titania has a greater potential and synergy in the deck. Fwiw.
Also I've used Scryb Ranger to speed up the KotR+Depths clock. If you find the combo slow that is an alternative.
To clarify; I believe it won't stop Grove as both of it's abilities produce mana.
It's helpful for D&T since they usually can't pop it, it's card neutral, and shuts off Karakas, Port, and possibly even Wasteland if timed right.
It's helpful against some other decks as well, like Lands, but I believe it's primary purpose is D&T. I'd side it against Lands because if they destroy it you have card advantage.
@Jon, I appreciate the feedback. Maybe I've been too critical of L/S. I have run War/Peace to success and depending on the room, its color protection is just better (despite L/S having a much better effect). Feast/Famine is sometimes the better call (BUG and Goyf-heavy meta). The upside of L/S is that it obliterates Death and Taxes, which is the only fair deck I'm particularly nervous about (especially if you can QPM-loop with the sword's effects).
@tescrin, We share thoughts on Sigarda. I agree she's not the be-all, end-all. And for 5 mana, she needs to make a difference. I'd rather drop SFM #2 into an equipment in the late-game than her. Tasigur could also fit the Sigara slot because I can lower his cost. Even if I pay 3 mana, that's KotR territory for a must-answer CA machine.
@pettdan, Titania is boss when your opponent has no interaction. Almost any removal spell knocks her out. The land recursion and intricate interactions are beyond spicy though!
Agreed. However, I've been really hesitant to cut more creatures to fit in 2-3 ADecay. I think I might need to take your approach and trim 1 StP for a Decay to help make that transition better.
As far as the Sigarda slot is concerned, please take another look at Thrun, the Last Troll. Especially if Miracles is going to be seeing a resurgence.
I like 3/3 a lot.
I have fat fingers and I am posting from my iPhone.