What should i cut to fit 3 mindsensor?
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What should i cut to fit 3 mindsensor?
Here's a quick report on yesterday's tournament.
It was a small local tourney with about 40 people participating, so only 5 rounds were played before top8. I managed to make top 8 but i don't know how. Really, i faced probably the toughest matchups i could.
Match #1 : Sneak and show
game 1:
i didn't have time to play. He had to play first and put a land, lotus petal, lotus petal. He cast show and tell and emrakul !
Game 2 :
nothing much interesting in the first 3 turns. He manage to put a sneak attack in play. Then i tutored for a pithing needle and the turn after i zenith for gaddock teeg and he scoops.
Game 3:
he had to play first but he mulligan to 6 and i guess his hand wasn't that great that time either. I play a hierarch and i zenith for a gaddock teeg on turn 2. He couldn't recover and i beat him slowly to death with critters.
Hard matchup but i got it.
(1-0)
match #2: high tide
Game 1: In the first few turns i set up my borad and on turn 3 i zenith for a gaddock teeg but he gets force of will. He combo next turn.
Game 2: I guess he had a bad draw. I misstep his first brainstorm and i managed to race him to death with a 2nd turn reliquary and 3rd turn thrun the last troll. (i was lucky there)
Game 3: he get to play island-go, i enlightened tutor end of turn for a canonist. 2nd turn canonist don't get countered. I then play gaddock teeg on 3rd turn and he scoops !
(2-0)
match #3: high tide (doh !)
game 1: really couln't do anything, i misstep his fisrt high tide and he did the same. He combo me out on turn 3.
Game 2: this one was all mine. I managed to put caninist 2nd turn, gaddock teeg on 3rd and choke on 4th turn. He died slowly to canonist and teeg.
Game 3: i had a bad hand and mulligan to 6. in my hand i had only two wasteland but decided to keep it anyway. on my draw i get a canopy and solved my problems. The match was hard fought but again canonist and teeg served we well and i get the win !!
- unbelieveable, i get to play 3 combo deck in the first 3 games and i win them all !!!
(3-0)
Match #4 (elves !) damn those combo
Game 1: I couldn't do anything and died on turn 3.
Game 2: I couldn't do anything and died on turn 3 !!!
(this matchup is very hard)
(3-1)
Match #5: Burn
Game 1: nothing interesting i was slowly burning until i get a jitte in with a big 5/5 knight. He tried to burn my knight but forgot that i had a fetch land in play. I get my knight to 6/6 and survived.
Game 2: about the same as game 1. Jitte saved me and my creatures were larger than his.
(4-1)
Top 8:
I get to play the most rogue deck of the field. a cleric deck based on master apothecary, shaman en kor, mother of runes, daru spiritualist and starlit sanctum.
I lost the first game i played. Second game was really close but elspeth saved me with flying knight. I lost game 3 because he managed to combo me out on infinite lifes with shaman en kor daru spiritualist and starlit sanctum. seriously, this deck was very hard to beat.
Overall i felt happy with the deck. my sideboard was really spot on and saved my day. The only cards that i didn't used were the krosan grips. I expected some hive minds but there was none.
Stars of the day:
gaddock teeg maindeck
ethersworn canonist ( i faed too many combo !)
green sun's zenith (this card is some serious cardboard !)
elspeth knight errant (never made tokens but flying knight or batterskull are alway game winning)
@mordraid
Wow, you played combo in every match...
I know this will be hard to answer considering what you played against, but did you ever miss Mother of Runes? She might have helped against Life.dec (your top8 opponent) to let your big dudes go through his cleric wall. She also would have helped against burn and take some pressure off of jitte.
Or did you feel the deck worked well without her?
Is there a consensus about Phyrexian Revoker being somewhere in the 75? Does he make the cut at all?
didn't miss mother of runes at all. Vs life.dec he probably would have swords or path to exile it. and versus burn he had so many burn spells that she wouldn't have survive her summoning sickness.
The revoker is weaker than pithing needle in matchups where you need it. many deck side in creatures removal VS our deck, but they don't side artifact hate.
Not true. It works wonder vs storm combo or elfball where needle is completely useless. It's also golden vs BUGstill by providing a definite answer to deed along with a body. It's become a bit worse with the metagame shift, but it still helps alot in some of maverick's hardest MUs.
good job mordraid, performing with this deck when you meet only combo decks is not that easy :)
Maelig : can you develop ? Against storm you want to tutor ethersworn canonist (and even sundial of the infinite) before revoker anyway don't you ? About the elves matchup, i can't tell, i don't know elfball at all
To me the main advantage of revoker is that it's a body, so it will help with the race against decks you use it to slow down, and it can be equipped to swing for the win. The only drawback would be 2cc vs 1cc for needle, but since you need to tutor for it anyway, neither needle not revoker can be online on turn 1
@Maelig: lol, wut? Needle is way better against BUG's Deed. They got about 5-6 Removal spells to "deal" with Revoker + Jace bounce. Needle meanwhile, will usually remain unanswered except for MPulse.
Also they sometimes play Darkblast and it is a blowout against Revokers.
Good points btw, thx everyone. I'll switch my sb Revokers to Needles. Needle is worse only against Petals/LEDs in different Storm Combo. Canonists/Thorns of Amethyst help here.
Lol I just cut the Needles because I never sided them in. :-P
But then again I don't play the Entlightened Tutor package.
Not much combo in my meta, so one Teeg side was enough I guess.
But I will tweak a lot for the upcoming GP Amsterdam. I expect more combo there.
I found in heavy Middle-range aggro MU (which is quite common in Europe) Submerge does the job quite well as tempo card. It works vs:
Rocks/Junks
Bant Aggro
NO Bants
Mirrors
Zoo specially big Zoo
NO RUG
Do you often control Island playing Maverick?
You can just add a trop and a tundra and drop some basics. I hardly think that is worth what you give up..
Seriously, Submerge?
So you weaken your mana base to remove a creature as long as you control a land you don't want.
And the turn after he replays the creature anyway.
Awesome.
I'm sorry if I sound sceptical, but I would infinitely prefer:
- either adding more Path to Exiles which do a fine job in removing creatures,
- or adding black, which gives us good creature removal next to sweet stuff like Dark Confidant.
Let's just go with the first.
Looks like you guys have some problems with "tempo" definition - PtE is really one of the worst removal. Giving extra mana any deck is wrong.
My build already playing on 1 MD Tropical Island (to hardcast if needed MM/Rafiq) so it doesn't change anything. Running 8 fetches brings no problem to search it.
In mirrors always win guy with more tempo cards like -> StP to Hierarch/Hierarch/MM on Hierarch - do you now how much defastating is Submerge first turn Hierarch alone with played KotR ? Its win. Submerge can't be MM, it can be used in resp to GSZ/Fetchland or any shuffle effect. Trust me or not but this card is very powerful in any middle range mirrors or other tempo cards, doesn't say how good it can be vs Team America for example which also is a tempo deck.
Maverick was never really a tempo deck anyway.
If you want more tempo, play Zoo, Dark Horizons, Eva Green, Canadian Thresh, Dark Thresh, you name it.
If I play the mirror as you suggested and it goes like:
Him: land into Hierarch
Me: land into Hierarch
Him: Submerge Hierarch, land into KotR
I just go: Plow that KotR, replay Hierarch!
Presto: I'm up a card since he wasted a Submerge on my Hierarch.
And seriously: If you fear Misstep so much that you start to add Wasteable lands to make sure you can play mediocre removal spells, you should seriously condider playing a different format. Misstep does not mess up your gameplan as much as you think it does. Besides, you play four yourself so you can very often counter opposing Missteps.
In the mirror what you really need is enough basics, serious removal (so those Knights are definitely gone), and Elspeth, Knight-Errant to finish that boy off. Tempo is very nice, but if that Knight dies he's not going to do very much anymore.
Didn't think of losing the draw there, so it's a bad example.
Good examples are:
- No blue mana means Submerge is a dead card.
- Blue mana lands against Merfolk is a way to lose, where it should be a bye.
- Extra Wasteable lands is bad against almost every deck right now.
The mirror is not only defined by those cards.
The mirror is a battle between the same decks and so every resource matters.
But good resources matter more, so Zenith, Thrun and Elspeth are the really big boys in this one.
Having Maze of Ith while your opponent does not also helps tremendously.